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Merge pull request #360 from TomHarte/SDLJoystick

Introduces keyboard-as-joystick fallback for the SDL target.
This commit is contained in:
Thomas Harte 2018-03-04 17:28:05 -05:00 committed by GitHub
commit dfcc502a88
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@ -460,12 +460,35 @@ int main(int argc, char *argv[]) {
// deliberate fallthrough...
case SDL_KEYUP: {
KeyboardMachine::Machine *keyboard_machine = machine->keyboard_machine();
if(!keyboard_machine) break;
const bool is_pressed = event.type == SDL_KEYDOWN;
Inputs::Keyboard::Key key = Inputs::Keyboard::Key::Space;
if(!KeyboardKeyForSDLScancode(event.key.keysym.scancode, key)) break;
keyboard_machine->get_keyboard().set_key_pressed(key, event.type == SDL_KEYDOWN);
KeyboardMachine::Machine *const keyboard_machine = machine->keyboard_machine();
if(keyboard_machine) {
Inputs::Keyboard::Key key = Inputs::Keyboard::Key::Space;
if(!KeyboardKeyForSDLScancode(event.key.keysym.scancode, key)) break;
keyboard_machine->get_keyboard().set_key_pressed(key, is_pressed);
break;
}
JoystickMachine::Machine *const joystick_machine = machine->joystick_machine();
if(joystick_machine) {
std::vector<std::unique_ptr<Inputs::Joystick>> &joysticks = joystick_machine->get_joysticks();
if(!joysticks.empty()) {
switch(event.key.keysym.scancode) {
case SDL_SCANCODE_LEFT: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput::Left, is_pressed); break;
case SDL_SCANCODE_RIGHT: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput::Right, is_pressed); break;
case SDL_SCANCODE_UP: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput::Up, is_pressed); break;
case SDL_SCANCODE_DOWN: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput::Down, is_pressed); break;
case SDL_SCANCODE_SPACE: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput::Fire, is_pressed); break;
case SDL_SCANCODE_A: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput(Inputs::Joystick::DigitalInput::Fire, 0), is_pressed); break;
case SDL_SCANCODE_S: joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput(Inputs::Joystick::DigitalInput::Fire, 1), is_pressed); break;
default: {
const char *key_name = SDL_GetKeyName(event.key.keysym.sym);
joysticks[0]->set_digital_input(Inputs::Joystick::DigitalInput(key_name[0]), is_pressed);
} break;
}
}
}
} break;
default: break;