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Removed a redundant clear and some dead code.
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@ -202,14 +202,10 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glViewport(0, 0, (GLsizei)output_width, (GLsizei)output_height);
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glViewport(0, 0, (GLsizei)output_width, (GLsizei)output_height);
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glClear(GL_COLOR_BUFFER_BIT);
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glActiveTexture(pixel_accumulation_texture_unit);
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glActiveTexture(pixel_accumulation_texture_unit);
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framebuffer->bind_texture();
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framebuffer->bind_texture();
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framebuffer->draw((float)output_width / (float)output_height);
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framebuffer->draw((float)output_width / (float)output_height);
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// glViewport(0, 0, (GLsizei)output_width / 4, (GLsizei)output_height / 4);
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// compositeTexture->bind_texture();
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// compositeTexture->draw((float)output_width / (float)output_height);
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_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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_draw_mutex->unlock();
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_draw_mutex->unlock();
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