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Merge pull request #8 from TomHarte/ArrayRestarts
Switches to always filling GL-headed arrays from 0
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commit
e532786f40
@ -37,11 +37,11 @@ const GLsizei InputBufferBuilderHeight = 512;
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// This is the size of the intermediate buffers used during composite to RGB conversion
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const GLsizei IntermediateBufferWidth = 2048;
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const GLsizei IntermediateBufferHeight = 512;
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const GLsizei IntermediateBufferHeight = 1024;
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// Some internal buffer sizes
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const GLsizeiptr OutputVertexBufferDataSize = 6 * 8 * 312; // a multiple of 6 * OutputVertexSize
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const GLsizeiptr SourceVertexBufferDataSize = 2 * 16 * 312; // a multiple of 2 * SourceVertexSize
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const GLsizeiptr OutputVertexBufferDataSize = 6 * 8 * IntermediateBufferHeight; // a sufficient multiple of 6 * OutputVertexSize to draw from the entirety of an intermediate buffer
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const GLsizeiptr SourceVertexBufferDataSize = 2 * 16 * IntermediateBufferHeight * 2; // a multiple of 2 * SourceVertexSize
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}
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}
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@ -78,24 +78,27 @@ static int getCircularRanges(GLsizei *start_pointer, GLsizei *end_pointer, GLsiz
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}
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}
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static inline void drawArrayRanges(GLenum mode, GLsizei vertex_size, int number_of_ranges, Range *ranges)
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static GLsizei submitArrayData(GLuint buffer, uint8_t *source, GLsizei *length_pointer, GLsizei chunk_size)
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{
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for(int c = 0; c < number_of_ranges; c++)
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{
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glDrawArrays(mode, ranges[c].location / vertex_size, ranges[c].length / vertex_size);
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}
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}
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GLsizei length = *length_pointer;
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GLsizei residue = length % chunk_size;
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length -= residue;
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static void submitArrayData(GLuint buffer, uint8_t *source, int number_of_ranges, Range *ranges)
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{
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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for(int c = 0; c < number_of_ranges; c++)
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uint8_t *data = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, 0, length, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
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memcpy(data, source, (size_t)length);
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glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, length);
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glUnmapBuffer(GL_ARRAY_BUFFER);
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if(residue)
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{
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uint8_t *data = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, ranges[c].location, ranges[c].length, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
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memcpy(data, &source[ranges[c].location], (size_t)ranges[c].length);
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glFlushMappedBufferRange(GL_ARRAY_BUFFER, ranges[c].location, ranges[c].length);
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glUnmapBuffer(GL_ARRAY_BUFFER);
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memmove(source, &source[length], (size_t)residue);
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*length_pointer = residue;
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}
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else
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*length_pointer = 0;
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return length;
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}
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using namespace Outputs::CRT;
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@ -119,9 +122,7 @@ OpenGLOutputBuilder::OpenGLOutputBuilder(unsigned int buffer_depth) :
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_output_buffer_data(new uint8_t[OutputVertexBufferDataSize]),
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_source_buffer_data(new uint8_t[SourceVertexBufferDataSize]),
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_output_buffer_data_pointer(0),
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_drawn_output_buffer_data_pointer(0),
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_source_buffer_data_pointer(0),
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_drawn_source_buffer_data_pointer(0),
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_last_output_width(0),
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_last_output_height(0),
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_fence(nullptr)
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@ -195,11 +196,8 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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}
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// determine how many lines are newly reclaimed; they'll need to be cleared
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Range clearing_zones[2], source_drawing_zones[2];
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Range output_drawing_zones[2];
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Range clearing_zones[2];
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int number_of_clearing_zones = getCircularRanges(&_cleared_composite_output_y, &_composite_src_output_y, IntermediateBufferHeight, 1, clearing_zones);
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int number_of_source_drawing_zones = getCircularRanges(&_drawn_source_buffer_data_pointer, &_source_buffer_data_pointer, SourceVertexBufferDataSize, 2*SourceVertexSize, source_drawing_zones);
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int number_of_output_drawing_zones = getCircularRanges(&_drawn_output_buffer_data_pointer, &_output_buffer_data_pointer, OutputVertexBufferDataSize, 6*OutputVertexSize, output_drawing_zones);
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uint16_t completed_texture_y = _buffer_builder->get_and_finalise_current_line();
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if(_fence != nullptr)
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@ -209,10 +207,10 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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}
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// release the mapping, giving up on trying to draw if data has been lost
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submitArrayData(output_array_buffer, _output_buffer_data.get(), number_of_output_drawing_zones, output_drawing_zones);
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GLsizei submitted_output_data = submitArrayData(output_array_buffer, _output_buffer_data.get(), &_output_buffer_data_pointer, 6*OutputVertexSize);
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// bind and flush the source array buffer
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submitArrayData(source_array_buffer, _source_buffer_data.get(), number_of_source_drawing_zones, source_drawing_zones);
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GLsizei submitted_source_data = submitArrayData(source_array_buffer, _source_buffer_data.get(), &_source_buffer_data_pointer, 2*SourceVertexSize);
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// make sure there's a target to draw to
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if(!framebuffer || framebuffer->get_height() != output_height || framebuffer->get_width() != output_width)
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@ -268,7 +266,7 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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RenderStage *active_pipeline = (_output_device == Television || !rgb_input_shader_program) ? composite_render_stages : rgb_render_stages;
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// for television, update intermediate buffers and then draw; for a monitor, just draw
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if(number_of_source_drawing_zones)
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if(submitted_source_data)
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{
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// all drawing will be from the source vertex array and without blending
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glBindVertexArray(source_vertex_array);
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@ -294,7 +292,7 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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}
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// draw as desired
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drawArrayRanges(GL_LINES, SourceVertexSize, number_of_source_drawing_zones, source_drawing_zones);
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glDrawArrays(GL_LINES, 0, submitted_source_data / SourceVertexSize);
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active_pipeline++;
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}
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@ -303,7 +301,7 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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// transfer to framebuffer
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framebuffer->bind_framebuffer();
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if(number_of_output_drawing_zones)
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if(submitted_output_data)
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{
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glEnable(GL_BLEND);
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@ -320,7 +318,7 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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output_shader_program->bind();
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// draw
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drawArrayRanges(GL_TRIANGLE_STRIP, OutputVertexSize, number_of_output_drawing_zones, output_drawing_zones);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, submitted_output_data / OutputVertexSize);
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}
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// copy framebuffer to the intended place
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@ -106,7 +106,7 @@ class OpenGLOutputBuilder {
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inline uint8_t *get_next_source_run()
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{
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if(_source_buffer_data_pointer == _drawn_source_buffer_data_pointer + SourceVertexBufferDataSize) return nullptr;
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if(_source_buffer_data_pointer == SourceVertexBufferDataSize) return nullptr;
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return &_source_buffer_data.get()[_source_buffer_data_pointer % SourceVertexBufferDataSize];
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}
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@ -117,12 +117,12 @@ class OpenGLOutputBuilder {
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inline bool composite_output_run_has_room_for_vertices(GLsizei vertices_to_write)
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{
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return _output_buffer_data_pointer <= _drawn_output_buffer_data_pointer + OutputVertexBufferDataSize - vertices_to_write * OutputVertexSize;
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return _output_buffer_data_pointer <= OutputVertexBufferDataSize - vertices_to_write * OutputVertexSize;
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}
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inline uint8_t *get_next_output_run()
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{
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if(_output_buffer_data_pointer == _drawn_output_buffer_data_pointer + OutputVertexBufferDataSize) return nullptr;
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if(_output_buffer_data_pointer == OutputVertexBufferDataSize) return nullptr;
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return &_output_buffer_data.get()[_output_buffer_data_pointer % OutputVertexBufferDataSize];
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}
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@ -202,11 +202,9 @@ class OpenGLOutputBuilder {
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std::unique_ptr<uint8_t> _source_buffer_data;
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GLsizei _source_buffer_data_pointer;
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GLsizei _drawn_source_buffer_data_pointer;
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std::unique_ptr<uint8_t> _output_buffer_data;
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GLsizei _output_buffer_data_pointer;
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GLsizei _drawn_output_buffer_data_pointer;
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GLsync _fence;
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};
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