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Eliminate regress
for now.
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@ -352,7 +352,6 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
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this->fetched_sprites_ = nullptr;
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this->fetched_sprites_ = nullptr;
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} else {
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} else {
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this->fetch_line_buffer_->sprites = nullptr;
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this->fetch_line_buffer_->sprites = nullptr;
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this->regress(this->fetch_sprite_buffer_);
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}
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}
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// Establish the current screen output mode, which will be captured as a
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// Establish the current screen output mode, which will be captured as a
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