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Minor rearrangements, for cleanliness.
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@ -195,7 +195,7 @@ class MachineDocument:
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}
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}
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// MARK: - Connections Between Machine and the Outside World
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// MARK: - Connections Between Machine and the Outside World.
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private func setupMachineOutput() {
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if let machine = self.machine, let scanTargetView = self.scanTargetView, machine.view != scanTargetView {
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@ -400,6 +400,7 @@ class MachineDocument:
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}
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// MARK: - MachinePicker Outlets and Actions
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@IBOutlet var machinePicker: MachinePicker?
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@IBOutlet var machinePickerPanel: NSWindow?
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@IBAction func createMachine(_ sender: NSButton?) {
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@ -418,6 +419,7 @@ class MachineDocument:
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}
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// MARK: - ROMRequester Outlets and Actions
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@IBOutlet var romRequesterPanel: NSWindow?
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@IBOutlet var romRequesterText: NSTextField?
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@IBOutlet var romReceiverErrorField: NSTextField?
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@ -522,7 +524,8 @@ class MachineDocument:
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}
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}
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// MARK: Joystick-via-the-keyboard selection
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// MARK: - Joystick-via-the-keyboard selection.
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@IBAction func useKeyboardAsPhysicalKeyboard(_ sender: NSMenuItem?) {
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machine.inputMode = .keyboardPhysical
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}
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@ -580,6 +583,8 @@ class MachineDocument:
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return super.validateUserInterfaceItem(item)
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}
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// MARK: - Screenshots.
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/// Saves a screenshot of the machine's current display.
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@IBAction func saveScreenshot(_ sender: AnyObject!) {
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// Grab a date formatter and form a file name.
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@ -601,6 +606,7 @@ class MachineDocument:
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}
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// MARK: - Window Title Updates.
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private var unadornedWindowTitle = ""
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internal func scanTargetViewDidCaptureMouse(_ view: CSScanTargetView) {
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self.windowControllers[0].window?.title = self.unadornedWindowTitle + " (press ⌘+control to release mouse)"
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@ -702,14 +708,7 @@ class MachineDocument:
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}
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}
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// MARK: - Volume Control.
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@IBAction func setVolume(_ sender: NSSlider!) {
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if let machine = self.machine {
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let linearValue = log2(sender.floatValue)
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machine.setVolume(linearValue)
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setUserDefaultsVolume(linearValue)
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}
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}
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// MARK: - In-window panels (i.e. options, volume).
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// This class is pure nonsense to work around Xcode's opaque behaviour.
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// If I make the main class a sub of CAAnimationDelegate then the compiler
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@ -776,6 +775,16 @@ class MachineDocument:
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}
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}
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// MARK: - Volume Control.
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@IBAction func setVolume(_ sender: NSSlider!) {
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if let machine = self.machine {
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let linearValue = log2(sender.floatValue)
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machine.setVolume(linearValue)
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setUserDefaultsVolume(linearValue)
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}
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}
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// The user's selected volume is stored as 1 - volume in the user defaults in order
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// to take advantage of the default value being 0.
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private func userDefaultsVolume() -> Float {
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