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Have Fetch and Draw be overt about namespaces.
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@ -620,9 +620,9 @@ template <Personality personality> struct Base: public Storage<personality> {
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template <SpriteMode mode, bool double_width> void draw_sprites(uint8_t y, int start, int end, const std::array<uint32_t, 16> &palette, int *colour_buffer = nullptr);
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};
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}
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#include "Fetch.hpp"
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#include "Draw.hpp"
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}
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#endif /* TMS9918Base_hpp */
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@ -9,6 +9,8 @@
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#ifndef Draw_hpp
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#define Draw_hpp
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namespace TI::TMS {
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// MARK: - Sprites, as generalised.
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template <Personality personality>
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@ -565,4 +567,6 @@ void Base<personality>::draw_yamaha(uint8_t y, int start, int end) {
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// TODO.
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}
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#endif /* Draw_hpp */
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@ -9,6 +9,8 @@
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#ifndef Fetch_hpp
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#define Fetch_hpp
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namespace TI::TMS {
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/*
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Fetching routines follow below; they obey the following rules:
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@ -802,4 +804,6 @@ template<bool use_end> void Base<personality>::fetch_yamaha(uint8_t y, int, int
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// TODO.
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}
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#endif /* Fetch_hpp */
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