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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-25 16:31:42 +00:00

Merge pull request #6 from TomHarte/GarbageLines

Fixes the two most obvious potential causes of garbage lines
This commit is contained in:
Thomas Harte 2016-05-09 07:54:37 -04:00
commit e8a0a28018
6 changed files with 78 additions and 37 deletions

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@ -60,6 +60,7 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
BOOL didSkip = _hasSkipped;
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
[self.delegate openGLView:self didUpdateToTime:time didSkipPreviousUpdate:didSkip frequency:frequency];
[self drawViewOnlyIfDirty:YES];
OSAtomicTestAndClear(processingMask, &_updateIsOngoing);
});
_hasSkipped = NO;
@ -68,7 +69,7 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
// Draw the display only if a previous draw is not still ongoing. -drawViewOnlyIfDirty: is guaranteed
// to be safe to call concurrently with -openGLView:updateToTime: so there's no need to worry about
// the above interrupting the below or vice versa.
if(!OSAtomicTestAndSet(drawingMask, &_updateIsOngoing))
if(!OSAtomicTestAndSet(drawingMask, &_updateIsOngoing) && _hasSkipped)
{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
[self drawViewOnlyIfDirty:YES];

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@ -279,35 +279,53 @@ void CRT::output_scan(const Scan *const scan)
*/
void CRT::output_sync(unsigned int number_of_cycles)
{
_openGL_output_builder->lock_output();
Scan scan{
.type = Scan::Type::Sync,
.number_of_cycles = number_of_cycles
};
output_scan(&scan);
_openGL_output_builder->unlock_output();
}
void CRT::output_blank(unsigned int number_of_cycles)
{
_openGL_output_builder->lock_output();
Scan scan {
.type = Scan::Type::Blank,
.number_of_cycles = number_of_cycles
};
output_scan(&scan);
_openGL_output_builder->unlock_output();
}
void CRT::output_level(unsigned int number_of_cycles)
{
Scan scan {
.type = Scan::Type::Level,
.number_of_cycles = number_of_cycles,
.tex_x = _openGL_output_builder->get_last_write_x_posititon(),
.tex_y = _openGL_output_builder->get_last_write_y_posititon()
};
output_scan(&scan);
_openGL_output_builder->lock_output();
if(!_openGL_output_builder->input_buffer_is_full())
{
Scan scan {
.type = Scan::Type::Level,
.number_of_cycles = number_of_cycles,
.tex_x = _openGL_output_builder->get_last_write_x_posititon(),
.tex_y = _openGL_output_builder->get_last_write_y_posititon()
};
output_scan(&scan);
}
else
{
Scan scan {
.type = Scan::Type::Blank,
.number_of_cycles = number_of_cycles
};
output_scan(&scan);
}
_openGL_output_builder->unlock_output();
}
void CRT::output_colour_burst(unsigned int number_of_cycles, uint8_t phase, uint8_t amplitude)
{
_openGL_output_builder->lock_output();
Scan scan {
.type = Scan::Type::ColourBurst,
.number_of_cycles = number_of_cycles,
@ -315,12 +333,15 @@ void CRT::output_colour_burst(unsigned int number_of_cycles, uint8_t phase, uint
.amplitude = amplitude
};
output_scan(&scan);
_openGL_output_builder->unlock_output();
}
void CRT::output_data(unsigned int number_of_cycles, unsigned int source_divider)
{
if(_openGL_output_builder->reduce_previous_allocation_to(number_of_cycles / source_divider))
_openGL_output_builder->lock_output();
if(!_openGL_output_builder->input_buffer_is_full())
{
_openGL_output_builder->reduce_previous_allocation_to(number_of_cycles / source_divider);
Scan scan {
.type = Scan::Type::Data,
.number_of_cycles = number_of_cycles,
@ -332,8 +353,13 @@ void CRT::output_data(unsigned int number_of_cycles, unsigned int source_divider
}
else
{
output_blank(number_of_cycles);
Scan scan {
.type = Scan::Type::Blank,
.number_of_cycles = number_of_cycles
};
output_scan(&scan);
}
_openGL_output_builder->unlock_output();
}
Outputs::CRT::Rect CRT::get_rect_for_area(int first_line_after_sync, int number_of_lines, int first_cycle_after_sync, int number_of_cycles, float aspect_ratio)

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@ -41,19 +41,26 @@ void CRTInputBufferBuilder::allocate_write_area(size_t required_length)
}
}
bool CRTInputBufferBuilder::reduce_previous_allocation_to(size_t actual_length)
bool CRTInputBufferBuilder::is_full()
{
if(_next_write_y_position == InputBufferBuilderHeight) return false;
return (_next_write_y_position == InputBufferBuilderHeight);
}
void CRTInputBufferBuilder::reduce_previous_allocation_to(size_t actual_length)
{
if(_next_write_y_position == InputBufferBuilderHeight) return;
uint8_t *const image_pointer = _image.get();
// correct if the writing cursor was reset while a client was writing
if(_next_write_x_position == 0 && _next_write_y_position == 0 && _write_target_pointer != 1)
if(_next_write_x_position == 0 && _next_write_y_position == 0)
{
memmove(&image_pointer[1], &image_pointer[_write_target_pointer], actual_length);
memmove(&image_pointer[1], &image_pointer[_write_target_pointer], actual_length * _bytes_per_pixel);
_write_target_pointer = 1;
_last_allocation_amount = actual_length;
_next_write_x_position = (uint16_t)(actual_length + 2);
_write_x_position = 1;
_write_y_position = 0;
}
// book end the allocation with duplicates of the first and last pixel, to protect
@ -68,8 +75,6 @@ bool CRTInputBufferBuilder::reduce_previous_allocation_to(size_t actual_length)
// return any allocated length that wasn't actually used to the available pool
_next_write_x_position -= (_last_allocation_amount - actual_length);
return true;
}
uint8_t *CRTInputBufferBuilder::get_image_pointer()

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@ -23,7 +23,7 @@ struct CRTInputBufferBuilder {
CRTInputBufferBuilder(size_t bytes_per_pixel);
void allocate_write_area(size_t required_length);
bool reduce_previous_allocation_to(size_t actual_length);
void reduce_previous_allocation_to(size_t actual_length);
uint16_t get_and_finalise_current_line();
uint8_t *get_image_pointer();
@ -36,6 +36,8 @@ struct CRTInputBufferBuilder {
size_t get_bytes_per_pixel();
bool is_full();
private:
// where pixel data will be put to the next time a write is requested
uint16_t _next_write_x_position, _next_write_y_position;

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@ -41,8 +41,14 @@ struct Range {
GLsizei location, length;
};
static int getCircularRanges(GLsizei start, GLsizei end, GLsizei buffer_length, GLsizei granularity, Range *ranges)
static int getCircularRanges(GLsizei *start_pointer, GLsizei *end_pointer, GLsizei buffer_length, GLsizei granularity, Range *ranges)
{
GLsizei start = *start_pointer;
GLsizei end = *end_pointer;
*end_pointer %= buffer_length;
*start_pointer = *end_pointer;
start -= start%granularity;
end -= end%granularity;
@ -160,8 +166,6 @@ OpenGLOutputBuilder::OpenGLOutputBuilder(unsigned int buffer_depth) :
OpenGLOutputBuilder::~OpenGLOutputBuilder()
{
// glUnmapBuffer(GL_ARRAY_BUFFER);
// glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
glDeleteTextures(1, &textureName);
glDeleteBuffers(1, &output_array_buffer);
glDeleteBuffers(1, &source_array_buffer);
@ -193,19 +197,11 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
// determine how many lines are newly reclaimed; they'll need to be cleared
Range clearing_zones[2], source_drawing_zones[2];
Range output_drawing_zones[2];
int number_of_clearing_zones = getCircularRanges(_cleared_composite_output_y, _composite_src_output_y, IntermediateBufferHeight, 1, clearing_zones);
int number_of_source_drawing_zones = getCircularRanges(_drawn_source_buffer_data_pointer, _source_buffer_data_pointer, SourceVertexBufferDataSize, 2*SourceVertexSize, source_drawing_zones);
int number_of_output_drawing_zones = getCircularRanges(_drawn_output_buffer_data_pointer, _output_buffer_data_pointer, OutputVertexBufferDataSize, 6*OutputVertexSize, output_drawing_zones);
int number_of_clearing_zones = getCircularRanges(&_cleared_composite_output_y, &_composite_src_output_y, IntermediateBufferHeight, 1, clearing_zones);
int number_of_source_drawing_zones = getCircularRanges(&_drawn_source_buffer_data_pointer, &_source_buffer_data_pointer, SourceVertexBufferDataSize, 2*SourceVertexSize, source_drawing_zones);
int number_of_output_drawing_zones = getCircularRanges(&_drawn_output_buffer_data_pointer, &_output_buffer_data_pointer, OutputVertexBufferDataSize, 6*OutputVertexSize, output_drawing_zones);
uint16_t completed_texture_y = _buffer_builder->get_and_finalise_current_line();
_composite_src_output_y %= IntermediateBufferHeight;
_source_buffer_data_pointer %= SourceVertexBufferDataSize;
_output_buffer_data_pointer %= OutputVertexBufferDataSize;
_cleared_composite_output_y = _composite_src_output_y;
_drawn_source_buffer_data_pointer = _source_buffer_data_pointer;
_drawn_output_buffer_data_pointer = _output_buffer_data_pointer;
if(_fence != nullptr)
{
glClientWaitSync(_fence, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);

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@ -60,7 +60,7 @@ class OpenGLOutputBuilder {
std::unique_ptr<std::mutex> _output_mutex;
// transient buffers indicating composite data not yet decoded
uint16_t _composite_src_output_y, _cleared_composite_output_y;
GLsizei _composite_src_output_y, _cleared_composite_output_y;
std::unique_ptr<OpenGL::OutputShader> output_shader_program;
std::unique_ptr<OpenGL::IntermediateShader> composite_input_shader_program, composite_separation_filter_program, composite_y_filter_shader_program, composite_chrominance_filter_shader_program;
@ -107,14 +107,12 @@ class OpenGLOutputBuilder {
inline uint8_t *get_next_source_run()
{
if(_source_buffer_data_pointer == _drawn_source_buffer_data_pointer + SourceVertexBufferDataSize) return nullptr;
_output_mutex->lock();
return &_source_buffer_data.get()[_source_buffer_data_pointer % SourceVertexBufferDataSize];
}
inline void complete_source_run()
{
_source_buffer_data_pointer += 2 * SourceVertexSize;
_output_mutex->unlock();
}
inline bool composite_output_run_has_room_for_vertices(GLsizei vertices_to_write)
@ -125,13 +123,21 @@ class OpenGLOutputBuilder {
inline uint8_t *get_next_output_run()
{
if(_output_buffer_data_pointer == _drawn_output_buffer_data_pointer + OutputVertexBufferDataSize) return nullptr;
_output_mutex->lock();
return &_output_buffer_data.get()[_output_buffer_data_pointer % OutputVertexBufferDataSize];
}
inline void complete_output_run(GLsizei vertices_written)
{
_output_buffer_data_pointer += vertices_written * OutputVertexSize;
}
inline void lock_output()
{
_output_mutex->lock();
}
inline void unlock_output()
{
_output_mutex->unlock();
}
@ -167,9 +173,14 @@ class OpenGLOutputBuilder {
return _buffer_builder->get_write_target();
}
inline bool reduce_previous_allocation_to(size_t actual_length)
inline void reduce_previous_allocation_to(size_t actual_length)
{
return _buffer_builder->reduce_previous_allocation_to(actual_length);
_buffer_builder->reduce_previous_allocation_to(actual_length);
}
inline bool input_buffer_is_full()
{
return _buffer_builder->is_full();
}
inline uint16_t get_last_write_x_posititon()