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Corrects intermediate shader attribute bindings.

This commit is contained in:
Thomas Harte 2017-11-16 20:19:54 -05:00
parent 7647f8089b
commit e9ddec35d6

View File

@ -17,10 +17,10 @@ using namespace OpenGL;
namespace {
const OpenGL::Shader::AttributeBinding bindings[] = {
{"inputPosition", 0},
{"outputPosition", 1},
{"phaseAndAmplitude", 2},
{"phaseTime", 3},
{"inputStart", 0},
{"outputStart", 1},
{"ends", 2},
{"phaseTimeAndAmplitude", 3},
{nullptr}
};
}