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Corrects intermediate shader attribute bindings.
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@ -17,10 +17,10 @@ using namespace OpenGL;
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namespace {
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const OpenGL::Shader::AttributeBinding bindings[] = {
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{"inputPosition", 0},
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{"outputPosition", 1},
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{"phaseAndAmplitude", 2},
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{"phaseTime", 3},
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{"inputStart", 0},
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{"outputStart", 1},
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{"ends", 2},
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{"phaseTimeAndAmplitude", 3},
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{nullptr}
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};
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}
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