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https://github.com/TomHarte/CLK.git
synced 2024-11-26 08:49:37 +00:00
Return to old behaviour if --logical-keyboard isn't specified.
This is at least until I'm more confident in the keypress/text input merging. Also, switches to a vector for intermediate keypresses, to ensure order is retained even if timestamps are absent.
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@ -66,7 +66,7 @@
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</CommandLineArgument>
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<CommandLineArgument
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argument = "--logical-keyboard"
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isEnabled = "YES">
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isEnabled = "NO">
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</CommandLineArgument>
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<CommandLineArgument
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argument = ""/Users/thomasharte/Library/Mobile Documents/com~apple~CloudDocs/Desktop/Soft/Amstrad CPC/Amstrad CPC [TOSEC]/Amstrad CPC - Applications - [DSK] (TOSEC-v2011-08-31_CM)/Tasword (1984)(Tasman Software).dsk""
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@ -613,7 +613,9 @@ int main(int argc, char *argv[]) {
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// Check whether a 'logical' keyboard has been requested.
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const bool logical_keyboard = arguments.selections.find("logical-keyboard") != arguments.selections.end();
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SDL_StartTextInput();
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if(logical_keyboard) {
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SDL_StartTextInput();
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}
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// Wire up the best-effort updater, its delegate, and the speaker delegate.
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machine_runner.machine = machine.get();
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@ -769,11 +771,17 @@ int main(int argc, char *argv[]) {
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// SDL 2.x delivers key up/down events and text inputs separately even when they're correlated;
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// this struct and map is used to correlate them by time.
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struct KeyPress {
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bool is_down = true;
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uint32_t timestamp = 0;
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std::string input;
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SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
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SDL_Keycode keycode = SDLK_UNKNOWN;
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bool is_down = true;
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KeyPress(uint32_t timestamp, const char *text) : timestamp(timestamp), input(text) {}
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KeyPress(uint32_t timestamp, SDL_Scancode scancode, SDL_Keycode keycode, bool is_down) : timestamp(timestamp), scancode(scancode), keycode(keycode), is_down(is_down) {}
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KeyPress() {}
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};
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std::map<uint32_t, KeyPress> keypresses;
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std::vector<KeyPress> keypresses;
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// Run the main event loop until the OS tells us to quit.
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const bool uses_mouse = !!machine->mouse_machine();
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@ -823,7 +831,7 @@ int main(int argc, char *argv[]) {
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} break;
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case SDL_TEXTINPUT:
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keypresses[event.text.timestamp].input = event.text.text;
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keypresses.emplace_back(event.text.timestamp, event.text.text);
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break;
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case SDL_KEYDOWN:
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@ -904,8 +912,7 @@ int main(int argc, char *argv[]) {
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break;
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}
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keypresses[event.text.timestamp].scancode = event.key.keysym.scancode;
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keypresses[event.text.timestamp].is_down = event.type == SDL_KEYDOWN;
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keypresses.emplace_back(event.text.timestamp, event.key.keysym.scancode, event.key.keysym.sym, event.type == SDL_KEYDOWN);
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} break;
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case SDL_MOUSEBUTTONDOWN:
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@ -937,51 +944,75 @@ int main(int argc, char *argv[]) {
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}
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}
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// Look for potential keypress merges; SDL doesn't in any capacity guarantee that keypresses that produce
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// symbols will be delivered with the same timestamp. So look for any pairs of recorded kepresses that are
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// close together temporally and otherwise seem to match.
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std::vector<KeyPress> matched_keypresses;
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if(keypresses.size()) {
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auto next_keypress = keypresses.begin();
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if(logical_keyboard) {
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// Look for potential keypress merges; SDL doesn't in any capacity guarantee that keypresses that produce
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// symbols will be delivered with the same timestamp. So look for any pairs of recorded kepresses that are
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// close together temporally and otherwise seem to match.
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if(keypresses.size()) {
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auto next_keypress = keypresses.begin();
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while(next_keypress != keypresses.end()) {
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auto keypress = next_keypress;
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++next_keypress;
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// If the two appear to pair off, push a combination and advance twice.
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// Otherwise, keep just the first and advance once.
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if(
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next_keypress != keypresses.end() &&
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keypress->first >= next_keypress->first - 5 &&
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keypress->second.is_down && next_keypress->second.is_down &&
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!keypress->second.input.size() != !next_keypress->second.input.size() &&
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(keypress->second.scancode != SDL_SCANCODE_UNKNOWN) != (next_keypress->second.scancode != SDL_SCANCODE_UNKNOWN)) {
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KeyPress combined_keypress;
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if(keypress->second.scancode != SDL_SCANCODE_UNKNOWN) {
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combined_keypress.scancode = keypress->second.scancode;
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combined_keypress.input = std::move(next_keypress->second.input);
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} else {
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combined_keypress.scancode = next_keypress->second.scancode;
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combined_keypress.input = std::move(keypress->second.input);
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};
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while(next_keypress != keypresses.end()) {
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auto keypress = next_keypress;
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++next_keypress;
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} else {
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matched_keypresses.push_back(keypress->second);
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// If the two appear to pair off, push a combination and advance twice.
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// Otherwise, keep just the first and advance once.
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if(
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next_keypress != keypresses.end() &&
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keypress->timestamp >= next_keypress->timestamp - 5 &&
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keypress->is_down && next_keypress->is_down &&
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!keypress->input.size() != !next_keypress->input.size() &&
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(keypress->scancode != SDL_SCANCODE_UNKNOWN) != (next_keypress->scancode != SDL_SCANCODE_UNKNOWN)) {
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KeyPress combined_keypress;
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if(keypress->scancode != SDL_SCANCODE_UNKNOWN) {
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combined_keypress.scancode = keypress->scancode;
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combined_keypress.keycode = keypress->keycode;
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combined_keypress.input = std::move(next_keypress->input);
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} else {
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combined_keypress.scancode = next_keypress->scancode;
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combined_keypress.keycode = next_keypress->keycode;
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combined_keypress.input = std::move(keypress->input);
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};
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++next_keypress;
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matched_keypresses.push_back(combined_keypress);
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} else {
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matched_keypresses.push_back(*keypress);
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}
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}
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}
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}
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// Handle accumulated key states.
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JoystickMachine::Machine *const joystick_machine = machine->joystick_machine();
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for (const auto &keypress: matched_keypresses) {
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for (const auto &keypress: logical_keyboard ? matched_keypresses : keypresses) {
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// Try to set this key on the keyboard first, if there is one.
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if(keyboard_machine) {
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Inputs::Keyboard::Key key = Inputs::Keyboard::Key::Space;
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if( KeyboardKeyForSDLScancode(keypress.scancode, key) &&
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keyboard_machine->apply_key(key, keypress.input.size() ? keypress.input[0] : 0, keypress.is_down, logical_keyboard)) {
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continue;
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if(KeyboardKeyForSDLScancode(keypress.scancode, key)) {
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// In principle there's no need for a conditional here; in practice logical_keyboard mode
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// is sufficiently untested on SDL, and somewhat too reliant on empirical timestamp behaviour,
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// for it to be trustworthy enough otherwise to expose.
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if(logical_keyboard) {
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if(keyboard_machine->apply_key(key, keypress.input.size() ? keypress.input[0] : 0, keypress.is_down, logical_keyboard)) {
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continue;
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}
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} else {
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// This is a slightly terrible way of obtaining a symbol for the key, e.g. for letters it will always return
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// the capital letter version, at least empirically. But it'll have to do for now.
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//
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// TODO: ideally have a keyboard machine declare whether it wants either key events or text input? But that
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// doesn't match machines like the IIe that, to some extent, expose both. So then eliding as attempted above,
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// and keeping ephemeral track of which symbols have been tied to which keys for the benefit of future key up
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// events is probably the way forward?
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const char *key_name = SDL_GetKeyName(keypress.keycode);
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if(keyboard_machine->get_keyboard().set_key_pressed(key, key_name[0], keypress.is_down)) {
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continue;
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}
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}
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}
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}
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