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Makes ViewFader
the full master of fading.
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616f8efc47
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@ -213,6 +213,16 @@ class MachineDocument:
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}
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}
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// Set up a fader for the volume and options.
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var fadingViews: [NSView] = []
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if let optionsView = self.optionsView {
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fadingViews.append(optionsView)
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}
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if let volumeView = self.volumeView {
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fadingViews.append(volumeView)
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}
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optionsFader = ViewFader(views: fadingViews)
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// Create and populate an activity display if required.
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setupActivityDisplay()
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@ -608,7 +618,7 @@ class MachineDocument:
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var isBlinking = false
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}
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private var leds: [String: LED] = [:]
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private var activityFader: ViewFader? = nil
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private var activityFader: ViewFader! = nil
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func setupActivityDisplay() {
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var leds = machine.leds
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@ -709,93 +719,86 @@ class MachineDocument:
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// Otherwise, hide it.
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let litLEDs = self.leds.filter { $0.value.isLit }
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if litLEDs.isEmpty {
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self.animateOutView(self.activityView, withDelay: 1.0, fader: activityFader!)
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activityFader.animateOut(delay: 1.0)
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} else {
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self.animateInView(self.activityView)
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activityFader.animateIn()
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}
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}
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// MARK: - In-window panels (i.e. options, volume).
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private var animationFader: ViewFader? = nil
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var fadingViews: [NSView] {
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get {
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var views: [NSView] = []
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if let optionsView = self.optionsView {
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views.append(optionsView)
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}
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if let volumeView = self.volumeView {
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views.append(volumeView)
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}
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return views
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}
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}
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private var optionsFader: ViewFader! = nil
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internal func scanTargetViewDidShowOSMouseCursor(_ view: CSScanTargetView) {
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// The OS mouse cursor became visible, so show the volume controls.
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animationFader = nil
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for view in self.fadingViews {
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animateInView(view)
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}
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optionsFader.animateIn()
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}
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internal func scanTargetViewWillHideOSMouseCursor(_ view: CSScanTargetView) {
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// The OS mouse cursor will be hidden, so hide the volume controls.
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let fadingViews = self.fadingViews
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if !fadingViews[0].isHidden && fadingViews[0].layer?.animation(forKey: "opacity") == nil {
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animationFader = ViewFader(views: fadingViews)
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for view in self.fadingViews {
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animateOutView(view, withDelay: 0.0, fader: animationFader!)
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}
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}
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optionsFader.animateOut(delay: 0.0)
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}
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// MARK: - Helpers for fading things in and out.
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// This class exists to provide a delegate to the generated CAAnimations
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// that knows which views they refer to.
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/// Maintains a list of views and offers in-and-out animations on those,
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/// testing current state as necessary and otherwise coordinating with
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/// CoreAnimation.
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private class ViewFader: NSObject, CAAnimationDelegate {
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var views: [NSView]
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private var views: [NSView]
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private var opacity: Float = 0.0
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init(views: [NSView]) {
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self.views = views
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for view in views {
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view.isHidden = true
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}
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}
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func animationDidStart(_ anim: CAAnimation) {
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for view in views {
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view.layer!.opacity = 0.0
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view.layer!.opacity = opacity
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}
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}
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func animationDidStop(_ animation: CAAnimation, finished: Bool) {
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if finished {
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for view in views {
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view.isHidden = true
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}
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}
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}
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private func animateInView(_ view: NSView) {
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// Show immediately.
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func animateIn() {
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opacity = 1.0
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for view in views {
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view.layer?.removeAllAnimations()
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view.isHidden = false
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view.layer?.opacity = 1.0
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}
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}
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private func animateOutView(_ view: NSView, withDelay delay: TimeInterval, fader: ViewFader) {
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func animateOut(delay : TimeInterval) {
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// Do nothing if already animating out.
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if views[0].isHidden || views[0].layer?.animation(forKey: "opacity") != nil {
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return
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}
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opacity = 0.0
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for view in views {
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let fadeAnimation = CABasicAnimation(keyPath: "opacity")
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fadeAnimation.beginTime = CACurrentMediaTime() + delay
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fadeAnimation.fromValue = 1.0
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fadeAnimation.toValue = 0.0
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fadeAnimation.duration = 0.2
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fadeAnimation.delegate = fader
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// The delegate will ensure the views stay hidden once animation is complete.
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fadeAnimation.delegate = self
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view.layer?.removeAllAnimations()
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view.layer!.add(fadeAnimation, forKey: "opacity")
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}
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}
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}
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// MARK: - Volume Control.
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