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https://github.com/TomHarte/CLK.git
synced 2024-11-26 08:49:37 +00:00
Switched the 2600 to postfix and non-camel-case instance variable names.
This commit is contained in:
parent
b81c058c0a
commit
ebb62a2d78
@ -18,18 +18,18 @@ namespace {
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}
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Machine::Machine() :
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_horizontalTimer(0),
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_lastOutputStateDuration(0),
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_lastOutputState(OutputState::Sync),
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_rom(nullptr),
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_tiaInputValue{0xff, 0xff},
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_upcomingEventsPointer(0),
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_objectCounterPointer(0),
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_stateByTime(_stateByExtendTime[0]),
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_cycles_since_speaker_update(0),
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_is_pal_region(false)
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horizontal_timer_(0),
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last_output_state_duration_(0),
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last_output_state_(OutputState::Sync),
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rom_(nullptr),
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tia_input_value_{0xff, 0xff},
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upcoming_events_pointer_(0),
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object_counter_pointer_(0),
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state_by_time_(state_by_extend_time_[0]),
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cycles_since_speaker_update_(0),
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is_pal_region_(false)
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{
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memset(_collisions, 0xff, sizeof(_collisions));
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memset(collisions_, 0xff, sizeof(collisions_));
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setup_reported_collisions();
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for(int vbextend = 0; vbextend < 2; vbextend++)
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@ -51,7 +51,7 @@ Machine::Machine() :
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default: state = OutputState::Pixel; break;
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}
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_stateByExtendTime[vbextend][c] = state;
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state_by_extend_time_[vbextend][c] = state;
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}
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}
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set_clock_rate(NTSC_clock_rate);
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@ -59,12 +59,12 @@ Machine::Machine() :
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void Machine::setup_output(float aspect_ratio)
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{
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_speaker.reset(new Speaker);
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_crt.reset(new Outputs::CRT::CRT(228, 1, 263, Outputs::CRT::ColourSpace::YIQ, 228, 1, 1));
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_crt->set_output_device(Outputs::CRT::Television);
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speaker_.reset(new Speaker);
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crt_.reset(new Outputs::CRT::CRT(228, 1, 263, Outputs::CRT::ColourSpace::YIQ, 228, 1, 1));
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crt_->set_output_device(Outputs::CRT::Television);
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// this is the NTSC phase offset function; see below for PAL
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_crt->set_composite_sampling_function(
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crt_->set_composite_sampling_function(
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
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"{"
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"uint c = texture(texID, coordinate).r;"
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@ -74,13 +74,13 @@ void Machine::setup_output(float aspect_ratio)
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"float phaseOffset = 6.283185308 * float(iPhase - 1u) / 13.0;"
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"return mix(float(y) / 14.0, step(1, iPhase) * cos(phase + phaseOffset), amplitude);"
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"}");
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_speaker->set_input_rate((float)(get_clock_rate() / 38.0));
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speaker_->set_input_rate((float)(get_clock_rate() / 38.0));
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}
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void Machine::switch_region()
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{
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// the PAL function
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_crt->set_composite_sampling_function(
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crt_->set_composite_sampling_function(
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
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"{"
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"uint c = texture(texID, coordinate).r;"
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@ -93,39 +93,39 @@ void Machine::switch_region()
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"return mix(float(y) / 14.0, step(4, (iPhase + 2u) & 15u) * cos(phase + phaseOffset), amplitude);"
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"}");
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_crt->set_new_timing(228, 312, Outputs::CRT::ColourSpace::YUV, 228, 1);
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crt_->set_new_timing(228, 312, Outputs::CRT::ColourSpace::YUV, 228, 1);
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_is_pal_region = true;
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_speaker->set_input_rate((float)(get_clock_rate() / 38.0));
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is_pal_region_ = true;
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speaker_->set_input_rate((float)(get_clock_rate() / 38.0));
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set_clock_rate(PAL_clock_rate);
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}
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void Machine::close_output()
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{
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_crt = nullptr;
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crt_ = nullptr;
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}
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Machine::~Machine()
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{
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delete[] _rom;
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delete[] rom_;
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close_output();
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}
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void Machine::update_timers(int mask)
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{
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unsigned int upcomingPointerPlus4 = (_upcomingEventsPointer + 4)%number_of_upcoming_events;
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unsigned int upcoming_pointer_plus_4 = (upcoming_events_pointer_ + 4)%number_of_upcoming_events;
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_objectCounterPointer = (_objectCounterPointer + 1)%number_of_recorded_counters;
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ObjectCounter *oneClockAgo = _objectCounter[(_objectCounterPointer - 1 + number_of_recorded_counters)%number_of_recorded_counters];
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ObjectCounter *twoClocksAgo = _objectCounter[(_objectCounterPointer - 2 + number_of_recorded_counters)%number_of_recorded_counters];
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ObjectCounter *now = _objectCounter[_objectCounterPointer];
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object_counter_pointer_ = (object_counter_pointer_ + 1)%number_of_recorded_counters;
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ObjectCounter *oneClockAgo = object_counter_[(object_counter_pointer_ - 1 + number_of_recorded_counters)%number_of_recorded_counters];
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ObjectCounter *twoClocksAgo = object_counter_[(object_counter_pointer_ - 2 + number_of_recorded_counters)%number_of_recorded_counters];
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ObjectCounter *now = object_counter_[object_counter_pointer_];
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// grab the background now, for application in four clocks
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if(mask & (1 << 5) && !(_horizontalTimer&3))
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if(mask & (1 << 5) && !(horizontal_timer_&3))
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{
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unsigned int offset = 4 + _horizontalTimer - (horizontalTimerPeriod - 160);
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_upcomingEvents[upcomingPointerPlus4].updates |= Event::Action::Playfield;
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_upcomingEvents[upcomingPointerPlus4].playfieldPixel = _playfield[(offset >> 2)%40];
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unsigned int offset = 4 + horizontal_timer_ - (horizontalTimerPeriod - 160);
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upcoming_events_[upcoming_pointer_plus_4].updates |= Event::Action::Playfield;
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upcoming_events_[upcoming_pointer_plus_4].playfield_pixel = playfield_[(offset >> 2)%40];
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}
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if(mask & (1 << 4))
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@ -150,7 +150,7 @@ void Machine::update_timers(int mask)
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// update the count
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now[c].count = (oneClockAgo[c].count + 1)%160;
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uint8_t repeatMask = _playerAndMissileSize[c&1] & 7;
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uint8_t repeatMask = player_and_missile_size_[c&1] & 7;
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ObjectCounter *rollover;
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ObjectCounter *equality;
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@ -181,9 +181,9 @@ void Machine::update_timers(int mask)
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if(
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(rollover[c].count == 159) ||
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(_hasSecondCopy[c&1] && equality[c].count == 16) ||
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(_hasThirdCopy[c&1] && equality[c].count == 32) ||
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(_hasFourthCopy[c&1] && equality[c].count == 64)
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(has_second_copy_[c&1] && equality[c].count == 16) ||
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(has_third_copy_[c&1] && equality[c].count == 32) ||
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(has_fourth_copy_[c&1] && equality[c].count == 64)
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)
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{
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now[c].pixel = 0;
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@ -199,16 +199,16 @@ void Machine::update_timers(int mask)
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uint8_t Machine::get_output_pixel()
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{
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ObjectCounter *now = _objectCounter[_objectCounterPointer];
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ObjectCounter *now = object_counter_[object_counter_pointer_];
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// get the playfield pixel
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unsigned int offset = _horizontalTimer - (horizontalTimerPeriod - 160);
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uint8_t playfieldColour = ((_playfieldControl&6) == 2) ? _playerColour[offset / 80] : _playfieldColour;
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unsigned int offset = horizontal_timer_ - (horizontalTimerPeriod - 160);
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uint8_t playfieldColour = ((playfield_control_&6) == 2) ? player_colour_[offset / 80] : playfield_colour_;
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// ball pixel
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uint8_t ballPixel = 0;
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if(now[4].pixel < _ballSize) {
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ballPixel = _ballGraphicsEnable[_ballGraphicsSelector];
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if(now[4].pixel < ball_size_) {
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ballPixel = ball_graphics_enable_[ball_graphics_selector_];
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}
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// determine the player and missile pixels
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@ -216,33 +216,33 @@ uint8_t Machine::get_output_pixel()
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uint8_t missilePixels[2] = { 0, 0 };
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for(int c = 0; c < 2; c++)
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{
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if(_playerGraphics[c] && now[c].pixel < 8) {
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playerPixels[c] = (_playerGraphics[_playerGraphicsSelector[c]][c] >> (now[c].pixel ^ _playerReflectionMask[c])) & 1;
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if(player_graphics_[c] && now[c].pixel < 8) {
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playerPixels[c] = (player_graphics_[player_graphics_selector_[c]][c] >> (now[c].pixel ^ player_reflection_mask_[c])) & 1;
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}
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if(!_missileGraphicsReset[c] && now[c+2].pixel < _missileSize[c]) {
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missilePixels[c] = _missileGraphicsEnable[c];
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if(!missile_graphics_reset_[c] && now[c+2].pixel < missile_size_[c]) {
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missilePixels[c] = missile_graphics_enable_[c];
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}
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}
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// accumulate collisions
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int pixel_mask = playerPixels[0] | (playerPixels[1] << 1) | (missilePixels[0] << 2) | (missilePixels[1] << 3) | (ballPixel << 4) | (_playfieldOutput << 5);
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_collisions[0] |= _reportedCollisions[pixel_mask][0];
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_collisions[1] |= _reportedCollisions[pixel_mask][1];
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_collisions[2] |= _reportedCollisions[pixel_mask][2];
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_collisions[3] |= _reportedCollisions[pixel_mask][3];
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_collisions[4] |= _reportedCollisions[pixel_mask][4];
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_collisions[5] |= _reportedCollisions[pixel_mask][5];
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_collisions[6] |= _reportedCollisions[pixel_mask][6];
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_collisions[7] |= _reportedCollisions[pixel_mask][7];
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int pixel_mask = playerPixels[0] | (playerPixels[1] << 1) | (missilePixels[0] << 2) | (missilePixels[1] << 3) | (ballPixel << 4) | (playfield_output_ << 5);
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collisions_[0] |= reported_collisions_[pixel_mask][0];
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collisions_[1] |= reported_collisions_[pixel_mask][1];
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collisions_[2] |= reported_collisions_[pixel_mask][2];
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collisions_[3] |= reported_collisions_[pixel_mask][3];
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collisions_[4] |= reported_collisions_[pixel_mask][4];
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collisions_[5] |= reported_collisions_[pixel_mask][5];
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collisions_[6] |= reported_collisions_[pixel_mask][6];
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collisions_[7] |= reported_collisions_[pixel_mask][7];
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// apply appropriate priority to pick a colour
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uint8_t playfieldPixel = _playfieldOutput | ballPixel;
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uint8_t outputColour = playfieldPixel ? playfieldColour : _backgroundColour;
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uint8_t playfield_pixel = playfield_output_ | ballPixel;
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uint8_t outputColour = playfield_pixel ? playfieldColour : background_colour_;
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if(!(_playfieldControl&0x04) || !playfieldPixel) {
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if(playerPixels[1] || missilePixels[1]) outputColour = _playerColour[1];
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if(playerPixels[0] || missilePixels[0]) outputColour = _playerColour[0];
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if(!(playfield_control_&0x04) || !playfield_pixel) {
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if(playerPixels[1] || missilePixels[1]) outputColour = player_colour_[1];
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if(playerPixels[0] || missilePixels[0]) outputColour = player_colour_[0];
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}
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// return colour
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@ -253,32 +253,32 @@ void Machine::setup_reported_collisions()
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{
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for(int c = 0; c < 64; c++)
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{
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memset(_reportedCollisions[c], 0, 8);
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memset(reported_collisions_[c], 0, 8);
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int playerPixels[2] = { c&1, (c >> 1)&1 };
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int missilePixels[2] = { (c >> 2)&1, (c >> 3)&1 };
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int ballPixel = (c >> 4)&1;
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int playfieldPixel = (c >> 5)&1;
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int playfield_pixel = (c >> 5)&1;
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if(playerPixels[0] | playerPixels[1]) {
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_reportedCollisions[c][0] |= ((missilePixels[0] & playerPixels[1]) << 7) | ((missilePixels[0] & playerPixels[0]) << 6);
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_reportedCollisions[c][1] |= ((missilePixels[1] & playerPixels[0]) << 7) | ((missilePixels[1] & playerPixels[1]) << 6);
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reported_collisions_[c][0] |= ((missilePixels[0] & playerPixels[1]) << 7) | ((missilePixels[0] & playerPixels[0]) << 6);
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reported_collisions_[c][1] |= ((missilePixels[1] & playerPixels[0]) << 7) | ((missilePixels[1] & playerPixels[1]) << 6);
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_reportedCollisions[c][2] |= ((playfieldPixel & playerPixels[0]) << 7) | ((ballPixel & playerPixels[0]) << 6);
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_reportedCollisions[c][3] |= ((playfieldPixel & playerPixels[1]) << 7) | ((ballPixel & playerPixels[1]) << 6);
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reported_collisions_[c][2] |= ((playfield_pixel & playerPixels[0]) << 7) | ((ballPixel & playerPixels[0]) << 6);
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reported_collisions_[c][3] |= ((playfield_pixel & playerPixels[1]) << 7) | ((ballPixel & playerPixels[1]) << 6);
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_reportedCollisions[c][7] |= ((playerPixels[0] & playerPixels[1]) << 7);
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reported_collisions_[c][7] |= ((playerPixels[0] & playerPixels[1]) << 7);
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}
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if(playfieldPixel | ballPixel) {
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_reportedCollisions[c][4] |= ((playfieldPixel & missilePixels[0]) << 7) | ((ballPixel & missilePixels[0]) << 6);
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_reportedCollisions[c][5] |= ((playfieldPixel & missilePixels[1]) << 7) | ((ballPixel & missilePixels[1]) << 6);
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if(playfield_pixel | ballPixel) {
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reported_collisions_[c][4] |= ((playfield_pixel & missilePixels[0]) << 7) | ((ballPixel & missilePixels[0]) << 6);
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reported_collisions_[c][5] |= ((playfield_pixel & missilePixels[1]) << 7) | ((ballPixel & missilePixels[1]) << 6);
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_reportedCollisions[c][6] |= ((playfieldPixel & ballPixel) << 7);
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reported_collisions_[c][6] |= ((playfield_pixel & ballPixel) << 7);
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}
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if(missilePixels[0] & missilePixels[1])
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_reportedCollisions[c][7] |= (1 << 6);
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reported_collisions_[c][7] |= (1 << 6);
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}
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}
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@ -286,103 +286,103 @@ void Machine::output_pixels(unsigned int count)
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{
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while(count--)
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{
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if(_upcomingEvents[_upcomingEventsPointer].updates)
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if(upcoming_events_[upcoming_events_pointer_].updates)
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{
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// apply any queued changes and flush the record
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if(_upcomingEvents[_upcomingEventsPointer].updates & Event::Action::HMoveSetup)
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if(upcoming_events_[upcoming_events_pointer_].updates & Event::Action::HMoveSetup)
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{
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// schedule an extended left border
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_stateByTime = _stateByExtendTime[1];
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state_by_time_ = state_by_extend_time_[1];
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// clear any ongoing moves
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if(_hMoveFlags)
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if(hmove_flags_)
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{
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for(int c = 0; c < number_of_upcoming_events; c++)
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{
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_upcomingEvents[c].updates &= ~(Event::Action::HMoveCompare | Event::Action::HMoveDecrement);
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upcoming_events_[c].updates &= ~(Event::Action::HMoveCompare | Event::Action::HMoveDecrement);
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}
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}
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// schedule new moves
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_hMoveFlags = 0x1f;
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_hMoveCounter = 15;
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hmove_flags_ = 0x1f;
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hmove_counter_ = 15;
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// follow-through into a compare immediately
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_upcomingEvents[_upcomingEventsPointer].updates |= Event::Action::HMoveCompare;
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upcoming_events_[upcoming_events_pointer_].updates |= Event::Action::HMoveCompare;
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}
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if(_upcomingEvents[_upcomingEventsPointer].updates & Event::Action::HMoveCompare)
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if(upcoming_events_[upcoming_events_pointer_].updates & Event::Action::HMoveCompare)
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{
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for(int c = 0; c < 5; c++)
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{
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if(((_objectMotion[c] >> 4)^_hMoveCounter) == 7)
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if(((object_motions_[c] >> 4)^hmove_counter_) == 7)
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{
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_hMoveFlags &= ~(1 << c);
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hmove_flags_ &= ~(1 << c);
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}
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}
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if(_hMoveFlags)
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if(hmove_flags_)
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{
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if(_hMoveCounter) _hMoveCounter--;
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_upcomingEvents[(_upcomingEventsPointer+4)%number_of_upcoming_events].updates |= Event::Action::HMoveCompare;
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_upcomingEvents[(_upcomingEventsPointer+2)%number_of_upcoming_events].updates |= Event::Action::HMoveDecrement;
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if(hmove_counter_) hmove_counter_--;
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upcoming_events_[(upcoming_events_pointer_+4)%number_of_upcoming_events].updates |= Event::Action::HMoveCompare;
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upcoming_events_[(upcoming_events_pointer_+2)%number_of_upcoming_events].updates |= Event::Action::HMoveDecrement;
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}
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}
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if(_upcomingEvents[_upcomingEventsPointer].updates & Event::Action::HMoveDecrement)
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if(upcoming_events_[upcoming_events_pointer_].updates & Event::Action::HMoveDecrement)
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{
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update_timers(_hMoveFlags);
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update_timers(hmove_flags_);
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}
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if(_upcomingEvents[_upcomingEventsPointer].updates & Event::Action::ResetCounter)
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if(upcoming_events_[upcoming_events_pointer_].updates & Event::Action::ResetCounter)
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{
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_objectCounter[_objectCounterPointer][_upcomingEvents[_upcomingEventsPointer].counter].count = 0;
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object_counter_[object_counter_pointer_][upcoming_events_[upcoming_events_pointer_].counter].count = 0;
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}
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// zero out current update event
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_upcomingEvents[_upcomingEventsPointer].updates = 0;
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upcoming_events_[upcoming_events_pointer_].updates = 0;
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}
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// progress to next event
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_upcomingEventsPointer = (_upcomingEventsPointer + 1)%number_of_upcoming_events;
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upcoming_events_pointer_ = (upcoming_events_pointer_ + 1)%number_of_upcoming_events;
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// determine which output state is currently active
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OutputState primary_state = _stateByTime[_horizontalTimer >> 2];
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OutputState primary_state = state_by_time_[horizontal_timer_ >> 2];
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OutputState effective_state = primary_state;
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// update pixel timers
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if(primary_state == OutputState::Pixel) update_timers(~0);
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// update the background chain
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if(_horizontalTimer >= 64 && _horizontalTimer <= 160+64 && !(_horizontalTimer&3))
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if(horizontal_timer_ >= 64 && horizontal_timer_ <= 160+64 && !(horizontal_timer_&3))
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{
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_playfieldOutput = _nextPlayfieldOutput;
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_nextPlayfieldOutput = _playfield[(_horizontalTimer - 64) >> 2];
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playfield_output_ = next_playfield_output_;
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next_playfield_output_ = playfield_[(horizontal_timer_ - 64) >> 2];
|
||||
}
|
||||
|
||||
// if vsync is enabled, output the opposite of the automatic hsync output;
|
||||
// also honour the vertical blank flag
|
||||
if(_vSyncEnabled) {
|
||||
if(vsync_enabled_) {
|
||||
effective_state = (effective_state = OutputState::Sync) ? OutputState::Blank : OutputState::Sync;
|
||||
} else if(_vBlankEnabled && effective_state == OutputState::Pixel) {
|
||||
} else if(vblank_enabled_ && effective_state == OutputState::Pixel) {
|
||||
effective_state = OutputState::Blank;
|
||||
}
|
||||
|
||||
// decide what that means needs to be communicated to the CRT
|
||||
_lastOutputStateDuration++;
|
||||
if(effective_state != _lastOutputState) {
|
||||
switch(_lastOutputState) {
|
||||
case OutputState::Blank: _crt->output_blank(_lastOutputStateDuration); break;
|
||||
case OutputState::Sync: _crt->output_sync(_lastOutputStateDuration); break;
|
||||
case OutputState::ColourBurst: _crt->output_colour_burst(_lastOutputStateDuration, 96, 0); break;
|
||||
case OutputState::Pixel: _crt->output_data(_lastOutputStateDuration, 1); break;
|
||||
last_output_state_duration_++;
|
||||
if(effective_state != last_output_state_) {
|
||||
switch(last_output_state_) {
|
||||
case OutputState::Blank: crt_->output_blank(last_output_state_duration_); break;
|
||||
case OutputState::Sync: crt_->output_sync(last_output_state_duration_); break;
|
||||
case OutputState::ColourBurst: crt_->output_colour_burst(last_output_state_duration_, 96, 0); break;
|
||||
case OutputState::Pixel: crt_->output_data(last_output_state_duration_, 1); break;
|
||||
}
|
||||
_lastOutputStateDuration = 0;
|
||||
_lastOutputState = effective_state;
|
||||
last_output_state_duration_ = 0;
|
||||
last_output_state_ = effective_state;
|
||||
|
||||
if(effective_state == OutputState::Pixel) {
|
||||
_outputBuffer = _crt->allocate_write_area(160);
|
||||
output_buffer_ = crt_->allocate_write_area(160);
|
||||
} else {
|
||||
_outputBuffer = nullptr;
|
||||
output_buffer_ = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
@ -390,19 +390,19 @@ void Machine::output_pixels(unsigned int count)
|
||||
if(effective_state == OutputState::Pixel)
|
||||
{
|
||||
uint8_t colour = get_output_pixel();
|
||||
if(_outputBuffer)
|
||||
if(output_buffer_)
|
||||
{
|
||||
*_outputBuffer = colour;
|
||||
_outputBuffer++;
|
||||
*output_buffer_ = colour;
|
||||
output_buffer_++;
|
||||
}
|
||||
}
|
||||
|
||||
// advance horizontal timer, perform reset actions if desired
|
||||
_horizontalTimer = (_horizontalTimer + 1) % horizontalTimerPeriod;
|
||||
if(!_horizontalTimer)
|
||||
horizontal_timer_ = (horizontal_timer_ + 1) % horizontalTimerPeriod;
|
||||
if(!horizontal_timer_)
|
||||
{
|
||||
// switch back to a normal length left border
|
||||
_stateByTime = _stateByExtendTime[0];
|
||||
state_by_time_ = state_by_extend_time_[0];
|
||||
set_ready_line(false);
|
||||
}
|
||||
}
|
||||
@ -418,47 +418,47 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
|
||||
// effect until the next read; therefore it isn't safe to assume that signalling ready immediately
|
||||
// skips to the end of the line.
|
||||
if(operation == CPU6502::BusOperation::Ready) {
|
||||
unsigned int distance_to_end_of_ready = horizontalTimerPeriod - _horizontalTimer;
|
||||
unsigned int distance_to_end_of_ready = horizontalTimerPeriod - horizontal_timer_;
|
||||
cycles_run_for = distance_to_end_of_ready;
|
||||
}
|
||||
|
||||
output_pixels(cycles_run_for);
|
||||
_cycles_since_speaker_update += cycles_run_for;
|
||||
cycles_since_speaker_update_ += cycles_run_for;
|
||||
|
||||
if(operation != CPU6502::BusOperation::Ready) {
|
||||
|
||||
// check for a paging access
|
||||
if(_rom_size > 4096 && ((address & 0x1f00) == 0x1f00)) {
|
||||
uint8_t *base_ptr = _romPages[0];
|
||||
uint8_t first_paging_register = (uint8_t)(0xf8 - (_rom_size >> 14)*2);
|
||||
if(rom_size_ > 4096 && ((address & 0x1f00) == 0x1f00)) {
|
||||
uint8_t *base_ptr = rom_pages_[0];
|
||||
uint8_t first_paging_register = (uint8_t)(0xf8 - (rom_size_ >> 14)*2);
|
||||
|
||||
const uint8_t paging_register = address&0xff;
|
||||
if(paging_register >= first_paging_register) {
|
||||
const uint16_t selected_page = paging_register - first_paging_register;
|
||||
if(selected_page * 4096 < _rom_size) {
|
||||
base_ptr = &_rom[selected_page * 4096];
|
||||
if(selected_page * 4096 < rom_size_) {
|
||||
base_ptr = &rom_[selected_page * 4096];
|
||||
}
|
||||
}
|
||||
|
||||
if(base_ptr != _romPages[0]) {
|
||||
_romPages[0] = base_ptr;
|
||||
_romPages[1] = base_ptr + 1024;
|
||||
_romPages[2] = base_ptr + 2048;
|
||||
_romPages[3] = base_ptr + 3072;
|
||||
if(base_ptr != rom_pages_[0]) {
|
||||
rom_pages_[0] = base_ptr;
|
||||
rom_pages_[1] = base_ptr + 1024;
|
||||
rom_pages_[2] = base_ptr + 2048;
|
||||
rom_pages_[3] = base_ptr + 3072;
|
||||
}
|
||||
}
|
||||
|
||||
// check for a ROM read
|
||||
if((address&0x1000) && isReadOperation(operation)) {
|
||||
returnValue &= _romPages[(address >> 10)&3][address&1023];
|
||||
returnValue &= rom_pages_[(address >> 10)&3][address&1023];
|
||||
}
|
||||
|
||||
// check for a RAM access
|
||||
if((address&0x1280) == 0x80) {
|
||||
if(isReadOperation(operation)) {
|
||||
returnValue &= _mos6532.get_ram(address);
|
||||
returnValue &= mos6532_.get_ram(address);
|
||||
} else {
|
||||
_mos6532.set_ram(address, *value);
|
||||
mos6532_.set_ram(address, *value);
|
||||
}
|
||||
}
|
||||
|
||||
@ -475,7 +475,7 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
|
||||
case 0x05: // missile 1 / playfield / ball collisions
|
||||
case 0x06: // ball / playfield collisions
|
||||
case 0x07: // player / player, missile / missile collisions
|
||||
returnValue &= _collisions[decodedAddress];
|
||||
returnValue &= collisions_[decodedAddress];
|
||||
break;
|
||||
|
||||
case 0x08:
|
||||
@ -487,23 +487,23 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
|
||||
|
||||
case 0x0c:
|
||||
case 0x0d:
|
||||
returnValue &= _tiaInputValue[decodedAddress - 0x0c];
|
||||
returnValue &= tia_input_value_[decodedAddress - 0x0c];
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
const uint16_t decodedAddress = address & 0x3f;
|
||||
switch(decodedAddress) {
|
||||
case 0x00:
|
||||
_vSyncEnabled = !!(*value & 0x02);
|
||||
vsync_enabled_ = !!(*value & 0x02);
|
||||
break;
|
||||
case 0x01: _vBlankEnabled = !!(*value & 0x02); break;
|
||||
case 0x01: vblank_enabled_ = !!(*value & 0x02); break;
|
||||
|
||||
case 0x02:
|
||||
if(_horizontalTimer) set_ready_line(true);
|
||||
if(horizontal_timer_) set_ready_line(true);
|
||||
break;
|
||||
case 0x03:
|
||||
// Reset is delayed by four cycles.
|
||||
_horizontalTimer = horizontalTimerPeriod - 4;
|
||||
horizontal_timer_ = horizontalTimerPeriod - 4;
|
||||
|
||||
// TODO: audio will now be out of synchronisation — fix
|
||||
break;
|
||||
@ -511,117 +511,117 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
|
||||
case 0x04:
|
||||
case 0x05: {
|
||||
int entry = decodedAddress - 0x04;
|
||||
_playerAndMissileSize[entry] = *value;
|
||||
_missileSize[entry] = 1 << ((*value >> 4)&3);
|
||||
player_and_missile_size_[entry] = *value;
|
||||
missile_size_[entry] = 1 << ((*value >> 4)&3);
|
||||
|
||||
uint8_t repeatMask = (*value)&7;
|
||||
_hasSecondCopy[entry] = (repeatMask == 1) || (repeatMask == 3);
|
||||
_hasThirdCopy[entry] = (repeatMask == 2) || (repeatMask == 3) || (repeatMask == 6);
|
||||
_hasFourthCopy[entry] = (repeatMask == 4) || (repeatMask == 6);
|
||||
has_second_copy_[entry] = (repeatMask == 1) || (repeatMask == 3);
|
||||
has_third_copy_[entry] = (repeatMask == 2) || (repeatMask == 3) || (repeatMask == 6);
|
||||
has_fourth_copy_[entry] = (repeatMask == 4) || (repeatMask == 6);
|
||||
} break;
|
||||
|
||||
case 0x06:
|
||||
case 0x07: _playerColour[decodedAddress - 0x06] = *value; break;
|
||||
case 0x08: _playfieldColour = *value; break;
|
||||
case 0x09: _backgroundColour = *value; break;
|
||||
case 0x07: player_colour_[decodedAddress - 0x06] = *value; break;
|
||||
case 0x08: playfield_colour_ = *value; break;
|
||||
case 0x09: background_colour_ = *value; break;
|
||||
|
||||
case 0x0a: {
|
||||
uint8_t old_playfield_control = _playfieldControl;
|
||||
_playfieldControl = *value;
|
||||
_ballSize = 1 << ((_playfieldControl >> 4)&3);
|
||||
uint8_t old_playfield_control = playfield_control_;
|
||||
playfield_control_ = *value;
|
||||
ball_size_ = 1 << ((playfield_control_ >> 4)&3);
|
||||
|
||||
// did the mirroring bit change?
|
||||
if((_playfieldControl^old_playfield_control)&1) {
|
||||
if(_playfieldControl&1) {
|
||||
for(int c = 0; c < 20; c++) _playfield[c+20] = _playfield[19-c];
|
||||
if((playfield_control_^old_playfield_control)&1) {
|
||||
if(playfield_control_&1) {
|
||||
for(int c = 0; c < 20; c++) playfield_[c+20] = playfield_[19-c];
|
||||
} else {
|
||||
memcpy(&_playfield[20], _playfield, 20);
|
||||
memcpy(&playfield_[20], playfield_, 20);
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case 0x0b:
|
||||
case 0x0c: _playerReflectionMask[decodedAddress - 0x0b] = (*value)&8 ? 0 : 7; break;
|
||||
case 0x0c: player_reflection_mask_[decodedAddress - 0x0b] = (*value)&8 ? 0 : 7; break;
|
||||
|
||||
case 0x0d:
|
||||
_playfield[0] = ((*value) >> 4)&1;
|
||||
_playfield[1] = ((*value) >> 5)&1;
|
||||
_playfield[2] = ((*value) >> 6)&1;
|
||||
_playfield[3] = (*value) >> 7;
|
||||
playfield_[0] = ((*value) >> 4)&1;
|
||||
playfield_[1] = ((*value) >> 5)&1;
|
||||
playfield_[2] = ((*value) >> 6)&1;
|
||||
playfield_[3] = (*value) >> 7;
|
||||
|
||||
if(_playfieldControl&1) {
|
||||
for(int c = 0; c < 4; c++) _playfield[39-c] = _playfield[c];
|
||||
if(playfield_control_&1) {
|
||||
for(int c = 0; c < 4; c++) playfield_[39-c] = playfield_[c];
|
||||
} else {
|
||||
memcpy(&_playfield[20], _playfield, 4);
|
||||
memcpy(&playfield_[20], playfield_, 4);
|
||||
}
|
||||
break;
|
||||
case 0x0e:
|
||||
_playfield[4] = (*value) >> 7;
|
||||
_playfield[5] = ((*value) >> 6)&1;
|
||||
_playfield[6] = ((*value) >> 5)&1;
|
||||
_playfield[7] = ((*value) >> 4)&1;
|
||||
_playfield[8] = ((*value) >> 3)&1;
|
||||
_playfield[9] = ((*value) >> 2)&1;
|
||||
_playfield[10] = ((*value) >> 1)&1;
|
||||
_playfield[11] = (*value)&1;
|
||||
playfield_[4] = (*value) >> 7;
|
||||
playfield_[5] = ((*value) >> 6)&1;
|
||||
playfield_[6] = ((*value) >> 5)&1;
|
||||
playfield_[7] = ((*value) >> 4)&1;
|
||||
playfield_[8] = ((*value) >> 3)&1;
|
||||
playfield_[9] = ((*value) >> 2)&1;
|
||||
playfield_[10] = ((*value) >> 1)&1;
|
||||
playfield_[11] = (*value)&1;
|
||||
|
||||
if(_playfieldControl&1) {
|
||||
for(int c = 0; c < 8; c++) _playfield[35-c] = _playfield[c+4];
|
||||
if(playfield_control_&1) {
|
||||
for(int c = 0; c < 8; c++) playfield_[35-c] = playfield_[c+4];
|
||||
} else {
|
||||
memcpy(&_playfield[24], &_playfield[4], 8);
|
||||
memcpy(&playfield_[24], &playfield_[4], 8);
|
||||
}
|
||||
break;
|
||||
case 0x0f:
|
||||
_playfield[19] = (*value) >> 7;
|
||||
_playfield[18] = ((*value) >> 6)&1;
|
||||
_playfield[17] = ((*value) >> 5)&1;
|
||||
_playfield[16] = ((*value) >> 4)&1;
|
||||
_playfield[15] = ((*value) >> 3)&1;
|
||||
_playfield[14] = ((*value) >> 2)&1;
|
||||
_playfield[13] = ((*value) >> 1)&1;
|
||||
_playfield[12] = (*value)&1;
|
||||
playfield_[19] = (*value) >> 7;
|
||||
playfield_[18] = ((*value) >> 6)&1;
|
||||
playfield_[17] = ((*value) >> 5)&1;
|
||||
playfield_[16] = ((*value) >> 4)&1;
|
||||
playfield_[15] = ((*value) >> 3)&1;
|
||||
playfield_[14] = ((*value) >> 2)&1;
|
||||
playfield_[13] = ((*value) >> 1)&1;
|
||||
playfield_[12] = (*value)&1;
|
||||
|
||||
if(_playfieldControl&1) {
|
||||
for(int c = 0; c < 8; c++) _playfield[27-c] = _playfield[c+12];
|
||||
if(playfield_control_&1) {
|
||||
for(int c = 0; c < 8; c++) playfield_[27-c] = playfield_[c+12];
|
||||
} else {
|
||||
memcpy(&_playfield[32], &_playfield[12], 8);
|
||||
memcpy(&playfield_[32], &playfield_[12], 8);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x10: case 0x11: case 0x12: case 0x13:
|
||||
case 0x14:
|
||||
_upcomingEvents[(_upcomingEventsPointer + 4)%number_of_upcoming_events].updates |= Event::Action::ResetCounter;
|
||||
_upcomingEvents[(_upcomingEventsPointer + 4)%number_of_upcoming_events].counter = decodedAddress - 0x10;
|
||||
upcoming_events_[(upcoming_events_pointer_ + 4)%number_of_upcoming_events].updates |= Event::Action::ResetCounter;
|
||||
upcoming_events_[(upcoming_events_pointer_ + 4)%number_of_upcoming_events].counter = decodedAddress - 0x10;
|
||||
break;
|
||||
|
||||
case 0x15: case 0x16:
|
||||
update_audio();
|
||||
_speaker->set_control(decodedAddress - 0x15, *value);
|
||||
speaker_->set_control(decodedAddress - 0x15, *value);
|
||||
break;
|
||||
|
||||
case 0x17: case 0x18:
|
||||
update_audio();
|
||||
_speaker->set_divider(decodedAddress - 0x17, *value);
|
||||
speaker_->set_divider(decodedAddress - 0x17, *value);
|
||||
break;
|
||||
|
||||
case 0x19: case 0x1a:
|
||||
update_audio();
|
||||
_speaker->set_volume(decodedAddress - 0x19, *value);
|
||||
speaker_->set_volume(decodedAddress - 0x19, *value);
|
||||
break;
|
||||
|
||||
case 0x1c:
|
||||
_ballGraphicsEnable[1] = _ballGraphicsEnable[0];
|
||||
ball_graphics_enable_[1] = ball_graphics_enable_[0];
|
||||
case 0x1b: {
|
||||
int index = decodedAddress - 0x1b;
|
||||
_playerGraphics[0][index] = *value;
|
||||
_playerGraphics[1][index^1] = _playerGraphics[0][index^1];
|
||||
player_graphics_[0][index] = *value;
|
||||
player_graphics_[1][index^1] = player_graphics_[0][index^1];
|
||||
} break;
|
||||
case 0x1d:
|
||||
case 0x1e:
|
||||
_missileGraphicsEnable[decodedAddress - 0x1d] = ((*value) >> 1)&1;
|
||||
missile_graphics_enable_[decodedAddress - 0x1d] = ((*value) >> 1)&1;
|
||||
// printf("e:%02x <- %c\n", decodedAddress - 0x1d, ((*value)&1) ? 'E' : '-');
|
||||
break;
|
||||
case 0x1f:
|
||||
_ballGraphicsEnable[0] = ((*value) >> 1)&1;
|
||||
ball_graphics_enable_[0] = ((*value) >> 1)&1;
|
||||
break;
|
||||
|
||||
case 0x20:
|
||||
@ -629,23 +629,23 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
|
||||
case 0x22:
|
||||
case 0x23:
|
||||
case 0x24:
|
||||
_objectMotion[decodedAddress - 0x20] = *value;
|
||||
object_motions_[decodedAddress - 0x20] = *value;
|
||||
break;
|
||||
|
||||
case 0x25: _playerGraphicsSelector[0] = (*value)&1; break;
|
||||
case 0x26: _playerGraphicsSelector[1] = (*value)&1; break;
|
||||
case 0x27: _ballGraphicsSelector = (*value)&1; break;
|
||||
case 0x25: player_graphics_selector_[0] = (*value)&1; break;
|
||||
case 0x26: player_graphics_selector_[1] = (*value)&1; break;
|
||||
case 0x27: ball_graphics_selector_ = (*value)&1; break;
|
||||
|
||||
case 0x28:
|
||||
case 0x29:
|
||||
{
|
||||
// TODO: this should properly mean setting a flag and propagating later, I think?
|
||||
int index = decodedAddress - 0x28;
|
||||
if(!(*value&0x02) && _missileGraphicsReset[index])
|
||||
if(!(*value&0x02) && missile_graphics_reset_[index])
|
||||
{
|
||||
_objectCounter[_objectCounterPointer][index + 2].count = _objectCounter[_objectCounterPointer][index].count;
|
||||
object_counter_[object_counter_pointer_][index + 2].count = object_counter_[object_counter_pointer_][index].count;
|
||||
|
||||
uint8_t repeatMask = _playerAndMissileSize[index] & 7;
|
||||
uint8_t repeatMask = player_and_missile_size_[index] & 7;
|
||||
int extra_offset;
|
||||
switch(repeatMask)
|
||||
{
|
||||
@ -654,9 +654,9 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
|
||||
case 7: extra_offset = 10; break;
|
||||
}
|
||||
|
||||
_objectCounter[_objectCounterPointer][index + 2].count = (_objectCounter[_objectCounterPointer][index + 2].count + extra_offset)%160;
|
||||
object_counter_[object_counter_pointer_][index + 2].count = (object_counter_[object_counter_pointer_][index + 2].count + extra_offset)%160;
|
||||
}
|
||||
_missileGraphicsReset[index] = !!((*value) & 0x02);
|
||||
missile_graphics_reset_[index] = !!((*value) & 0x02);
|
||||
// printf("r:%02x <- %c\n", decodedAddress - 0x28, ((*value)&2) ? 'R' : '-');
|
||||
}
|
||||
break;
|
||||
@ -665,21 +665,21 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
|
||||
// justification for +5: "we need to wait at least 71 [clocks] before the HMOVE operation is complete";
|
||||
// which will take 16*4 + 2 = 66 cycles from the first compare, implying the first compare must be
|
||||
// in five cycles from now
|
||||
// int start_pause = ((_horizontalTimer + 3)&3) + 4;
|
||||
_upcomingEvents[(_upcomingEventsPointer + 5)%number_of_upcoming_events].updates |= Event::Action::HMoveSetup;
|
||||
// int start_pause = ((horizontal_timer_ + 3)&3) + 4;
|
||||
upcoming_events_[(upcoming_events_pointer_ + 5)%number_of_upcoming_events].updates |= Event::Action::HMoveSetup;
|
||||
} break;
|
||||
case 0x2b:
|
||||
_objectMotion[0] =
|
||||
_objectMotion[1] =
|
||||
_objectMotion[2] =
|
||||
_objectMotion[3] =
|
||||
_objectMotion[4] = 0;
|
||||
object_motions_[0] =
|
||||
object_motions_[1] =
|
||||
object_motions_[2] =
|
||||
object_motions_[3] =
|
||||
object_motions_[4] = 0;
|
||||
break;
|
||||
case 0x2c:
|
||||
_collisions[0] = _collisions[1] = _collisions[2] =
|
||||
_collisions[3] = _collisions[4] = _collisions[5] = 0x3f;
|
||||
_collisions[6] = 0x7f;
|
||||
_collisions[7] = 0x3f;
|
||||
collisions_[0] = collisions_[1] = collisions_[2] =
|
||||
collisions_[3] = collisions_[4] = collisions_[5] = 0x3f;
|
||||
collisions_[6] = 0x7f;
|
||||
collisions_[7] = 0x3f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -688,9 +688,9 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
|
||||
// check for a PIA access
|
||||
if((address&0x1280) == 0x280) {
|
||||
if(isReadOperation(operation)) {
|
||||
returnValue &= _mos6532.get_register(address);
|
||||
returnValue &= mos6532_.get_register(address);
|
||||
} else {
|
||||
_mos6532.set_register(address, *value);
|
||||
mos6532_.set_register(address, *value);
|
||||
}
|
||||
}
|
||||
|
||||
@ -699,7 +699,7 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
|
||||
}
|
||||
}
|
||||
|
||||
_mos6532.run_for_cycles(cycles_run_for / 3);
|
||||
mos6532_.run_for_cycles(cycles_run_for / 3);
|
||||
|
||||
return cycles_run_for / 3;
|
||||
}
|
||||
@ -707,19 +707,19 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
|
||||
void Machine::set_digital_input(Atari2600DigitalInput input, bool state)
|
||||
{
|
||||
switch (input) {
|
||||
case Atari2600DigitalInputJoy1Up: _mos6532.update_port_input(0, 0x10, state); break;
|
||||
case Atari2600DigitalInputJoy1Down: _mos6532.update_port_input(0, 0x20, state); break;
|
||||
case Atari2600DigitalInputJoy1Left: _mos6532.update_port_input(0, 0x40, state); break;
|
||||
case Atari2600DigitalInputJoy1Right: _mos6532.update_port_input(0, 0x80, state); break;
|
||||
case Atari2600DigitalInputJoy1Up: mos6532_.update_port_input(0, 0x10, state); break;
|
||||
case Atari2600DigitalInputJoy1Down: mos6532_.update_port_input(0, 0x20, state); break;
|
||||
case Atari2600DigitalInputJoy1Left: mos6532_.update_port_input(0, 0x40, state); break;
|
||||
case Atari2600DigitalInputJoy1Right: mos6532_.update_port_input(0, 0x80, state); break;
|
||||
|
||||
case Atari2600DigitalInputJoy2Up: _mos6532.update_port_input(0, 0x01, state); break;
|
||||
case Atari2600DigitalInputJoy2Down: _mos6532.update_port_input(0, 0x02, state); break;
|
||||
case Atari2600DigitalInputJoy2Left: _mos6532.update_port_input(0, 0x04, state); break;
|
||||
case Atari2600DigitalInputJoy2Right: _mos6532.update_port_input(0, 0x08, state); break;
|
||||
case Atari2600DigitalInputJoy2Up: mos6532_.update_port_input(0, 0x01, state); break;
|
||||
case Atari2600DigitalInputJoy2Down: mos6532_.update_port_input(0, 0x02, state); break;
|
||||
case Atari2600DigitalInputJoy2Left: mos6532_.update_port_input(0, 0x04, state); break;
|
||||
case Atari2600DigitalInputJoy2Right: mos6532_.update_port_input(0, 0x08, state); break;
|
||||
|
||||
// TODO: latching
|
||||
case Atari2600DigitalInputJoy1Fire: if(state) _tiaInputValue[0] &= ~0x80; else _tiaInputValue[0] |= 0x80; break;
|
||||
case Atari2600DigitalInputJoy2Fire: if(state) _tiaInputValue[1] &= ~0x80; else _tiaInputValue[1] |= 0x80; break;
|
||||
case Atari2600DigitalInputJoy1Fire: if(state) tia_input_value_[0] &= ~0x80; else tia_input_value_[0] |= 0x80; break;
|
||||
case Atari2600DigitalInputJoy2Fire: if(state) tia_input_value_[1] &= ~0x80; else tia_input_value_[1] |= 0x80; break;
|
||||
|
||||
default: break;
|
||||
}
|
||||
@ -728,11 +728,11 @@ void Machine::set_digital_input(Atari2600DigitalInput input, bool state)
|
||||
void Machine::set_switch_is_enabled(Atari2600Switch input, bool state)
|
||||
{
|
||||
switch(input) {
|
||||
case Atari2600SwitchReset: _mos6532.update_port_input(1, 0x01, state); break;
|
||||
case Atari2600SwitchSelect: _mos6532.update_port_input(1, 0x02, state); break;
|
||||
case Atari2600SwitchColour: _mos6532.update_port_input(1, 0x08, state); break;
|
||||
case Atari2600SwitchLeftPlayerDifficulty: _mos6532.update_port_input(1, 0x40, state); break;
|
||||
case Atari2600SwitchRightPlayerDifficulty: _mos6532.update_port_input(1, 0x80, state); break;
|
||||
case Atari2600SwitchReset: mos6532_.update_port_input(1, 0x01, state); break;
|
||||
case Atari2600SwitchSelect: mos6532_.update_port_input(1, 0x02, state); break;
|
||||
case Atari2600SwitchColour: mos6532_.update_port_input(1, 0x08, state); break;
|
||||
case Atari2600SwitchLeftPlayerDifficulty: mos6532_.update_port_input(1, 0x40, state); break;
|
||||
case Atari2600SwitchRightPlayerDifficulty: mos6532_.update_port_input(1, 0x80, state); break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -742,48 +742,36 @@ void Machine::configure_as_target(const StaticAnalyser::Target &target)
|
||||
Storage::Cartridge::Cartridge::Segment segment = target.cartridges.front()->get_segments().front();
|
||||
size_t length = segment.data.size();
|
||||
|
||||
_rom_size = 1024;
|
||||
while(_rom_size < length && _rom_size < 32768) _rom_size <<= 1;
|
||||
rom_size_ = 1024;
|
||||
while(rom_size_ < length && rom_size_ < 32768) rom_size_ <<= 1;
|
||||
|
||||
delete[] _rom;
|
||||
|
||||
_rom = new uint8_t[_rom_size];
|
||||
delete[] rom_;
|
||||
rom_ = new uint8_t[rom_size_];
|
||||
|
||||
size_t offset = 0;
|
||||
const size_t copy_step = std::min(_rom_size, length);
|
||||
while(offset < _rom_size)
|
||||
const size_t copy_step = std::min(rom_size_, length);
|
||||
while(offset < rom_size_)
|
||||
{
|
||||
size_t copy_length = std::min(copy_step, _rom_size - offset);
|
||||
memcpy(&_rom[offset], &segment.data[0], copy_length);
|
||||
size_t copy_length = std::min(copy_step, rom_size_ - offset);
|
||||
memcpy(&rom_[offset], &segment.data[0], copy_length);
|
||||
offset += copy_length;
|
||||
}
|
||||
|
||||
size_t romMask = _rom_size - 1;
|
||||
_romPages[0] = _rom;
|
||||
_romPages[1] = &_rom[1024 & romMask];
|
||||
_romPages[2] = &_rom[2048 & romMask];
|
||||
_romPages[3] = &_rom[3072 & romMask];
|
||||
size_t romMask = rom_size_ - 1;
|
||||
rom_pages_[0] = rom_;
|
||||
rom_pages_[1] = &rom_[1024 & romMask];
|
||||
rom_pages_[2] = &rom_[2048 & romMask];
|
||||
rom_pages_[3] = &rom_[3072 & romMask];
|
||||
}
|
||||
|
||||
#pragma mark - Audio
|
||||
|
||||
void Machine::update_audio()
|
||||
{
|
||||
unsigned int audio_cycles = _cycles_since_speaker_update / 114;
|
||||
unsigned int audio_cycles = cycles_since_speaker_update_ / 114;
|
||||
|
||||
// static unsigned int total_cycles = 0;
|
||||
// total_cycles += audio_cycles;
|
||||
// static time_t logged_time = 0;
|
||||
// time_t time_now = time(nullptr);
|
||||
// if(time_now - logged_time > 0)
|
||||
// {
|
||||
// printf("[s] %ld : %d\n", time_now - logged_time, total_cycles);
|
||||
// total_cycles = 0;
|
||||
// logged_time = time_now;
|
||||
// }
|
||||
|
||||
_speaker->run_for_cycles(audio_cycles);
|
||||
_cycles_since_speaker_update %= 114;
|
||||
speaker_->run_for_cycles(audio_cycles);
|
||||
cycles_since_speaker_update_ %= 114;
|
||||
}
|
||||
|
||||
void Machine::synchronise()
|
||||
|
@ -46,26 +46,26 @@ class Machine:
|
||||
// to satisfy CRTMachine::Machine
|
||||
virtual void setup_output(float aspect_ratio);
|
||||
virtual void close_output();
|
||||
virtual std::shared_ptr<Outputs::CRT::CRT> get_crt() { return _crt; }
|
||||
virtual std::shared_ptr<Outputs::Speaker> get_speaker() { return _speaker; }
|
||||
virtual std::shared_ptr<Outputs::CRT::CRT> get_crt() { return crt_; }
|
||||
virtual std::shared_ptr<Outputs::Speaker> get_speaker() { return speaker_; }
|
||||
virtual void run_for_cycles(int number_of_cycles) { CPU6502::Processor<Machine>::run_for_cycles(number_of_cycles); }
|
||||
// TODO: different rate for PAL
|
||||
|
||||
private:
|
||||
uint8_t *_rom, *_romPages[4];
|
||||
size_t _rom_size;
|
||||
uint8_t *rom_, *rom_pages_[4];
|
||||
size_t rom_size_;
|
||||
|
||||
// the RIOT
|
||||
PIA _mos6532;
|
||||
PIA mos6532_;
|
||||
|
||||
// playfield registers
|
||||
uint8_t _playfieldControl;
|
||||
uint8_t _playfieldColour;
|
||||
uint8_t _backgroundColour;
|
||||
uint8_t _playfield[41];
|
||||
uint8_t playfield_control_;
|
||||
uint8_t playfield_colour_;
|
||||
uint8_t background_colour_;
|
||||
uint8_t playfield_[41];
|
||||
|
||||
// ... and derivatives
|
||||
int _ballSize, _missileSize[2];
|
||||
int ball_size_, missile_size_[2];
|
||||
|
||||
// delayed clock events
|
||||
enum OutputState {
|
||||
@ -87,12 +87,12 @@ class Machine:
|
||||
int updates;
|
||||
|
||||
OutputState state;
|
||||
uint8_t playfieldPixel;
|
||||
uint8_t playfield_pixel;
|
||||
int counter;
|
||||
|
||||
Event() : updates(0), playfieldPixel(0) {}
|
||||
} _upcomingEvents[number_of_upcoming_events];
|
||||
unsigned int _upcomingEventsPointer;
|
||||
Event() : updates(0), playfield_pixel(0) {}
|
||||
} upcoming_events_[number_of_upcoming_events];
|
||||
unsigned int upcoming_events_pointer_;
|
||||
|
||||
// object counters
|
||||
struct ObjectCounter {
|
||||
@ -101,74 +101,73 @@ class Machine:
|
||||
int broad_pixel; // for sprite objects, a count of cycles since the last counter reset; otherwise unused
|
||||
|
||||
ObjectCounter() : count(0), pixel(0), broad_pixel(0) {}
|
||||
} _objectCounter[number_of_recorded_counters][5];
|
||||
unsigned int _objectCounterPointer;
|
||||
} object_counter_[number_of_recorded_counters][5];
|
||||
unsigned int object_counter_pointer_;
|
||||
|
||||
// the latched playfield output
|
||||
uint8_t _playfieldOutput, _nextPlayfieldOutput;
|
||||
uint8_t playfield_output_, next_playfield_output_;
|
||||
|
||||
// player registers
|
||||
uint8_t _playerColour[2];
|
||||
uint8_t _playerReflectionMask[2];
|
||||
uint8_t _playerGraphics[2][2];
|
||||
uint8_t _playerGraphicsSelector[2];
|
||||
bool _playerStart[2];
|
||||
uint8_t player_colour_[2];
|
||||
uint8_t player_reflection_mask_[2];
|
||||
uint8_t player_graphics_[2][2];
|
||||
uint8_t player_graphics_selector_[2];
|
||||
|
||||
// object flags
|
||||
bool _hasSecondCopy[2];
|
||||
bool _hasThirdCopy[2];
|
||||
bool _hasFourthCopy[2];
|
||||
uint8_t _objectMotion[5]; // the value stored to this counter's motion register
|
||||
bool has_second_copy_[2];
|
||||
bool has_third_copy_[2];
|
||||
bool has_fourth_copy_[2];
|
||||
uint8_t object_motions_[5]; // the value stored to this counter's motion register
|
||||
|
||||
// player + missile registers
|
||||
uint8_t _playerAndMissileSize[2];
|
||||
uint8_t player_and_missile_size_[2];
|
||||
|
||||
// missile registers
|
||||
uint8_t _missileGraphicsEnable[2];
|
||||
bool _missileGraphicsReset[2];
|
||||
uint8_t missile_graphics_enable_[2];
|
||||
bool missile_graphics_reset_[2];
|
||||
|
||||
// ball registers
|
||||
uint8_t _ballGraphicsEnable[2];
|
||||
uint8_t _ballGraphicsSelector;
|
||||
uint8_t ball_graphics_enable_[2];
|
||||
uint8_t ball_graphics_selector_;
|
||||
|
||||
// graphics output
|
||||
unsigned int _horizontalTimer;
|
||||
bool _vSyncEnabled, _vBlankEnabled;
|
||||
unsigned int horizontal_timer_;
|
||||
bool vsync_enabled_, vblank_enabled_;
|
||||
|
||||
// horizontal motion control
|
||||
uint8_t _hMoveCounter;
|
||||
uint8_t _hMoveFlags;
|
||||
uint8_t hmove_counter_;
|
||||
uint8_t hmove_flags_;
|
||||
|
||||
// joystick state
|
||||
uint8_t _tiaInputValue[2];
|
||||
uint8_t tia_input_value_[2];
|
||||
|
||||
// collisions
|
||||
uint8_t _collisions[8];
|
||||
uint8_t collisions_[8];
|
||||
|
||||
void output_pixels(unsigned int count);
|
||||
uint8_t get_output_pixel();
|
||||
void update_timers(int mask);
|
||||
|
||||
// outputs
|
||||
std::shared_ptr<Outputs::CRT::CRT> _crt;
|
||||
std::shared_ptr<Speaker> _speaker;
|
||||
std::shared_ptr<Outputs::CRT::CRT> crt_;
|
||||
std::shared_ptr<Speaker> speaker_;
|
||||
|
||||
// current mode
|
||||
bool _is_pal_region;
|
||||
bool is_pal_region_;
|
||||
|
||||
// speaker backlog accumlation counter
|
||||
unsigned int _cycles_since_speaker_update;
|
||||
unsigned int cycles_since_speaker_update_;
|
||||
void update_audio();
|
||||
|
||||
// latched output state
|
||||
unsigned int _lastOutputStateDuration;
|
||||
OutputState _stateByExtendTime[2][57];
|
||||
OutputState *_stateByTime;
|
||||
OutputState _lastOutputState;
|
||||
uint8_t *_outputBuffer;
|
||||
unsigned int last_output_state_duration_;
|
||||
OutputState state_by_extend_time_[2][57];
|
||||
OutputState *state_by_time_;
|
||||
OutputState last_output_state_;
|
||||
uint8_t *output_buffer_;
|
||||
|
||||
// lookup table for collision reporting
|
||||
uint8_t _reportedCollisions[64][8];
|
||||
uint8_t reported_collisions_[64][8];
|
||||
void setup_reported_collisions();
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user