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Generalise rectangular operations.
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@ -195,44 +195,43 @@ struct PointSet: public Command {
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bool done_ = false;
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};
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struct LogicalMoveFromCPU: public Command {
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/// Useful base class for anything that does logical work in a rectangle.
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template <bool logical, bool include_source> struct Rectangle: public Command {
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public:
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LogicalMoveFromCPU(CommandContext &context) : Command(context) {
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is_cpu_transfer = true;
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Rectangle(CommandContext &context) : Command(context) {
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start_x_ = context.destination.v[0];
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width_ = context.size.v[0];
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// This command is started with the first colour ready to transfer.
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cycles = 32;
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access = AccessType::PlotPoint;
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}
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void advance(int) final {
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switch(access) {
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default: break;
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/// Advances the current destination and, if @c include_source is @c true also the source;
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/// @returns @c true if a new row was started; @c false otherwise.
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///
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/// @c pixels_per_byte is used for 'fast' (i.e. not logical) rectangles only, setting pace at
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/// which the source and destination proceed left-to-right.
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bool advance_pixel(int pixels_per_byte = 0) {
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if constexpr (logical) {
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advance_axis<0, include_source>();
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--context.size.v[0];
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case AccessType::WaitForColourReceipt:
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cycles = 32;
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access = AccessType::PlotPoint;
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break;
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if(context.size.v[0]) {
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return false;
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}
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} else {
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advance_axis<0, include_source>(pixels_per_byte);
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context.size.v[0] -= pixels_per_byte;
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case AccessType::PlotPoint:
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cycles = 0;
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access = AccessType::WaitForColourReceipt;
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advance_axis<0, false>();
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--context.size.v[0];
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if(!context.size.v[0]) {
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cycles = 64;
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context.size.v[0] = width_;
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context.destination.v[0] = start_x_;
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advance_axis<1, false>();
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--context.size.v[1];
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}
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break;
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if(context.size.v[0] & ~(pixels_per_byte - 1)) {
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return false;
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}
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}
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context.size.v[0] = width_;
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context.destination.v[0] = start_x_;
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advance_axis<1, include_source>();
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--context.size.v[1];
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return true;
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}
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bool done() final {
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@ -243,37 +242,48 @@ struct LogicalMoveFromCPU: public Command {
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int start_x_ = 0, width_ = 0;
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};
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struct HighSpeedFill: public Command {
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HighSpeedFill(CommandContext &context) : Command(context) {
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start_x_ = context.destination.v[0];
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width_ = context.size.v[0];
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struct LogicalMoveFromCPU: public Rectangle<true, false> {
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LogicalMoveFromCPU(CommandContext &context) : Rectangle(context) {
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is_cpu_transfer = true;
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// This command is started with the first colour ready to transfer.
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cycles = 32;
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access = AccessType::PlotPoint;
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}
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void advance(int) final {
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switch(access) {
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default: break;
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case AccessType::WaitForColourReceipt:
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cycles = 32;
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access = AccessType::PlotPoint;
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break;
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case AccessType::PlotPoint:
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cycles = 0;
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access = AccessType::WaitForColourReceipt;
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if(advance_pixel()) {
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cycles = 64;
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// TODO: I'm not sure this will be honoured per the outer wrapping.
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}
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break;
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}
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}
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};
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struct HighSpeedFill: public Rectangle<false, false> {
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HighSpeedFill(CommandContext &context) : Rectangle(context) {
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cycles = 56;
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access = AccessType::WriteByte;
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}
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bool done() final {
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return !context.size.v[1] || !width_;
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}
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void advance(int pixels_per_byte) final {
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cycles = 48;
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advance_axis<0, false>(pixels_per_byte);
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context.size.v[0] -= pixels_per_byte;
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if(!(context.size.v[0] & ~(pixels_per_byte - 1))) {
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if(!advance_pixel(pixels_per_byte)) {
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cycles += 56;
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context.size.v[0] = width_;
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context.destination.v[0] = start_x_;
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advance_axis<1, false>();
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--context.size.v[1];
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}
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}
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private:
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int start_x_ = 0, width_ = 0;
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};
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}
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