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synced 2024-11-21 21:33:54 +00:00
Fix 8bpp output, all-modes cursor.
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@ -30,20 +30,29 @@ struct Video {
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crt_.set_display_type(Outputs::Display::DisplayType::RGB);
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}
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static constexpr uint16_t colour(uint32_t value) {
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uint8_t packed[2]{};
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packed[0] = value & 0xf;
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packed[1] = (value & 0xf0) | ((value & 0xf00) >> 8);
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#if TARGET_RT_BIG_ENDIAN
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return static_cast<uint16_t>(packed[1] | (packed[0] << 8));
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#else
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return static_cast<uint16_t>(packed[0] | (packed[1] << 8));
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#endif
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};
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static constexpr uint16_t high_spread[] = {
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colour(0b0000'0000'0000), colour(0b0000'0000'1000), colour(0b0000'0100'0000), colour(0b0000'0100'1000),
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colour(0b0000'1000'0000), colour(0b0000'1000'1000), colour(0b0000'1100'0000), colour(0b0000'1100'1000),
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colour(0b1000'0000'0000), colour(0b1000'0000'1000), colour(0b1000'0100'0000), colour(0b1000'0100'1000),
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colour(0b1000'1000'0000), colour(0b1000'1000'1000), colour(0b1000'1100'0000), colour(0b1000'1100'1000),
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};
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void write(uint32_t value) {
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const auto target = (value >> 24) & 0xfc;
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const auto timing_value = [](uint32_t value) -> uint32_t {
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return (value >> 14) & 0x3ff;
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};
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const auto colour = [](uint32_t value) -> uint16_t {
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uint8_t packed[2];
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packed[0] = value & 0xf;
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packed[1] = (value & 0xf0) | ((value & 0xf00) >> 8);
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uint16_t result;
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memcpy(&result, packed, 2);
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return result;
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};
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switch(target) {
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case 0x00: case 0x04: case 0x08: case 0x0c:
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@ -202,14 +211,11 @@ struct Video {
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// 1bpp mode: output one byte every fourth tick.
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switch(colour_depth_) {
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case Depth::EightBPP: {
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// TODO: real 8bpp mapping here.
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uint8_t next = next_byte();
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pixels_[0] = colours_[next & 0xf];
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pixels_[0] = (colours_[next & 0xf] & colour(0b0111'0011'0111)) | high_spread[next >> 4];
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next = next_byte();
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pixels_[1] = colours_[next & 0xf];
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pixels_ += 2;
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pixels_[1] = (colours_[next & 0xf] & colour(0b0111'0011'0111)) | high_spread[next >> 4];
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} break;
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case Depth::FourBPP: {
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@ -217,57 +223,49 @@ struct Video {
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pixels_[0] = colours_[next & 0xf];
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pixels_[1] = colours_[next >> 4];
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// Overlay cursor if applicable.
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// TODO: have all BPP modes output only two pixels at a time, and pull this out of the loop.
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// TODO: pull this so far out that the cursor can display over the border, too.
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if(cursor_pixel_ < 32) {
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if(cursor_pixel_ >= 0) {
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const auto colour = cursor_image_[static_cast<size_t>(cursor_pixel_)];
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if(colour) {
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pixels_[0] = cursor_colours_[colour];
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}
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}
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if(cursor_pixel_ < 31) {
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const auto colour = cursor_image_[static_cast<size_t>(cursor_pixel_ + 1)];
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if(colour) {
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pixels_[1] = cursor_colours_[colour];
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}
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}
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cursor_pixel_ += 2;
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}
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pixels_ += 2;
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} break;
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case Depth::TwoBPP: {
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if(!(pixel_count_&1)) {
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const uint8_t next = next_byte();
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pixels_[0] = colours_[next & 3];
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pixels_[1] = colours_[(next >> 2) & 3];
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pixels_[2] = colours_[(next >> 4) & 3];
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pixels_[3] = colours_[next >> 6];
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pixels_ += 4;
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pixel_data_ = next_byte();
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}
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pixels_[0] = colours_[pixel_data_ & 3];
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pixels_[1] = colours_[(pixel_data_ >> 2) & 3];
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pixel_data_ >>= 4;
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} break;
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case Depth::OneBPP: {
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if(!(pixel_count_&3)) {
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const uint8_t next = next_byte();
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pixels_[0] = colours_[next & 1];
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pixels_[1] = colours_[(next >> 1) & 1];
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pixels_[2] = colours_[(next >> 2) & 1];
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pixels_[3] = colours_[(next >> 3) & 1];
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pixels_[4] = colours_[(next >> 4) & 1];
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pixels_[5] = colours_[(next >> 5) & 1];
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pixels_[6] = colours_[(next >> 6) & 1];
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pixels_[7] = colours_[next >> 7];
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pixels_ += 8;
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pixel_data_ = next_byte();
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}
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pixels_[0] = colours_[pixel_data_ & 1];
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pixels_[1] = colours_[(pixel_data_ >> 1) & 1];
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pixel_data_ >>= 2;
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} break;
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}
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// Overlay cursor if applicable.
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// TODO: have all BPP modes output only two pixels at a time, and pull this out of the loop.
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// TODO: pull this so far out that the cursor can display over the border, too.
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if(cursor_pixel_ < 32) {
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if(cursor_pixel_ >= 0) {
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const auto pixel = cursor_image_[static_cast<size_t>(cursor_pixel_)];
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if(pixel) {
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pixels_[0] = cursor_colours_[pixel];
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}
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}
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if(cursor_pixel_ < 31) {
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const auto pixel = cursor_image_[static_cast<size_t>(cursor_pixel_ + 1)];
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if(pixel) {
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pixels_[1] = cursor_colours_[pixel];
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}
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}
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cursor_pixel_ += 2;
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}
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pixels_ += 2;
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} else {
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// TODO: don't assume 4bpp here either.
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switch(colour_depth_) {
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@ -435,10 +433,14 @@ private:
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// Ephemeral address state.
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uint32_t address_ = 0;
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// Horizontal cursor output state.
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uint32_t cursor_address_ = 0;
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int cursor_pixel_ = 0;
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std::array<uint8_t, 32> cursor_image_;
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// Ephemeral graphics data.
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uint8_t pixel_data_ = 0;
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// Colour palette, converted to internal format.
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uint16_t border_colour_;
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std::array<uint16_t, 16> colours_{};
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