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Avoids deadlock when one bestEffortUpdate action implies another.
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@ -158,13 +158,15 @@ class MachineDocument:
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func runForNumberOfCycles(_ numberOfCycles: Int32) {
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bestEffortLock.lock()
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if let bestEffortUpdater = bestEffortUpdater {
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bestEffortLock.unlock()
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let cyclesToRunFor = min(numberOfCycles, Int32(bestEffortUpdater.clockRate / 10))
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if actionLock.try() {
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self.machine.runForNumber(ofCycles: cyclesToRunFor)
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actionLock.unlock()
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}
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} else {
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bestEffortLock.unlock()
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}
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bestEffortLock.unlock()
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}
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// MARK: CSAudioQueueDelegate
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@ -178,13 +180,15 @@ class MachineDocument:
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final func openGLView(_ view: CSOpenGLView, drawViewOnlyIfDirty onlyIfDirty: Bool) {
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bestEffortLock.lock()
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if let bestEffortUpdater = bestEffortUpdater {
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bestEffortLock.unlock()
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bestEffortUpdater.update()
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if drawLock.try() {
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self.machine.drawView(forPixelSize: view.backingSize, onlyIfDirty: onlyIfDirty)
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drawLock.unlock()
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}
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} else {
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bestEffortLock.unlock()
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}
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bestEffortLock.unlock()
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}
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final func openGLView(_ view: CSOpenGLView, didReceiveFileAt URL: URL) {
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