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Cycle-accurate emulation for the supported target machines is fairly trite; this emulator seeks to follow that precedent. All emulation logic is written in C++ for explicit control over costs but, where a conflict arises, the presumption is towards clarity and simplicity of code. This emulator is willing to spend the processing resources available on modern hardware.
## Additional Screenshots
+| | |
+|---|---|
+|![Apple IIe Prince of Persia](READMEImages/AppleIIPrinceOfPersia.png) | ![Apple Macintosh MusicWorks](READMEImages/MusicWorks.png)
+|![Atari ST Stung Car Racer](READMEImages/STStuntCarRacer.png) | ![Amstrad CPC Chase HQ](READMEImages/CPCChaseHQ.png)
+|![Acorn Electron Chuckie Egg](READMEImages/ElectronChuckieEgg.png) | ![ColecoVision Galaxian](READMEImages/ColecoVisionGalaxian.png)
+|![ZX81 3D Monster Maze](READMEImages/ZX81MonsterMaze.png) | ![ZX80 Kong](READMEImages/ZX80Kong.png)
+|![SG1000 Chack'n'Pop](READMEImages/SGChackNPop.png) | ![Atari 2600 Solaris](READMEImages/Atari2600Solaris.png)
+|![Vic-20 Gridrunner](READMEImages/Vic20Gridrunner.png) | ![VIC-20 BASIC](READMEImages/Vic20BASIC.png)
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+![macOS Version](READMEImages/MultipleSystems.png)
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