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https://github.com/TomHarte/CLK.git
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Splits 'CRTMachine' into three parts: ScanProducer, AudioProducer, TimedMachine.
Simultaneously cleans up some of the naming conventions and tries to make things a bit more template-compatible.
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@@ -13,9 +13,7 @@
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#include "../../Components/9918/9918.hpp"
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#include "../../Components/SN76489/SN76489.hpp"
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#include "../CRTMachine.hpp"
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#include "../JoystickMachine.hpp"
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#include "../KeyboardMachine.hpp"
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#include "../MachineTypes.hpp"
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#include "../../Configurable/Configurable.hpp"
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#include "../../ClockReceiver/ForceInline.hpp"
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@@ -80,11 +78,13 @@ class Joystick: public Inputs::ConcreteJoystick {
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class ConcreteMachine:
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public Machine,
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public CPU::Z80::BusHandler,
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public CRTMachine::Machine,
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public KeyboardMachine::Machine,
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public Inputs::Keyboard::Delegate,
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public MachineTypes::TimedMachine,
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public MachineTypes::ScanProducer,
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public MachineTypes::AudioProducer,
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public MachineTypes::KeyboardMachine,
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public MachineTypes::JoystickMachine,
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public Configurable::Device,
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public JoystickMachine::Machine {
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public Inputs::Keyboard::Delegate {
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public:
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ConcreteMachine(const Analyser::Static::Sega::Target &target, const ROMMachine::ROMFetcher &rom_fetcher) :
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