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https://github.com/TomHarte/CLK.git
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Merge pull request #1366 from TomHarte/VIDCDelays
Add various VIDC output latencies.
This commit is contained in:
commit
f4da417c3a
@ -12,6 +12,7 @@
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#include "../../../Outputs/CRT/CRT.hpp"
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#include <array>
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#include <cassert>
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#include <cstdint>
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#include <cstring>
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@ -26,7 +27,7 @@ struct Video {
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ram_(ram),
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crt_(Outputs::Display::InputDataType::Red4Green4Blue4) {
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set_clock_divider(3);
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crt_.set_visible_area(Outputs::Display::Rect(0.06f, 0.07f, 0.9f, 0.9f));
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crt_.set_visible_area(Outputs::Display::Rect(0.041f, 0.04f, 0.95f, 0.95f));
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crt_.set_display_type(Outputs::Display::DisplayType::RGB);
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}
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@ -92,8 +93,6 @@ struct Video {
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case 0xbc: vertical_timing_.cursor_end = timing_value(value); break;
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case 0xe0:
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logger.error().append("TODO: video control: %08x", value);
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// Set pixel rate. This is the value that a 24Mhz clock should be divided
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// by to get half the pixel rate.
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switch(value & 0b11) {
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@ -131,15 +130,15 @@ struct Video {
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horizontal_state_.increment_position(horizontal_timing_);
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if(horizontal_state_.did_restart()) {
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end_horizontal();
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const auto old_phase = vertical_state_.phase();
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vertical_state_.increment_position(vertical_timing_);
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pixel_count_ = 0;
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const auto phase = vertical_state_.phase();
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if(phase != old_phase) {
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// I don't have good information on this; first guess: copy frame and
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// cursor start addresses into counters at the start of the first vertical
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// display line.
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// Copy frame and cursor start addresses into counters at the
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// start of the first vertical display line.
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if(phase == Phase::Display) {
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address_ = frame_start_;
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cursor_address_ = cursor_start_;
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@ -167,57 +166,9 @@ struct Video {
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cursor_pixel_ = 32;
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}
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// Accumulate total phase.
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++time_in_phase_;
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// Determine current output phase.
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Phase new_phase;
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switch(vertical_state_.phase()) {
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case Phase::Sync: new_phase = Phase::Sync; break;
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case Phase::Blank: new_phase = Phase::Blank; break;
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case Phase::Border:
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new_phase = horizontal_state_.phase() == Phase::Display ? Phase::Border : horizontal_state_.phase();
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break;
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case Phase::Display:
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new_phase = horizontal_state_.phase();
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break;
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}
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const auto flush_pixels = [&]() {
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const auto duration = static_cast<int>(time_in_phase_);
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crt_.output_data(duration, static_cast<size_t>(time_in_phase_) * 2);
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time_in_phase_ = 0;
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pixels_ = nullptr;
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};
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// Possibly output something.
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if(new_phase != phase_) {
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if(time_in_phase_) {
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const auto duration = static_cast<int>(time_in_phase_);
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switch(phase_) {
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case Phase::Sync: crt_.output_sync(duration); break;
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case Phase::Blank: crt_.output_blank(duration); break;
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case Phase::Display: flush_pixels(); break;
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case Phase::Border: crt_.output_level<uint16_t>(duration, border_colour_); break;
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}
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time_in_phase_ = 0;
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}
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phase_ = new_phase;
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}
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// Update cursor pixel counter if applicable; this might mean triggering it
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// and it might just mean advancing it if it has already been triggered.
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if(vertical_state_.cursor_active) {
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const auto pixel_position = horizontal_state_.position << 1;
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if(pixel_position <= horizontal_timing_.cursor_start && (pixel_position + 2) > horizontal_timing_.cursor_start) {
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cursor_pixel_ = int(horizontal_timing_.cursor_start) - int(pixel_position);
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}
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}
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// Grab some more pixels if appropriate.
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// Fetch if relevant display signals are active.
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if(vertical_state_.display_active() && horizontal_state_.display_active()) {
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const auto next_byte = [&]() -> uint8_t {
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const auto next_byte = [&]() {
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const auto next = ram_[address_];
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++address_;
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@ -226,98 +177,26 @@ struct Video {
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if(address_ == buffer_end_ + 16) {
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address_ = buffer_start_;
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}
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return next;
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bitmap_queue_[bitmap_queue_pointer_ & 7] = next;
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++bitmap_queue_pointer_;
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};
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switch(colour_depth_) {
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case Depth::EightBPP:
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pixel_data_[0] = next_byte();
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pixel_data_[1] = next_byte();
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break;
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case Depth::FourBPP:
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pixel_data_[0] = next_byte();
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break;
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case Depth::TwoBPP:
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if(!(pixel_count_&1)) {
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pixel_data_[0] = next_byte();
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}
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break;
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case Depth::OneBPP:
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if(!(pixel_count_&3)) {
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pixel_data_[0] = next_byte();
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}
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break;
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}
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++pixel_count_;
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}
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if(phase_ == Phase::Display) {
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if(pixels_ && time_in_phase_ == PixelBufferSize/2) {
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flush_pixels();
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}
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if(!pixels_) {
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if(time_in_phase_) {
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flush_pixels();
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}
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pixels_ = reinterpret_cast<uint16_t *>(crt_.begin_data(PixelBufferSize));
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}
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if(pixels_) {
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// Each tick in here is two ticks of the pixel clock, so:
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//
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// 8bpp mode: output two bytes;
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// 4bpp mode: output one byte;
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// 2bpp mode: output one byte every second tick;
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// 1bpp mode: output one byte every fourth tick.
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switch(colour_depth_) {
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case Depth::EightBPP:
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pixels_[0] = (colours_[pixel_data_[0] & 0xf] & colour(0b0111'0011'0111)) | high_spread[pixel_data_[0] >> 4];
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pixels_[1] = (colours_[pixel_data_[1] & 0xf] & colour(0b0111'0011'0111)) | high_spread[pixel_data_[1] >> 4];
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break;
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case Depth::FourBPP:
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pixels_[0] = colours_[pixel_data_[0] & 0xf];
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pixels_[1] = colours_[pixel_data_[0] >> 4];
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break;
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case Depth::TwoBPP:
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pixels_[0] = colours_[pixel_data_[0] & 3];
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pixels_[1] = colours_[(pixel_data_[0] >> 2) & 3];
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pixel_data_[0] >>= 4;
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break;
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case Depth::OneBPP:
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pixels_[0] = colours_[pixel_data_[0] & 1];
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pixels_[1] = colours_[(pixel_data_[0] >> 1) & 1];
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pixel_data_[0] >>= 2;
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break;
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}
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// Overlay cursor if applicable.
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// TODO: pull this so far out that the cursor can display over the border, too.
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if(cursor_pixel_ < 32) {
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if(cursor_pixel_ >= 0) {
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const auto pixel = cursor_image_[static_cast<size_t>(cursor_pixel_)];
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if(pixel) {
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pixels_[0] = cursor_colours_[pixel];
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}
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}
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if(cursor_pixel_ < 31) {
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const auto pixel = cursor_image_[static_cast<size_t>(cursor_pixel_ + 1)];
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if(pixel) {
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pixels_[1] = cursor_colours_[pixel];
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}
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}
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}
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pixels_ += 2;
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case Depth::EightBPP: next_byte(); next_byte(); break;
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case Depth::FourBPP: next_byte(); break;
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case Depth::TwoBPP: if(!(pixel_count_&3)) next_byte(); break;
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case Depth::OneBPP: if(!(pixel_count_&7)) next_byte(); break;
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}
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}
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// Advance cursor position.
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if(cursor_pixel_ < 32) cursor_pixel_ += 2;
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// Move along line.
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switch(vertical_state_.phase()) {
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case Phase::Sync: tick_horizontal<Phase::Sync>(); break;
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case Phase::Blank: tick_horizontal<Phase::Blank>(); break;
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case Phase::Border: tick_horizontal<Phase::Border>(); break;
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case Phase::Display: tick_horizontal<Phase::Display>(); break;
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}
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++time_in_phase_;
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}
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/// @returns @c true if a vertical retrace interrupt has been signalled since the last call to @c interrupt(); @c false otherwise.
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@ -369,32 +248,61 @@ private:
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uint32_t cursor_shift_ = 0;
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Timing horizontal_timing_, vertical_timing_;
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enum class Depth {
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OneBPP = 0b00,
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TwoBPP = 0b01,
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FourBPP = 0b10,
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EightBPP = 0b11,
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};
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// Current video state.
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enum class Phase {
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Sync, Blank, Border, Display,
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};
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template <bool is_vertical>
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struct State {
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uint32_t position = 0;
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uint32_t display_start = 0;
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uint32_t display_end = 0;
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void increment_position(const Timing &timing) {
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++position;
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if(position == 1024) position = 0;
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if(position == timing.period) {
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state = DidRestart;
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position = 0;
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}
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if(position == timing.sync_width) state |= SyncEnded;
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if(position == timing.display_start) state |= DisplayStarted;
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if(position == timing.display_end) state |= DisplayEnded;
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if(position == timing.display_start) { state |= DisplayStarted; display_start = position; }
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if(position == timing.display_end) { state |= DisplayEnded; display_end = position; }
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if(position == timing.border_start) state |= BorderStarted;
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if(position == timing.border_end) state |= BorderEnded;
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cursor_active |= position == timing.cursor_start;
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cursor_active &= position != timing.cursor_end;
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if(position == timing.period) {
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state = DidRestart;
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position = 0;
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// Both display start and end need to be seeded as bigger than can be reached,
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// while having some overhead for addition.
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display_end = display_start = std::numeric_limits<uint32_t>::max() >> 1;
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} else {
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++position;
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if(position == 1024) position = 0;
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}
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}
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bool is_outputting(Depth depth) const {
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return position >= display_start + output_latencies[static_cast<uint32_t>(depth)] && position < display_end + output_latencies[static_cast<uint32_t>(depth)];
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}
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uint32_t output_cycle(Depth depth) const {
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return position - display_start - output_latencies[static_cast<uint32_t>(depth)];
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}
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static constexpr uint32_t output_latencies[] = {
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19 >> 1, // 1 bpp.
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11 >> 1, // 2 bpp.
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7 >> 1, // 4 bpp.
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5 >> 1 // 8 bpp.
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};
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static constexpr uint8_t SyncEnded = 0x1;
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static constexpr uint8_t BorderStarted = 0x2;
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static constexpr uint8_t BorderEnded = 0x4;
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@ -415,28 +323,37 @@ private:
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return (state & DisplayStarted) && !(state & DisplayEnded);
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}
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Phase phase() const {
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// TODO: turn the following logic into a 32-entry lookup table.
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Phase phase(Phase horizontal_fallback = Phase::Border) const {
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// TODO: turn the following logic into a lookup table.
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if(!(state & SyncEnded)) {
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return Phase::Sync;
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}
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if(!(state & BorderStarted) || (state & BorderEnded)) {
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return Phase::Blank;
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}
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if constexpr (!is_vertical) {
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return horizontal_fallback;
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}
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if(!(state & DisplayStarted) || (state & DisplayEnded)) {
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return Phase::Border;
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}
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return Phase::Display;
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}
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};
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State horizontal_state_, vertical_state_;
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Phase phase_ = Phase::Sync;
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uint32_t time_in_phase_ = 0;
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uint32_t pixel_count_ = 0;
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State<false> horizontal_state_;
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State<true> vertical_state_;
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int time_in_phase_ = 0;
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Phase phase_;
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uint16_t phased_border_colour_;
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int pixel_count_ = 0;
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int display_area_start_ = 0;
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uint16_t *pixels_ = nullptr;
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// It is elsewhere assumed that this size is a multiple of 8.
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static constexpr size_t PixelBufferSize = 320;
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static constexpr size_t PixelBufferSize = 256;
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// Programmer-set addresses.
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uint32_t buffer_start_ = 0;
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@ -452,9 +369,6 @@ private:
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int cursor_pixel_ = 0;
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std::array<uint8_t, 32> cursor_image_;
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// Ephemeral graphics data.
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uint8_t pixel_data_[2]{};
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// Colour palette, converted to internal format.
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uint16_t border_colour_;
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std::array<uint16_t, 16> colours_{};
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@ -470,13 +384,12 @@ private:
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// the pixel clock because that's the fidelity at which the programmer
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// places horizontal events — display start, end, sync period, etc.
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uint32_t clock_divider_ = 0;
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Depth colour_depth_;
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enum class Depth {
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OneBPP = 0b00,
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TwoBPP = 0b01,
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FourBPP = 0b10,
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EightBPP = 0b11,
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} colour_depth_;
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// A temporary buffer that holds video contents during the latency
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// period between their generation and their output.
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uint8_t bitmap_queue_[8];
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int bitmap_queue_pointer_ = 0;
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void set_clock_divider(uint32_t divider) {
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if(divider == clock_divider_) {
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@ -495,6 +408,149 @@ private:
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Outputs::CRT::PAL::AlternatesPhase);
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clock_rate_observer_.update_clock_rates();
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}
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void flush_pixels() {
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crt_.output_data(time_in_phase_, static_cast<size_t>(pixel_count_));
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time_in_phase_ = 0;
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pixel_count_ = 0;
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pixels_ = nullptr;
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}
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void set_phase(Phase phase) {
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if(time_in_phase_) {
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switch(phase_) {
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case Phase::Sync: crt_.output_sync(time_in_phase_); break;
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case Phase::Blank: crt_.output_blank(time_in_phase_); break;
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case Phase::Border: crt_.output_level<uint16_t>(time_in_phase_, phased_border_colour_); break;
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case Phase::Display: flush_pixels(); break;
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}
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}
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phase_ = phase;
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time_in_phase_ = 0;
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phased_border_colour_ = border_colour_;
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pixel_count_ = 0;
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}
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void end_horizontal() {
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set_phase(Phase::Sync);
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display_area_start_ = -1;
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bitmap_queue_pointer_ = 0;
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}
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template <Phase vertical_phase> void tick_horizontal() {
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// Sync lines: obey nothing. All sync, all the time.
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if constexpr (vertical_phase == Phase::Sync) {
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return;
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}
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// Blank lines: obey only the transition from sync to non-sync.
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if constexpr (vertical_phase == Phase::Blank) {
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if(phase_ == Phase::Sync && horizontal_state_.phase() != Phase::Sync) {
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set_phase(Phase::Blank);
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}
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return;
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}
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// Border lines: ignore display phases; also reset the border phase if the colour changes.
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if constexpr (vertical_phase == Phase::Border) {
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const auto phase = horizontal_state_.phase(Phase::Border);
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if(phase != phase_ || (phase_ == Phase::Border && border_colour_ != phased_border_colour_)) {
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set_phase(phase);
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}
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return;
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}
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if constexpr (vertical_phase != Phase::Display) {
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// Should be impossible.
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assert(false);
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}
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// Some timing facts, to explain what would otherwise be magic constants.
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static constexpr int CursorDelay = 5; // The cursor will appear six pixels after its programmed trigger point.
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// ... BUT! Border and display are currently a pixel early. So move the
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// cursor for alignment.
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// Deal with sync and blank via set_phase(); collapse display and border into Phase::Display.
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const auto phase = horizontal_state_.phase(Phase::Display);
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if(phase != phase_) set_phase(phase);
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// Update cursor pixel counter if applicable; this might mean triggering it
|
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// and it might just mean advancing it if it has already been triggered.
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cursor_pixel_ += 2;
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if(vertical_state_.cursor_active) {
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const auto pixel_position = horizontal_state_.position << 1;
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if(pixel_position <= horizontal_timing_.cursor_start && (pixel_position + 2) > horizontal_timing_.cursor_start) {
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cursor_pixel_ = int(horizontal_timing_.cursor_start) - int(pixel_position) - CursorDelay;
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}
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}
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// If this is not [collapsed] Phase::Display, just stop here.
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if(phase_ != Phase::Display) return;
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// Display phase: maintain an output buffer (if available).
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if(pixel_count_ == PixelBufferSize) flush_pixels();
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if(!pixel_count_) pixels_ = reinterpret_cast<uint16_t *>(crt_.begin_data(PixelBufferSize));
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// Output.
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if(pixels_) {
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// Paint the border colour for potential painting over.
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if(horizontal_state_.is_outputting(colour_depth_)) {
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const auto source = horizontal_state_.output_cycle(colour_depth_);
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// TODO: all below should be delayed an extra pixel. As should the border, actually. Fix up externally?
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switch(colour_depth_) {
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case Depth::EightBPP: {
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const uint8_t *bitmap = &bitmap_queue_[(source << 1) & 7];
|
||||
pixels_[0] = (colours_[bitmap[0] & 0xf] & colour(0b0111'0011'0111)) | high_spread[bitmap[0] >> 4];
|
||||
pixels_[1] = (colours_[bitmap[1] & 0xf] & colour(0b0111'0011'0111)) | high_spread[bitmap[1] >> 4];
|
||||
} break;
|
||||
|
||||
case Depth::FourBPP:
|
||||
pixels_[0] = colours_[bitmap_queue_[source & 7] & 0xf];
|
||||
pixels_[1] = colours_[bitmap_queue_[source & 7] >> 4];
|
||||
break;
|
||||
|
||||
case Depth::TwoBPP: {
|
||||
uint8_t &bitmap = bitmap_queue_[(source >> 1) & 7];
|
||||
pixels_[0] = colours_[bitmap & 3];
|
||||
pixels_[1] = colours_[(bitmap >> 2) & 3];
|
||||
bitmap >>= 4;
|
||||
} break;
|
||||
|
||||
case Depth::OneBPP: {
|
||||
uint8_t &bitmap = bitmap_queue_[(source >> 2) & 7];
|
||||
pixels_[0] = colours_[bitmap & 1];
|
||||
pixels_[1] = colours_[(bitmap >> 1) & 1];
|
||||
bitmap >>= 2;
|
||||
} break;
|
||||
}
|
||||
} else {
|
||||
pixels_[0] = pixels_[1] = border_colour_;
|
||||
}
|
||||
|
||||
// Overlay cursor if applicable.
|
||||
if(cursor_pixel_ < 32) {
|
||||
if(cursor_pixel_ >= 0) {
|
||||
const auto pixel = cursor_image_[static_cast<size_t>(cursor_pixel_)];
|
||||
if(pixel) {
|
||||
pixels_[0] = cursor_colours_[pixel];
|
||||
}
|
||||
}
|
||||
if(cursor_pixel_ >= -1 && cursor_pixel_ < 31) {
|
||||
const auto pixel = cursor_image_[static_cast<size_t>(cursor_pixel_ + 1)];
|
||||
if(pixel) {
|
||||
pixels_[1] = cursor_colours_[pixel];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pixels_ += 2;
|
||||
}
|
||||
|
||||
pixel_count_ += 2;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user