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Re-ups output level.
Though it's still quiet compared to the SN.
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@ -43,7 +43,7 @@ int Channel::update_melodic(const LowFrequencyOscillator &oscillator, Operator *
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// Get modulator and carrier levels separately, return their sum.
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modulator->update(modulator_state_, nullptr, oscillator, key_on_ || force_key_on, period_ << frequency_shift_, octave_, modulator_overrides);
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carrier->update(carrier_state_, nullptr, oscillator, key_on_ || force_key_on, period_ << frequency_shift_, octave_, carrier_overrides);
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return (modulator_state_.level() + carrier_state_.level());
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return (modulator_state_.level() + carrier_state_.level()) >> 1;
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}
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}
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@ -197,11 +197,13 @@ void OPLL::update_all_chanels() {
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int channel_levels[9];
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#define VOLUME(x) ((x) * total_volume_) >> 11
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// Channels that are updated for melodic output regardless;
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// in rhythm mode the final three channels — 6, 7, and 8 —
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// are lost as their operators are used for drum noises.
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for(int c = 0; c < 6; ++ c) {
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channel_levels[c] = (channels_[c].update_melodic(oscillator_) * total_volume_) >> 12;
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channel_levels[c] = VOLUME(channels_[c].update_melodic(oscillator_));
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}
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output_levels_[3] = channel_levels[0];
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@ -217,11 +219,11 @@ void OPLL::update_all_chanels() {
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// Update channel 6 as if melodic, but with the bass instrument.
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output_levels_[2] = output_levels_[15] =
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(channels_[6].update_bass(oscillator_, &operators_[32], depth_rhythm_control_ & 0x10) * total_volume_) >> 12;
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VOLUME(channels_[6].update_bass(oscillator_, &operators_[32], depth_rhythm_control_ & 0x10));
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// Use the modulator from channel 7 for the tom tom.
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output_levels_[1] = output_levels_[14] =
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(channels_[7].update_tom_tom(oscillator_, &operators_[34], depth_rhythm_control_ & 0x04) * total_volume_) >> 12;
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VOLUME(channels_[7].update_tom_tom(oscillator_, &operators_[34], depth_rhythm_control_ & 0x04));
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// TODO: snare.
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output_levels_[6] = output_levels_[16] = 0;
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@ -233,9 +235,9 @@ void OPLL::update_all_chanels() {
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output_levels_[0] = output_levels_[13] = 0;
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} else {
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// Not in rhythm mode; channels 7, 8 and 9 are melodic.
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// for(int c = 7; c < 9; ++ c) {
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// channel_levels[c] = (channels_[c].update_melodic(oscillator_) * total_volume_) >> 12;
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// }
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for(int c = 7; c < 9; ++ c) {
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channel_levels[c] = VOLUME(channels_[c].update_melodic(oscillator_));
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}
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output_levels_[0] = output_levels_[1] = output_levels_[2] =
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output_levels_[6] = output_levels_[7] = output_levels_[8] =
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@ -255,6 +257,8 @@ void OPLL::update_all_chanels() {
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// }
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// channels_[2].level = (channels_[2].update() * total_volume_) >> 14;
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#undef VOLUME
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}
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/*
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