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Corrects stereo audio generation.
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@ -223,13 +223,13 @@ template <bool is_stereo> void AY38910::evaluate_output_volume() {
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// Mix additively, weighting if in stereo.
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if constexpr (is_stereo) {
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int16_t *const volumes = reinterpret_cast<int16_t *>(&output_volume_);
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volumes[0] = int16_t((
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int16_t *const output_volumes = reinterpret_cast<int16_t *>(&output_volume_);
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output_volumes[0] = int16_t((
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volumes_[volumes[0]] * channel_levels[0] * a_left_ +
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volumes_[volumes[1]] * channel_levels[1] * b_left_ +
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volumes_[volumes[2]] * channel_levels[2] * c_left_
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) >> 8);
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volumes[1] = int16_t((
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output_volumes[1] = int16_t((
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volumes_[volumes[0]] * channel_levels[0] * a_right_ +
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volumes_[volumes[1]] * channel_levels[1] * b_right_ +
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volumes_[volumes[2]] * channel_levels[2] * c_right_
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