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Makes first attempt to put something vaguely like the Master System tile map on screen.
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@ -211,6 +211,9 @@ void TMS9918::run_for(const HalfCycles cycles) {
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if(queued_access_ != MemoryAccess::None) {
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int time_until_access_slot = 0;
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switch(line_mode_) {
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case LineMode::SMS:
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time_until_access_slot = 0; // TODO.
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break;
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case LineMode::Refresh:
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if(column_ < 53 || column_ >= 307) time_until_access_slot = column_&1;
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else time_until_access_slot = 3 - ((column_ - 53)&3);
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@ -271,7 +274,7 @@ void TMS9918::run_for(const HalfCycles cycles) {
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case LineMode::Text:
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access_pointer_ = std::min(30, access_slot);
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if(access_pointer_ >= 30 && access_pointer_ < 150) {
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const int row_base = pattern_name_address_ + static_cast<size_t>(row_ >> 3) * 40;
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const size_t row_base = pattern_name_address_ + static_cast<size_t>(row_ >> 3) * 40;
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const int end = std::min(150, access_slot);
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// Pattern names are collected every third window starting from window 30.
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@ -430,6 +433,20 @@ void TMS9918::run_for(const HalfCycles cycles) {
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switch(line_mode_) {
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default: break;
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case LineMode::SMS: {
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if(pixel_target_) {
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const int pixels_left = pixels_end - output_column_;
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int pixel_location = output_column_ - first_pixel_column_;
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for(int c = 0; c < pixels_left; ++c) {
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pixel_target_[c] = *(uint32_t *)master_system_.tile_graphics[pixel_location >> 8];
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}
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pixel_target_ += pixels_left;
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}
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output_column_ = pixels_end;
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}
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break;
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case LineMode::Text: {
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if(pixel_target_) {
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const uint32_t colours[2] = { palette[background_colour_], palette[text_colour_] };
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@ -629,6 +646,9 @@ void TMS9918::run_for(const HalfCycles cycles) {
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break;
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case ScreenMode::SMSMode4:
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line_mode_ = LineMode::SMS;
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master_system_.next_column = 0;
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first_pixel_column_ = 63;
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first_right_border_column_ = 319;
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break;
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default:
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line_mode_ = LineMode::Character;
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@ -672,10 +692,14 @@ void TMS9918::set_register(int address, uint8_t value) {
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if(value & 0x80) {
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switch(personality_) {
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default:
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value &= 7;
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value &= 0x7;
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break;
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case TI::TMS::SMSVDP:
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value &= 0x7f;
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if(value & 0x40) {
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// TODO: CRAM.
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return;
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}
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value &= 0xf;
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break;
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}
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@ -118,7 +118,14 @@ class Base {
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bool shift_sprites_8px_left = false;
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bool mode4_enable = false;
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uint8_t colour_ram_[32];
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uint8_t colour_ram[32];
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struct {
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size_t offset;
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uint8_t flags;
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} names[32];
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uint8_t tile_graphics[32][4];
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size_t next_column = 0;
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} master_system_;
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enum class ScreenMode {
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@ -208,23 +215,36 @@ class Base {
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- sprite n and n+1, y position
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*/
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#define background_render_block(location) \
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slot(location): \
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#define fetch_tile_name(column) {\
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size_t address = pattern_address_base + ((column) << 1); \
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master_system_.names[column].flags = ram_[address+1]; \
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master_system_.names[column].offset = static_cast<size_t>((master_system_.names[column].flags&1 | ram_[address]) << 5) + sub_row; \
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}
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#define fetch_tile(column) {\
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master_system_.tile_graphics[column][0] = ram_[master_system_.names[column].offset]; \
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master_system_.tile_graphics[column][1] = ram_[master_system_.names[column].offset+1]; \
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master_system_.tile_graphics[column][2] = ram_[master_system_.names[column].offset+2]; \
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master_system_.tile_graphics[column][3] = ram_[master_system_.names[column].offset+3]; \
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}
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#define background_render_block(location, column) \
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slot(location): fetch_tile_name(column) \
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external_slot(location+1); \
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slot(location+2): \
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slot(location+3): \
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slot(location+4): \
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slot(location+3): fetch_tile(column) \
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slot(location+4): fetch_tile_name(column+1) \
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sprite_y_read(location+5); \
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slot(location+6): \
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slot(location+7): \
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slot(location+8): \
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slot(location+7): fetch_tile(column+1) \
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slot(location+8): fetch_tile_name(column+2) \
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sprite_y_read(location+9); \
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slot(location+10): \
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slot(location+11): \
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slot(location+12): \
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slot(location+11): fetch_tile(column+2) \
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slot(location+12): fetch_tile_name(column+3) \
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sprite_y_read(location+13); \
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slot(location+14): \
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slot(location+15):
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slot(location+15): fetch_tile(column+3)
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/*
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TODO: background_render_block should fetch:
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@ -245,6 +265,8 @@ class Base {
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- column n+3, tile graphic first word
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- column n+3, tile graphic second word
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*/
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const size_t pattern_address_base = (pattern_name_address_ | size_t(0x3ff)) & static_cast<size_t>(((row_ & ~7) << 6) | 0x3800);
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const size_t sub_row = static_cast<size_t>((row_ & 7) << 2);
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switch(start) {
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default:
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@ -267,14 +289,14 @@ class Base {
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sprite_y_read(36);
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sprite_y_read(37);
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sprite_y_read(38);
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background_render_block(39);
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background_render_block(55);
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background_render_block(71);
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background_render_block(87);
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background_render_block(103);
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background_render_block(119);
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background_render_block(135);
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background_render_block(151);
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background_render_block(39, 0);
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background_render_block(55, 4);
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background_render_block(71, 8);
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background_render_block(87, 12);
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background_render_block(103, 16);
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background_render_block(119, 20);
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background_render_block(135, 24);
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background_render_block(151, 28);
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external_slot(167);
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external_slot(168);
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external_slot(169);
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