diff --git a/Outputs/OpenGL/CompositionShader.cpp b/Outputs/OpenGL/CompositionShader.cpp index d9873aad8..0f459e266 100644 --- a/Outputs/OpenGL/CompositionShader.cpp +++ b/Outputs/OpenGL/CompositionShader.cpp @@ -90,10 +90,6 @@ void main(void) { ) * cyclesSinceRetraceMultiplier, scanLine + longitudinal ) / targetSize; - eyePosition = vec2( - lateral * 0.5, - (scanLine + longitudinal * 512.0) / targetSize.y - ); gl_Position = vec4( eyePosition * vec2(2.0, -2.0) + vec2(-1.0, 1.0), 0.0,