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Switch to overt use of std::fill.
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@ -9,6 +9,7 @@
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#ifndef Machines_Apple_AppleIIgs_MemoryMap_hpp
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#define Machines_Apple_AppleIIgs_MemoryMap_hpp
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#include <algorithm>
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#include <array>
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#include <bitset>
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#include <vector>
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@ -457,7 +458,6 @@ class MemoryMap {
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// [plus IO and language card space, subject to your definition of shadowing]
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static constexpr int shadow_shift = 10;
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static constexpr int auxiliary_offset = 0x1'0000 >> shadow_shift;
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enum Inhibit {
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TextPage1 = 0x01,
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@ -468,15 +468,21 @@ class MemoryMap {
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TextPage2 = 0x20,
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};
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#define Fill(a, b, x) std::fill(&shadow_pages[a >> shadow_shift], &shadow_pages[b >> shadow_shift], x);
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// Text Page 1, main and auxiliary — $0400–$0800.
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for(size_t c = 0x0400 >> shadow_shift; c < 0x0800 >> shadow_shift; c++) {
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shadow_pages[c] = shadow_pages[c+auxiliary_offset] = !(shadow_register_ & Inhibit::TextPage1);
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{
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const bool shadow_text1 = !(shadow_register_ & Inhibit::TextPage1);
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Fill(0x0'0400, 0x0'0800, shadow_text1);
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Fill(0x1'0400, 0x1'0800, shadow_text1);
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}
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// Text Page 2, main and auxiliary — 0x0800–0x0c00.
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// TODO: on a ROM03 machine only.
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for(size_t c = 0x0800 >> shadow_shift; c < 0x0c00 >> shadow_shift; c++) {
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shadow_pages[c] = shadow_pages[c+auxiliary_offset] = !(shadow_register_ & Inhibit::TextPage2);
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{
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const bool shadow_text2 = !(shadow_register_ & Inhibit::TextPage2);
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Fill(0x0'0800, 0x0'0c00, shadow_text2);
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Fill(0x1'0800, 0x1'0c00, shadow_text2);
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}
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// Hi-res graphics Page 1, main and auxiliary — $2000–$4000;
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@ -486,36 +492,48 @@ class MemoryMap {
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// high-res graphics page 1 inhibit bit alone is definitive.
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//
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// Odd test:
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// (high-res graphics inhibit or auxiliary high res graphics inhibit) _and_ (super high-res inhibit).
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// (high-res graphics inhibit or auxiliary high res graphics inhibit) _and_
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// (super high-res inhibit).
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//
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for(size_t c = 0x2000 >> shadow_shift; c < 0x4000 >> shadow_shift; c++) {
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shadow_pages[c] = !(shadow_register_ & Inhibit::HighRes1);
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shadow_pages[c+auxiliary_offset] = !(
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{
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const bool shadow_highres1 = !(shadow_register_ & Inhibit::HighRes1);
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Fill(0x0'2000, 0x0'4000, shadow_highres1);
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const bool shadow_aux_highres1 = !(
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shadow_register_ & (Inhibit::HighRes1 | Inhibit::AuxiliaryHighRes) &&
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shadow_register_ & Inhibit::SuperHighRes
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);
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Fill(0x1'2000, 0x1'4000, shadow_aux_highres1);
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}
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// Hi-res graphics Page 2, main and auxiliary — $4000–$6000;
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// also part of the super high-res graphics page.
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//
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// Test applied: much like that for page 1.
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for(size_t c = 0x4000 >> shadow_shift; c < 0x6000 >> shadow_shift; c++) {
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shadow_pages[c] = !(shadow_register_ & Inhibit::HighRes2);
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shadow_pages[c+auxiliary_offset] = !(
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{
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const bool shadow_highres2 = !(shadow_register_ & Inhibit::HighRes2);
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Fill(0x0'4000, 0x0'6000, shadow_highres2);
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const bool shadow_aux_highres2 = !(
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shadow_register_ & (Inhibit::HighRes2 | Inhibit::AuxiliaryHighRes) &&
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shadow_register_ & Inhibit::SuperHighRes
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);
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Fill(0x1'4000, 0x1'6000, shadow_aux_highres2);
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}
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// Residue of Super Hi-Res — $6000–$a000 (odd pages only).
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//
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// Test applied:
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// auxiliary high res graphics inhibit and super high-res inhibit
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for(size_t c = 0x6000 >> shadow_shift; c < 0xa000 >> shadow_shift; c++) {
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shadow_pages[c+auxiliary_offset] =
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!(shadow_register_ & Inhibit::SuperHighRes && shadow_register_ & Inhibit::AuxiliaryHighRes);
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{
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const bool shadow_superhighres = !(
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shadow_register_ & Inhibit::SuperHighRes &&
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shadow_register_ & Inhibit::AuxiliaryHighRes
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);
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Fill(0x1'6000, 0x1'a000, shadow_superhighres);
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}
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#undef Fill
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}
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void print_state() {
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