Thomas Harte
3597f687de
Continues sidling towards composite & S-Video handling.
2020-08-19 21:20:06 -04:00
Thomas Harte
8811506adf
Starts towards building a compound[/composition?] buffer.
...
I now need to discover whether I can use natural integer texture coordinates.
2020-08-17 22:10:02 -04:00
Thomas Harte
11dec6fc0f
Avoids a redundant clear.
2020-08-17 22:09:15 -04:00
Thomas Harte
59c4c8233f
Generalises existing scanToDisplay
to add lineToDisplay
.
2020-08-17 21:15:19 -04:00
Thomas Harte
9da79d2d81
Clarifies scaling logic.
2020-08-17 20:29:46 -04:00
Thomas Harte
27e8a3a1b5
Obeys modals' zoom.
...
Subject to an attempt at factoring aspect ratio differences.
2020-08-16 21:11:43 -04:00
Thomas Harte
745797b596
Introduces a stencil buffer plus the inter-frame clearing it allows.
2020-08-16 16:42:32 -04:00
Thomas Harte
940e9e037e
Adds first_scan
to LineMetadata.
...
Also reorders `Line` fields to match `Scan` fields, just for visual consistency.
2020-08-16 08:59:37 -04:00
Thomas Harte
512c0079a9
Makes thread safe.
2020-08-15 21:52:55 -04:00
Thomas Harte
645c29f853
Adds an intermediate buffer to correct inter-frame smoothing.
...
Also goes someway back to the old scan output scheduling, albeit presently with limited thread safety.
2020-08-15 21:24:10 -04:00
Thomas Harte
e55945674d
Reduces main thread blocking.
2020-08-14 22:16:49 -04:00
Thomas Harte
7ac88536dd
Respects machine aspect ratio.
...
To an extent. Doesn't currently deal with cropping of machines when the window aspect ratio is smaller.
2020-08-14 21:24:25 -04:00
Thomas Harte
230b9fc9e6
Permits multiple simultaneous scan reading ranges.
...
Also updates the OpenGL scan target as per the latest movements of things.
2020-08-12 22:08:41 -04:00
Thomas Harte
27ca782cac
Enables blending; attempts to enable frame preservation.
...
The latter seems to be evidencing a double buffer at play. More investigation required.
On the plus side, the direct route is still well within GPU budget at 4k on my Core M. So a huge improvement there.
2020-08-12 19:34:07 -04:00
Thomas Harte
a136a00a2f
Takes a shot at adding RGB -> S-Video and composite conversion, for all RGB types.
2020-08-11 22:11:50 -04:00
Thomas Harte
4b55df1cb4
Starts upon a macro-oriented means of RGB input function generation.
2020-08-10 22:03:39 -04:00
Thomas Harte
b9309268ba
Possibly finally succeeds at moving Accelerate.framework to where it should be.
2020-08-10 21:46:11 -04:00
Thomas Harte
8fa89baf54
Slightly cleans up Xcode project; reenables kiosk-for-Mac builds.
2020-08-10 21:43:32 -04:00
Thomas Harte
8374a5e579
Adds superficially correct compositeSampleLuminance8Phase8
function.
...
Thereby uncovering a minor error in my decoding of colour phase.
2020-08-10 21:33:59 -04:00
Thomas Harte
525233e10b
Ensures all input data types are parseable in Metal.
...
Though now I need to think a bit more about the best way to compose signal-type conversions, and whether output-type calculations (i.e. gamma, brightness) are applied.
2020-08-10 19:47:47 -04:00
Thomas Harte
eadda6a967
Further strips OpenGL from the macOS target.
2020-08-09 22:17:27 -04:00
Thomas Harte
3d6590af89
Throws out a little more OpenGL.
2020-08-09 22:11:31 -04:00
Thomas Harte
28d933d5d6
Does just enough to get 8-bit RGB and 1-bit luminance machines to display.
...
Assuming an 'RGB' output.
2020-08-09 21:19:07 -04:00
Thomas Harte
a118594c8b
Hacks to make RGB1 visible (in a fashion).
2020-08-09 20:45:51 -04:00
Thomas Harte
93c6105442
Corrects calculation of dirty texture area.
2020-08-09 20:45:14 -04:00
Thomas Harte
57fecdc09e
Ties everything together in an attempt to display RGB scans.
...
I'm actually just getting a mess of pixels, but it's something!
2020-08-09 18:41:15 -04:00
Thomas Harte
cd491bb6e0
Cleans up project file; macOS 10.13 is definitely the deployment target.
2020-08-09 18:27:57 -04:00
Thomas Harte
f16ad8f71d
Takes a shot at submitting texture changes.
2020-08-09 17:59:52 -04:00
Thomas Harte
e340685a99
Seemingly proves that proper geometry is reaching Metal by drawing scans.
...
No in-buffer accumulation yet, but this is progress. If I can add accumulation and stencil clearing, I'm not doing badly.
2020-08-08 23:11:44 -04:00
Thomas Harte
df89a8771c
Makes an attempt to have the emulator fill the actual GPU buffers.
...
Not that they're drawn from correctly yet. I might first take a run at a new quick-path output route for emulated RGB displays, that just seeks to use the scans directly. No intermediate buffers. Besides probably being a good feature, it'll be a good way to ramp further up with Metal.
2020-08-08 22:49:02 -04:00
Thomas Harte
bdcf266e45
Having learnt a bit more: eliminates Metal attribute
tags, switches to more natural expression of structs.
...
Also thereby eliminates the need for a forced alignas(4) on various structs.
2020-08-08 17:27:32 -04:00
Thomas Harte
edf41b06fd
Eliminates the quad buffer.
...
Vertices can be adduced from vertex ID.
2020-08-08 17:12:49 -04:00
Thomas Harte
38960a08d6
Adds adjustment for display aspect ratio.
...
While also realising that I appear to be getting away without an MTLVertexDescriptor for Scans. Maybe OpenGL has prejudiced me, and they're actually optional for interleaved data?
2020-08-07 22:29:24 -04:00
Thomas Harte
fbda7aab23
Does just enough to get the correct (aspect ratio aside) output of scan outlines.
...
So, up next, can I start streaming these things?
2020-08-07 22:20:01 -04:00
Thomas Harte
c575aa0640
Adds a buffer for scans, and posts two test instances.
2020-08-07 22:03:54 -04:00
Thomas Harte
bb55ecc101
Disables --volume for kiosk mode testing.
2020-08-07 21:19:53 -04:00
Thomas Harte
4421acef34
Gets some uniforms in on the action.
...
With some effort towards scans, but incompletely so.
2020-08-07 21:19:17 -04:00
Thomas Harte
219923bd63
Reduces vertex size, draws a quad.
2020-08-05 21:33:25 -04:00
Thomas Harte
7551782a25
Switches to interleaved vertex data.
...
This more closely relates to what I actually want to do.
2020-08-05 17:27:43 -04:00
Thomas Harte
eff24a8726
My first baby steps in Metal continue; here's a triangle.
2020-08-04 21:49:01 -04:00
Thomas Harte
72df6e52cd
This is possibly at least dispatching an empty command buffer correctly.
2020-08-04 19:44:56 -04:00
Thomas Harte
e235a45abb
Breaks all output.
...
... by switching out NSOpenGLView for MKLView with no drawing infrastructure yet in place.
2020-08-04 18:22:14 -04:00
Thomas Harte
ee1d7eb61f
Makes more buffer-specific stuff private.
2020-07-23 23:06:14 -04:00
Thomas Harte
74788ccf8e
Pulls the BufferingScanTarget into a separate file.
2020-07-22 22:16:47 -04:00
Thomas Harte
478d081095
Ensures machines take user-friendly default settings.
2020-06-23 23:27:56 -04:00
Thomas Harte
c5cad865d7
Tidies up: arranges initialisers into alphabetical order, shortens some enum references.
2020-06-18 23:34:28 -04:00
Thomas Harte
327b9051c8
Adds necessary layouts for Apple II type selection.
2020-06-18 20:30:50 -04:00
Thomas Harte
79833deeaf
With some attempt at vsync prediction, seeks to smooth audio/video output.
...
There's plenty more work to do here, but hopefully it takes the issue immediately off the table.
2020-06-14 19:26:56 -04:00
Thomas Harte
48afc54af6
Cuts down unused parameter warnings to just a few that may well indicate implementation errors.
2020-05-30 01:06:43 -04:00
Thomas Harte
d066dd2b44
Resolves further unused parameter warnings.
...
Also adds warning to Xcode build, for better symmetry with Qt defaults.
2020-05-30 00:58:10 -04:00
Thomas Harte
267006782f
Starts to add Qt target; resolves many build warnings.
2020-05-30 00:37:06 -04:00
Thomas Harte
8b76d4007e
Starts adding State
for the 68000.
2020-05-14 22:46:40 -04:00
Thomas Harte
7c9d9ee048
Adds basic Z80 state.
2020-05-13 20:15:22 -04:00
Thomas Harte
6dc7a4471d
Removes unused .cpp file.
2020-05-09 23:43:05 -04:00
Thomas Harte
3729bddb2a
Farewell, BestEffortUpdater.
2020-05-09 21:48:04 -04:00
Thomas Harte
4136428db3
Removes dead StandardOptions.cpp.
2020-05-09 21:35:15 -04:00
Thomas Harte
4c6d0f7fa0
Corrects SConstruct; applies default initialisation in Struct.cpp.
2020-05-09 18:11:50 -04:00
Thomas Harte
40b60fe5d4
Renames folder as per intended scope.
2020-05-09 18:04:11 -04:00
Thomas Harte
303965fbb8
Removes the crutch of my first-attempt implementation.
2020-05-08 20:53:34 -04:00
Thomas Harte
0505b82384
Restores top bit of channel period, propagates it to the envelope generator.
2020-05-05 00:28:24 -04:00
Thomas Harte
386a7ca442
Continues doing away with the attempt heavily to interleave the OPLL and OPL2, creating a new OPLL class.
2020-05-04 21:14:51 -04:00
Thomas Harte
94614ae4c3
Shifts the LFO implementation inline.
2020-05-03 21:44:22 -04:00
Thomas Harte
1223c99e0f
Adds waveform generation logic to the new factoring.
2020-05-03 21:38:20 -04:00
Thomas Harte
1ff5ea0a6e
Adds KeyLevelScaler, implements EnvelopeGenerator, adds reset
to PhaseGenerator.
2020-05-03 16:24:55 -04:00
Thomas Harte
9d2691d1d2
Taking it as given that outstanding deficiencies are mostly due to poor design, starts breaking out the envelope and phase generators.
2020-05-01 23:46:42 -04:00
Thomas Harte
5896288edd
Adapts to new interface.
2020-04-29 22:08:36 -04:00
Thomas Harte
f899af0eef
Fixes OPL tests.
2020-04-28 20:17:16 -04:00
Thomas Harte
6d4e29c851
Strips mixer back to basics in search of audio issues.
2020-04-24 23:32:02 -04:00
Thomas Harte
9e3614066a
Adds tremolo support, switches to global timer for ADSR stages other than attack.
2020-04-23 23:55:49 -04:00
Thomas Harte
32fd1897d0
Via a unit test, confirms and fixes relative volumes of OPLL channels.
...
Also rejigs responsibility for scaling to emulator-standard volume.
2020-04-20 23:17:29 -04:00
Thomas Harte
39e6a28730
Rearranges file.
2020-04-20 19:41:04 -04:00
Thomas Harte
3852e119aa
Adds test data for FM wave generation.
2020-04-20 19:33:03 -04:00
Thomas Harte
99fa86a67e
Adds a test for lookup sine. And fixes lookup sine.
2020-04-20 18:40:47 -04:00
Thomas Harte
c54bbc5a04
Rename Table.h; LogSin -> LogSign and make it a bit more typer.
2020-04-19 13:33:17 -04:00
Thomas Harte
0aceddd088
Starts tidying up the OPL2.
...
This is as a precursor to switching to using the proper table lookups, which I hope will automatically fix my range issues.
2020-04-15 22:10:50 -04:00
Thomas Harte
a7e63b61eb
Just from printing numbers: corrects transition from attack to decay.
2020-04-15 00:26:01 -04:00
Thomas Harte
b13b0d9311
Starts towards implementing some OPL test cases.
2020-04-14 23:51:45 -04:00
Thomas Harte
b0abc4f7bb
Implements enough wiring that the Master System will instantiate and talk to an OPLL.
2020-04-03 20:05:36 -04:00
Thomas Harte
dfc1c7d358
Separates 6502 State object to make it optional.
...
Also makes a few minor const improvements while I'm poking around.
2020-04-02 19:11:27 -04:00
Thomas Harte
f417fa82a4
Splits 'CRTMachine' into three parts: ScanProducer, AudioProducer, TimedMachine.
...
Simultaneously cleans up some of the naming conventions and tries to make things a bit more template-compatible.
2020-04-01 23:19:34 -04:00
Thomas Harte
5fd2be3c8e
Makes a genuine attempt at five and three decoding.
2020-03-25 20:50:26 -04:00
Thomas Harte
fcdc1bfbd0
Prints the CRC32(s) of any missing ROMs.
2020-03-23 20:00:13 -04:00
Thomas Harte
0e502f6d5c
Ensures the macOS version retains volume.
2020-03-23 00:10:56 -04:00
Thomas Harte
bd1b4b8a9f
Increases volume fade-out speed.
2020-03-22 21:13:55 -04:00
Thomas Harte
38d81c394f
Switches OSAtomics to stdatomics. The former were deprecated by macOS 10.12.
2020-03-22 21:11:04 -04:00
Thomas Harte
72103a4adb
Corrects execution cap for splitAndSync ticks.
2020-03-22 19:25:02 -04:00
Thomas Harte
e6bae261c4
Ensures volume controls appear for mouse-capture machines when not capturing.
2020-03-22 19:06:38 -04:00
Thomas Harte
5edb0c0ee7
Adds animated fade-out to volume control. Bumps macOS version to 10.12.2.
2020-03-22 18:45:24 -04:00
Thomas Harte
442ce403f9
It's a bit jarring, but ensures volume control shows and hides according to mouse cursor.
2020-03-22 16:25:07 -04:00
Thomas Harte
7398cb44e2
Adds a functioning volume control for macOS, it just doesn't know how to hide yet.
2020-03-22 13:24:23 -04:00
Thomas Harte
15d54dfb4c
Adds 'volume' command-line parameter for kiosk mode.
2020-03-21 22:24:31 -04:00
Thomas Harte
0c689e85a5
Use screen number for spotting screen changes.
...
NSScreen implements Swift Equatable but doesn't seem officially to implement -isEqual:.
2020-03-21 17:01:57 -04:00
Thomas Harte
5a1bae8a9c
Ensures proper NSScreen comparison, and no never-ending setupDisplayLink loop on exit.
2020-03-20 23:00:16 -04:00
Thomas Harte
69277bbb27
Renames files to match project convention.
2020-03-19 23:24:06 -04:00
Thomas Harte
b8b335f67d
Exposes the Master System's region for SDL selection.
2020-03-19 21:46:42 -04:00
Thomas Harte
eef7868199
Ensures 'new' overrides default selection; doesn't try to propagate multiple files if machines won't take them.
2020-03-19 21:15:38 -04:00
Thomas Harte
c1b69fd091
Attempts to support multiple pieces of media on the SDL command line, ensures proper window titling.
2020-03-19 20:40:43 -04:00
Thomas Harte
b8ebdc012f
Ensure normative construction declaration ordering.
2020-03-19 18:58:36 -04:00
Thomas Harte
9995d776de
Attempts to fix the macOS version, plus some implicit type conversions.
2020-03-18 23:29:09 -04:00
Thomas Harte
c6f35c9aac
Rejigs help output.
2020-03-18 23:11:25 -04:00