Thomas Harte
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e7c40eead9
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Have Fetch and Draw be overt about namespaces.
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2023-05-12 13:46:35 -04:00 |
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Thomas Harte
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c29d80006e
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Start to organise.
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2023-05-12 13:33:02 -04:00 |
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Thomas Harte
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596661bfbe
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Remove errant newline.
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2023-05-12 13:25:11 -04:00 |
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Thomas Harte
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7e319374b6
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Consolidate StandardTiming into LineLayout.
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2023-05-11 23:49:12 -04:00 |
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Thomas Harte
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2b56b7be0d
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Simplify namespace syntax.
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2023-05-10 16:02:18 -05:00 |
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Thomas Harte
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992a47c196
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Add fallthrough annotations to Duff-esque loops.
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2023-05-10 09:38:42 -05:00 |
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Thomas Harte
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8540e7a953
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Add missing #include.
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2023-05-10 09:37:21 -05:00 |
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Thomas Harte
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e94b9f695a
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Move interrupt away from buggy position.
Since I don't know where it's supposed to go anyway.
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2023-05-08 09:50:05 -04:00 |
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Thomas Harte
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3797968870
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Expose line interrupt status only when enabled.
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2023-05-08 09:45:54 -04:00 |
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Thomas Harte
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561e2b774e
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Unify numbered and named slots.
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2023-04-30 17:24:14 -04:00 |
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Thomas Harte
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6552d962ab
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Fix base for Master System fetching.
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2023-04-30 16:43:03 -04:00 |
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Thomas Harte
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6c0feeedb4
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Update Master System horizontal counter.
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2023-04-26 22:49:46 -04:00 |
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Thomas Harte
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b5d9586362
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Clean up some dangling timing changes.
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2023-04-25 23:16:21 -04:00 |
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Thomas Harte
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e49e98d309
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Support horizontal offsets.
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2023-04-24 22:43:11 -04:00 |
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Thomas Harte
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1b4df01a28
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Fix missing right blank.
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2023-04-24 22:23:09 -04:00 |
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Thomas Harte
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dbddcd109c
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Add mention of text mode.
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2023-04-23 22:38:42 -04:00 |
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Thomas Harte
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efa7d659bc
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Subsume right erase.
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2023-04-23 22:21:22 -04:00 |
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Thomas Harte
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5daec050dd
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Adopt proper pixel-content placement.
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2023-04-23 22:18:36 -04:00 |
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Thomas Harte
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f5c8eba843
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Reduce duplication.
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2023-04-23 22:02:41 -04:00 |
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Thomas Harte
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e5b0e666cc
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Realign fetching.
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2023-04-23 21:16:04 -04:00 |
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Thomas Harte
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96896f838c
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Adjust layout inner loop.
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2023-04-23 12:17:55 -04:00 |
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Thomas Harte
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f22aa6eb36
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Simplify all namespace usages.:wq
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2023-04-23 12:08:07 -04:00 |
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Thomas Harte
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6d092e0633
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Restore missing semicolon.
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2023-04-23 12:06:07 -04:00 |
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Thomas Harte
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6651a9c323
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Use established test.
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2023-04-23 12:01:33 -04:00 |
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Thomas Harte
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12bcc2dee7
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Make reasonable guesses at colour burst placement.
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2023-04-22 23:11:01 -04:00 |
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Thomas Harte
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d587d80616
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Transcribe Grauw's line timings.
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2023-04-22 22:58:23 -04:00 |
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Thomas Harte
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e66c015b43
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Eliminate regress for now.
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2023-04-13 23:30:52 -04:00 |
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Thomas Harte
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9d99cc6115
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Fix external slot placement.
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2023-04-12 22:35:01 -04:00 |
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Thomas Harte
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383770515e
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Avoid null dereference.
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2023-04-10 23:13:36 -04:00 |
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Thomas Harte
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024b7960cb
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Overtly link line and sprite buffers.
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2023-04-10 23:03:39 -04:00 |
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Thomas Harte
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e0a5d9f31c
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Reorient sequencers around HSYNC.
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2023-04-08 15:28:49 -04:00 |
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Thomas Harte
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224c79c492
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Move state.
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2023-04-06 00:05:19 -04:00 |
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Thomas Harte
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278e7ba9b0
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Take ownership of test choice.
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2023-04-05 23:33:42 -04:00 |
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Thomas Harte
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20c1c6fdcd
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Add sanity check on sprite fetches versus draws.
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2023-04-03 22:46:49 -04:00 |
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Thomas Harte
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514022204e
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Attempt to avoid lingering sprite elements.
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2023-04-02 22:45:02 -04:00 |
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Thomas Harte
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564ee1a5cb
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Fix sprites on first line of display.
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2023-03-30 23:45:19 -04:00 |
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Thomas Harte
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f3c2c0ffa9
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Synchronise fetch and draw sprite buffer usage.
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2023-03-30 19:11:00 -04:00 |
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Thomas Harte
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931d2373a4
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Attempt to make outer loop sole owner of line/sprite buffer selection.
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2023-03-30 00:20:03 -04:00 |
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Thomas Harte
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de3cd9c286
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Simplify namespace declaration.
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2023-03-25 23:22:34 -04:00 |
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Thomas Harte
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655638656f
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Elide the two fills; fix address masking.
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2023-03-21 20:05:34 -04:00 |
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Thomas Harte
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2bf2abf4b2
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Be more overt about masking.
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2023-03-19 23:00:41 -04:00 |
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Thomas Harte
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235d54bb67
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Attempt but retreat from proper treatment of width.
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2023-03-18 23:13:06 -04:00 |
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Thomas Harte
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e66a92d6cb
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Fill in and use some parts of mode description.
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2023-03-18 23:07:33 -04:00 |
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Thomas Harte
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a6251f436a
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Provide commands with [unpopulated] mode parameters.
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2023-03-18 13:39:47 -04:00 |
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Thomas Harte
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4a5b2fd9ba
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Eliminate logged TODOs that I don't intend to action soon.
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2023-03-16 22:00:47 -04:00 |
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Thomas Harte
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a5a36cb08e
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Add missing status storage; capture mode 2 sprite collision locations.
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2023-03-15 23:06:32 -04:00 |
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Thomas Harte
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aa4582956f
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Add TODO.
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2023-03-15 22:37:47 -04:00 |
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Thomas Harte
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f26dee16bf
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Update comment.
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2023-03-13 23:21:19 -04:00 |
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Thomas Harte
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131784d007
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Generalise PointSet to read or write.
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2023-03-13 22:51:01 -04:00 |
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Thomas Harte
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e703fa9cf8
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Fetch colours in TMS character mode.
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2023-03-12 23:33:29 -04:00 |
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Thomas Harte
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cc04349618
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Reestablish relationship between fetch and output.
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2023-03-11 22:24:11 -05:00 |
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Thomas Harte
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d46f869276
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Minor style improvement.
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2023-03-10 21:14:52 -05:00 |
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Thomas Harte
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da944fde92
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Eliminate data-type assumption.
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2023-03-10 21:04:35 -05:00 |
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Thomas Harte
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c9124f13cd
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Add suggested brackets.
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2023-03-09 22:25:09 -05:00 |
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Thomas Harte
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ca7d34ad04
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Fix ambiguous using .
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2023-03-09 22:24:53 -05:00 |
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Thomas Harte
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2913368a06
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Attempt YMMM.
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2023-03-08 23:12:02 -05:00 |
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Thomas Harte
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82659e7924
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Unify existing moves.
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2023-03-08 22:36:06 -05:00 |
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Thomas Harte
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f3a84021ed
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Merge branch 'MSX2' of github.com:TomHarte/CLK into MSX2
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2023-03-08 18:28:17 -05:00 |
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Thomas Harte
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555d883227
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Yamaha fetches don't require an outer switch.
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2023-03-08 18:28:13 -05:00 |
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Thomas Harte
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020d9604c6
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Better judge when to rotate addresses.
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2023-03-08 18:27:59 -05:00 |
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Thomas Harte
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6845008fd4
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Place end-of-frame interrupt appropriately.
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2023-03-07 22:12:06 -05:00 |
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Thomas Harte
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cc7b209e1a
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Adjust visible Y9938 area; clamp scrolled y; use proper mode 2 terminator.
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2023-03-07 18:19:08 -05:00 |
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Thomas Harte
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e8404bdcc0
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TODO is done, probably.
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2023-03-06 22:57:53 -05:00 |
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Thomas Harte
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f8eb2199c2
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Fix relative offset.
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2023-03-06 22:49:21 -05:00 |
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Thomas Harte
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a13905acf9
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Attempt to incorporate scroll offset into line interrupt.
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2023-03-06 21:41:43 -05:00 |
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Thomas Harte
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5471979f8d
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Eliminate stale TODOs.
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2023-03-05 21:34:10 -05:00 |
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Thomas Harte
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5b8a5755f0
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Use correct mode-7 sprite palette.
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2023-03-05 21:29:04 -05:00 |
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Thomas Harte
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caaba836ba
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Correct GR7 rasterisation and 6/7 collection.
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2023-03-05 13:43:53 -05:00 |
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Thomas Harte
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8fc043247c
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Fix column addressing in modes 6 and 7.
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2023-03-04 21:39:00 -05:00 |
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Thomas Harte
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e58a488add
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Rotate command-engine addresses in modes 6 and 7.
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2023-03-03 23:06:52 -05:00 |
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Thomas Harte
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0ea1da10d6
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Attempt to generalise moving from CPU.
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2023-03-03 21:40:48 -05:00 |
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Thomas Harte
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3381e6b5aa
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Switch to Duff's device.
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2023-03-02 22:16:18 -05:00 |
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Thomas Harte
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4c1973adc8
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Fill in missing rasterisers.
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2023-03-01 23:19:33 -05:00 |
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Thomas Harte
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318cfab67d
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Attempt ongoing state for vertical on/off.
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2023-02-28 22:28:14 -05:00 |
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Thomas Harte
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1ef34b1f18
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Clarify meaning of STOP.
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2023-02-26 14:28:24 -05:00 |
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Thomas Harte
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12bd71cfe1
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Allow that the next interrupt line might be in the next frame.
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2023-02-26 14:23:38 -05:00 |
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Thomas Harte
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c7128f4206
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Reduce logging.
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2023-02-26 14:01:23 -05:00 |
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Thomas Harte
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95fd5a52ba
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Use redirected palette in bitmap modes.
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2023-02-26 13:59:17 -05:00 |
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Thomas Harte
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bfa167fcdf
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Make attempt at the TP background-colour bit.
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2023-02-26 13:42:59 -05:00 |
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Thomas Harte
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b948761f30
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Detect mode 2 collisions, albeit without proper reporting.
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2023-02-25 10:42:44 -06:00 |
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Thomas Harte
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dd65074bbf
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Add named getters, resolving composition bug.
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2023-02-25 10:32:47 -06:00 |
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Thomas Harte
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9debed25e8
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Fix meaning of 'origin'.
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2023-02-25 08:53:00 -06:00 |
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Thomas Harte
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1bdf9a50e6
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Take a shot at Mode 2 sprite output.
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2023-02-25 08:48:16 -06:00 |
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Thomas Harte
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2592dfd78f
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Pile on the TODOs.
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2023-02-21 22:33:47 -05:00 |
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Thomas Harte
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ef5d05db53
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Scale down new-mode coordinates; add note to self.
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2023-02-21 22:28:39 -05:00 |
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Thomas Harte
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6a2cda7074
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Pull out and partially generalise sprite output.
This also provides the intended route to supporting Mode 2.
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2023-02-21 22:00:00 -05:00 |
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Thomas Harte
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62d381065e
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Change 9938 identification number.
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2023-02-21 19:35:11 -05:00 |
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Thomas Harte
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091c1b0f45
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Correct sprite attribute and colour table addresses.
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2023-02-21 19:34:26 -05:00 |
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Thomas Harte
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a28b5bdeea
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Only on the Sega are line interrupts disabled by a read of S#0.
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2023-02-20 23:43:23 -05:00 |
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Thomas Harte
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2e45422b03
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Make a further attempt at sprite colour.
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2023-02-20 22:39:34 -05:00 |
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Thomas Harte
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3606f5befe
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Add expansion RAM to command engine, as far as it goes.
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2023-02-20 22:32:36 -05:00 |
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Thomas Harte
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44ac948bb2
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Add expansion RAM, albeit not yet into the command engine.
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2023-02-20 22:27:30 -05:00 |
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Thomas Harte
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4bac782121
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One final (?) time with colour.
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2023-02-19 22:15:59 -05:00 |
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Thomas Harte
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318109b7d5
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Try again with colour.
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2023-02-19 22:14:18 -05:00 |
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Thomas Harte
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6990ba9242
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Fetch colour from before attribute table.
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2023-02-19 22:10:22 -05:00 |
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Thomas Harte
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54be424159
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Include sprite index in SpriteY event.
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2023-02-19 22:04:38 -05:00 |
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Thomas Harte
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8d900cf636
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Attempt a full collection of Mode 2 sprite properties.
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2023-02-19 21:52:10 -05:00 |
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Thomas Harte
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6db939f48f
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Create a dedicated sprite fetcher.
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2023-02-19 21:37:24 -05:00 |
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Thomas Harte
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5eae11434a
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Sprite mode 2: select sprites, fetch locations and names.
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2023-02-18 22:56:05 -05:00 |
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Thomas Harte
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7aa8728b39
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Reimagine G3 for sprite mode 2.
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2023-02-18 21:50:12 -05:00 |
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