Thomas Harte
|
a3d37640aa
|
Switch include guards to #pragma once .
|
2024-01-16 23:34:46 -05:00 |
|
Thomas Harte
|
024b7960cb
|
Overtly link line and sprite buffers.
|
2023-04-10 23:03:39 -04:00 |
|
Thomas Harte
|
224c79c492
|
Move state.
|
2023-04-06 00:05:19 -04:00 |
|
Thomas Harte
|
278e7ba9b0
|
Take ownership of test choice.
|
2023-04-05 23:33:42 -04:00 |
|
Thomas Harte
|
20c1c6fdcd
|
Add sanity check on sprite fetches versus draws.
|
2023-04-03 22:46:49 -04:00 |
|
Thomas Harte
|
f3c2c0ffa9
|
Synchronise fetch and draw sprite buffer usage.
|
2023-03-30 19:11:00 -04:00 |
|
Thomas Harte
|
931d2373a4
|
Attempt to make outer loop sole owner of line/sprite buffer selection.
|
2023-03-30 00:20:03 -04:00 |
|
Thomas Harte
|
b948761f30
|
Detect mode 2 collisions, albeit without proper reporting.
|
2023-02-25 10:42:44 -06:00 |
|
Thomas Harte
|
dd65074bbf
|
Add named getters, resolving composition bug.
|
2023-02-25 10:32:47 -06:00 |
|
Thomas Harte
|
5eae11434a
|
Sprite mode 2: select sprites, fetch locations and names.
|
2023-02-18 22:56:05 -05:00 |
|
Thomas Harte
|
35a0a1447e
|
Further clarify different usages of storage.
|
2023-02-14 20:23:17 -05:00 |
|
Thomas Harte
|
40894964bc
|
Move VerticalState to live with ScreenMode and FetchMode.
|
2023-02-13 09:54:29 -05:00 |
|
Thomas Harte
|
41d57e03a6
|
Split out LineBuffer and Storage to make 9918Base more manageable.
|
2023-02-12 12:58:46 -05:00 |
|