Thomas Harte
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b0a7c58287
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Fixed project to point to the XIB I actually want to keep; fixed that XIB to have the correct contents.
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2017-06-04 17:57:37 -04:00 |
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Thomas Harte
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d2637123c4
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Added necessary support to get as far as an empty window when attempting to load a piece of ZX80 software.
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2017-06-04 17:55:19 -04:00 |
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Thomas Harte
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8e35e913bb
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Formally withdrew the 'load automatically' option for the Vic, having removed that option elsewhere.
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2017-05-14 16:59:24 -04:00 |
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Thomas Harte
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a2e5fd2a1f
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Corrected layout error.
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2016-11-03 08:02:13 -04:00 |
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Thomas Harte
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9c2df231ce
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Made fast loading optional.
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2016-11-03 07:59:30 -04:00 |
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Thomas Harte
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5c23acdbaf
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Switched window style back for the Atari HUD.
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2016-10-27 19:40:29 -04:00 |
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Thomas Harte
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013f0c5317
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Finally forced emulation window to front. Also removed min/max heights where they'd crept in and got explicit about the OpenGL view being first responder.
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2016-10-24 22:08:24 -04:00 |
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Thomas Harte
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73365e1877
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Resolved sizing error.
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2016-10-19 23:09:05 -04:00 |
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Thomas Harte
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c24c1bf3b1
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Created an options panel for the Oric. Which involved far too much copy and paste from the Electron. Time to figure out how to generalise this stuff, probably.
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2016-10-19 22:56:14 -04:00 |
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Thomas Harte
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fa7c64bb5d
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Eventually reached an implementation of ADC that continues to satisfy all the formalised unit tests while also satisfying the manual BCDTest, that I need to find a way to formalise. I fixed the unit tests for Swift 3 while here, and attempted to do some unrelated NIB stuff with no real success.
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2016-10-03 22:03:39 -04:00 |
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Thomas Harte
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bf468db73d
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Migrated the Vic document to a mere options panel.
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2016-10-03 07:42:05 -04:00 |
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Thomas Harte
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19457621d8
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Redistributed ownership of the user defaults key prefix, the Electron now works other than that settings aren't retained.
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2016-10-02 21:56:50 -04:00 |
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Thomas Harte
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f1b99263e0
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Relocated responsibility for loading ROMs, giving an Electron that 'works' (i.e. options aside) again.
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2016-10-02 20:39:06 -04:00 |
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Thomas Harte
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0c75c2fc41
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Disabled all machine-specific document code, to force the migration of functionality. The 2600 works other than the little matter of input.
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2016-10-02 16:57:57 -04:00 |
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Thomas Harte
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6c6e9830dd
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Started factoring the options panels out, in the hope that they'll become the only machine-specific thing. At least in the short term.
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2016-10-02 16:31:50 -04:00 |
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Thomas Harte
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21e5f407d8
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I need to get a bit more definitive on naming but this gets all the way to setting a configuration upon an Electron.
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2016-08-31 22:03:42 -04:00 |
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Thomas Harte
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a9b67dfba0
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Introduced an NSDocumentController subclass.
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2016-08-31 21:21:07 -04:00 |
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Thomas Harte
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0d077691b0
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Resolved warning.
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2016-08-23 21:10:22 -04:00 |
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Thomas Harte
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df77c2a20a
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Added the XIB side of wiring for region and memory size options.
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2016-08-14 13:53:14 -04:00 |
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Thomas Harte
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12bad8f23f
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Turned the 6560 into an ordinary template, similar to the rest of the project, albeit right now with a fairly shonky internal implementation. Fixed a Mac-specific interface sizing issue.
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2016-08-09 20:41:05 -04:00 |
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Thomas Harte
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be54d8040e
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Made a first stab at having automatic loading be optional. But things are currently arranged such that the machine options are communicated too late to have an effect. So work to do.
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2016-08-06 17:39:27 -04:00 |
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Thomas Harte
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6027cba95f
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Factored out the stuff of pushing a fast-loading option onwards and storing it within the user defaults.
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2016-06-27 21:38:14 -04:00 |
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Thomas Harte
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9134e4de1f
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Added a partially-wired options menu for the VIC.
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2016-06-27 18:49:53 -04:00 |
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Thomas Harte
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3591479571
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Fixed mismatch between initial tick box states and communicated switches; ensured they're visible upon launching a game.
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2016-06-20 21:31:07 -04:00 |
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Thomas Harte
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6c3f5d2caf
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Fixed window sizing.
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2016-06-19 21:40:35 -04:00 |
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Thomas Harte
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065ec618c4
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Factored out and templated the 6532, finally taking the opportunity to add a means to control the on-console switches of an Atari 2600.
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2016-06-19 19:36:34 -04:00 |
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Thomas Harte
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eff28e95a4
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Added XIB file.
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2016-06-04 21:45:39 -04:00 |
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Thomas Harte
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404873fe58
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Started sketching out infrastructure for Vic-20 support.
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2016-06-04 21:43:50 -04:00 |
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Thomas Harte
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7aa87723a9
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Added: key states are all cleared if the window loses focus. Which resolves sticky key issues. Allowing me just to use command+option+O for options and map both command and option as FUNC.
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2016-04-19 21:29:10 -04:00 |
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Thomas Harte
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d5bac2f04f
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Spotted error was in texture target all along. This now gets as far as showing something a lot like the correct display, but precision is way off. Way off.
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2016-04-18 21:32:48 -04:00 |
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Thomas Harte
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f89308e913
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Set the 'options' windows to hide on application deactivation so that they don't cluelessly sit on top of the rest of the system.
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2016-04-18 19:14:58 -04:00 |
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Thomas Harte
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bf29c8e2bf
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Fixed mismatch in television/monitor selection, ticked view for drawing concurrently, since it can, removed stray space.
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2016-04-18 19:01:15 -04:00 |
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Thomas Harte
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94f148e212
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Wired in options, at least getting as far as the Objective-C bridge. Then fast loading makes it to the emulated machine, display output type doesn't.
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2016-04-18 08:21:00 -04:00 |
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Thomas Harte
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6158275ea7
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Started adding an options panel.
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2016-04-17 21:43:39 -04:00 |
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Thomas Harte
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2cc72169ff
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Ensured machines can nominate their own aspect ratio windows. Switched to 11/10 for the Electron.
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2016-04-11 23:12:56 -04:00 |
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Thomas Harte
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41c09f8c3f
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Renamed CSCathodeRayView to CSOpenGLView as it no longer has any CRT-related responsibilities. It just does the GL and manages a serial dispatch queue.
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2016-03-05 14:45:09 -05:00 |
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Thomas Harte
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22fa024546
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Added document XIB.
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2016-01-03 20:46:39 -05:00 |
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Thomas Harte
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feeedbe33b
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The standard Xcode versioning updates. Nothing of substance.
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2016-01-02 17:57:23 -05:00 |
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Thomas Harte
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6a0b4e86c8
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An Xcode beta version bump, nothing more.
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2015-09-05 17:21:36 -04:00 |
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Thomas Harte
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e53fbcf9ea
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Reshuffled to make the OpenGL view explicitly a conduit for CRT-style output, and to give it responsibility for frame drawing. Which is still an awkward thread hop for the time being, but I've yet to read up on the advocated approach to multithreading with an NSOpenGLView; it looked like special provisions were available.
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2015-07-26 15:13:46 -04:00 |
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Thomas Harte
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31338ef754
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Okay; having no minimum size is a user experience nightmare. Fixed.
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2015-07-23 22:54:17 -04:00 |
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Thomas Harte
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44e8ffd01c
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Ensured windows start and remain 4:3, made sure I request a GL 3.2 context and that an exception is raised if I call any old-fashioned GL functions.
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2015-07-23 22:51:53 -04:00 |
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Thomas Harte
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02c786520a
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More fiddling in the margins in advance of doing the OpenGL stuff: window now supports full-screen display.
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2015-07-23 20:53:26 -04:00 |
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Thomas Harte
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963cb2f6fb
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Attempted to switch to slightly more meaningful names within the CRT and implemented a delegate to investigate output. Working on it.
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2015-07-22 18:15:18 -04:00 |
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Thomas Harte
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195c8a87d8
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Introduced enough logic that the Atari 2600 is being run, at least. No output yet though because (i) it has no-one to send output to; and (ii) there's nobody that knows how to display output. Hmmm.
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2015-07-16 22:14:40 -04:00 |
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Thomas Harte
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4496493e85
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Performed the bare necessary steps to get my little OpenGL view to create a CVDisplayLink and then repaint itself in time with the display.
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2015-07-16 21:16:21 -04:00 |
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Thomas Harte
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1df2c48668
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Introduced my GL view as the window content.
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2015-07-16 21:01:49 -04:00 |
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Thomas Harte
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24c0579b94
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Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper.
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2015-07-16 20:27:31 -04:00 |
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