Thomas Harte
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454e98302d
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Slight rearrangement plus a setting of the CSMachine delegate corrects audio after a clock rate change.
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2016-06-20 22:18:41 -04:00 |
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Thomas Harte
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31b26b8118
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Made a first attempt to implement the full top-to-bottom change of clock rates, giving the Atari the ability to change rate when it switches to PAL mode, as it should always have been.
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2016-06-20 21:47:27 -04:00 |
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Thomas Harte
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3591479571
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Fixed mismatch between initial tick box states and communicated switches; ensured they're visible upon launching a game.
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2016-06-20 21:31:07 -04:00 |
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Thomas Harte
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6c3f5d2caf
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Fixed window sizing.
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2016-06-19 21:40:35 -04:00 |
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Thomas Harte
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065ec618c4
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Factored out and templated the 6532, finally taking the opportunity to add a means to control the on-console switches of an Atari 2600.
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2016-06-19 19:36:34 -04:00 |
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Thomas Harte
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ef3ed1f436
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Implemented full paste ability for any machine that is a typer.
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2016-06-19 16:35:04 -04:00 |
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Thomas Harte
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090e92ad26
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Making this large has very limited side effects. So why not?
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2016-06-16 21:41:17 -04:00 |
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Thomas Harte
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3b71d1a309
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Switched to a variable-length buffer based on attempting to hit approximately a certain quality of service.
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2016-06-16 21:35:22 -04:00 |
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Thomas Harte
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2ee78d42b9
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Made an attempt also to trigger updates upon audio packets being returned, and significantly to reduce the size and quantity of those. This should get down to 11ms latency if the output wave is 44100; I might need to scale up the buffer size as the sampling rate increases or this is going to get crazy at 192Khz.
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2016-06-16 20:51:35 -04:00 |
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Thomas Harte
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00a9f1bf24
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Fixed best-effort updater actually to run, finally moved clock rate announcement into the C++ side of things, started working on a mechanism to allow clock rate to be updated.
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2016-06-16 20:39:46 -04:00 |
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Thomas Harte
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1921a6c469
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Rewired the existing cause-an-update route from the OpenGLView through the best-effort updater.
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2016-06-16 18:19:23 -04:00 |
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Thomas Harte
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530cf3dcbb
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Made an attempt to consolidate serialisation and clock rate adherence, allowing a floating-point clock rate.
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2016-06-16 18:04:54 -04:00 |
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Thomas Harte
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ce59ad1911
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Minor on-disk shuffle, to try to clarify ownership of responsibility.
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2016-06-15 08:11:30 -04:00 |
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Thomas Harte
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45999f5b26
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This should be strong.
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2016-06-15 08:07:59 -04:00 |
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Thomas Harte
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e0baaf17f1
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Added class prefix.
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2016-06-15 08:07:25 -04:00 |
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Thomas Harte
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695dd2e9e3
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Started upon a delegate protocol for the AudioQueue, resolving my use of a deprecated API while I'm at it.
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2016-06-15 07:35:34 -04:00 |
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Thomas Harte
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a9036e7aa4
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Increased buffering range of audio as a quick fix for now. Basically means: increased latency as a short-term fix.
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2016-06-14 07:31:47 -04:00 |
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Thomas Harte
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fcf4b14344
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Extended to allow floating-point sampling rates. Which makes sense.
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2016-06-13 19:30:41 -04:00 |
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Thomas Harte
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4fec625b19
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Minor cleaning, implemented clearAllKeys .
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2016-06-12 10:38:21 -04:00 |
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Thomas Harte
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ec604f1414
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Expanded mapped keys just a tiny bit further.
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2016-06-12 10:35:47 -04:00 |
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Thomas Harte
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167ed9b8bb
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Added enough to load a PRG as a ROM.
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2016-06-11 14:00:12 -04:00 |
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Thomas Harte
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d9b001d3fc
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Minor clean-ups.
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2016-06-11 13:51:04 -04:00 |
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Thomas Harte
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3e8d383615
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Improved key map. Possibly enough to type some basic BASIC?
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2016-06-11 13:19:59 -04:00 |
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Thomas Harte
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d1731b1d26
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Hacked my 6522 to work. Mistake is in not returning output as input when appropriate — i.e. that I'm ignoring data direction. Also fixed K and L keys.
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2016-06-11 13:06:01 -04:00 |
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Thomas Harte
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271de23ee6
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Ran on in and introduced a bunch more keys, hopefully to help to diagnose.
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2016-06-11 12:26:19 -04:00 |
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Thomas Harte
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d7c1f5b18a
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Made an attempt at hooking up the '2' and '4' keys. A mostly unsuccessful attempt. 2 does nothing, 4 clears the screen.
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2016-06-11 11:50:37 -04:00 |
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Thomas Harte
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0b221e773f
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Fixed ROM naming and sizes, ensured machines without sound outputs don't end up with an audio queue.
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2016-06-05 11:20:05 -04:00 |
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Thomas Harte
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12243c40ad
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Kicking the ball a little further down the road, ROMs and PRGs now reach the actual emulated machine.
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2016-06-05 09:06:59 -04:00 |
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Thomas Harte
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b29b2a5d08
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Added forwarding of a loaded PRG from the Swift document to the wrapper. So I think that possibly completes the Swift side of things?
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2016-06-05 09:01:32 -04:00 |
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Thomas Harte
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8052ce9223
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System ROMs are now supplied to the Vic-20 wrapper, though they stop there. I also factored key forwarding out of the ElectronDocument and into the superclass, depending upon the child conforming to CSKeyboardMachine.
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2016-06-05 08:53:05 -04:00 |
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Thomas Harte
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363e14a92f
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Reorganised system ROMs out of the Mac-specific folder, adjusted Mac code to expect to find them organised hierarchically (as how many os.roms am I going to have?) and added readme files to explain what's missing from the Git repository.
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2016-06-05 08:33:01 -04:00 |
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Thomas Harte
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b10a06e700
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A CRT is still absent but this moves the ball back into the C++ side's court.
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2016-06-04 22:00:50 -04:00 |
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Thomas Harte
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06e1db8c85
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This now gets as far as missing selectors.
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2016-06-04 21:49:03 -04:00 |
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Thomas Harte
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eff28e95a4
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Added XIB file.
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2016-06-04 21:45:39 -04:00 |
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Thomas Harte
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404873fe58
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Started sketching out infrastructure for Vic-20 support.
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2016-06-04 21:43:50 -04:00 |
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Thomas Harte
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d6e8cd676a
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Trimmed and reordered just a little.
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2016-06-04 16:02:16 -04:00 |
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Thomas Harte
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68a8851c52
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Increased parallelism, allowing a simplification in the GL view.
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2016-06-02 22:29:09 -04:00 |
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Thomas Harte
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e3b95b8d2b
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Back to asynchronous updates and drawing, to try to improve guarantees on audio latency; experimenting with whether other parts of the approach are fundamentally flawed; added a broad-phase for scheduled updates on the 2600.
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2016-06-02 21:22:55 -04:00 |
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Thomas Harte
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11073daee1
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Issues appear to be around timing generally. Working on it.
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2016-06-02 20:15:48 -04:00 |
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Thomas Harte
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253e5a4203
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With no regard to performance whatsoever, endeavoured to bring sound to the 2600. It's very scratchy, so something is wrong.
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2016-06-02 19:50:16 -04:00 |
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Thomas Harte
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8623dc2833
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Consolidated a little more within the common code, adding sampling rate selection based on querying the machine.
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2016-06-01 19:04:07 -04:00 |
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Thomas Harte
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50543e9676
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Minor factoring up: the audio queue is now pushed universally by MachineDocument .
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2016-05-31 22:36:53 -04:00 |
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Thomas Harte
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c773c3a66c
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Started trying to clean up and consolidate on the Swift side of things but time is up for the day.
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2016-05-31 22:32:38 -04:00 |
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Thomas Harte
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8dc66167be
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Made an attempt to consolidate the Objective-C++ side of things based on the incoming CRTMachine::Machine .
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2016-05-31 22:16:20 -04:00 |
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Thomas Harte
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5c4f35e13f
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Finally started on generalising the C++ stuff so as to be able to be able to get a working audio binding on the OS-specific side without further repetition by factoring an appropriate protocol out from the Electron and sketching out the correct speaker class for the Atari. Added a method to ask it what a good output frequency would be.
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2016-05-31 21:23:44 -04:00 |
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Thomas Harte
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40600b4bcb
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Made sprite placement consistent at least. Not necessarily yet correct.
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2016-05-18 22:07:24 -04:00 |
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Thomas Harte
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3765c5fbb5
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Fixed error that would prevent an interrupting frame from ever being drawn.
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2016-05-18 21:45:35 -04:00 |
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Thomas Harte
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ddfc9910e5
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Sought to draw in a standard serial arrangement as and when bandwidth allows it.
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2016-05-09 07:17:12 -04:00 |
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Thomas Harte
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1bb92550f8
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It's 2016.
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2016-05-02 22:02:06 -04:00 |
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Thomas Harte
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6982e945fb
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Fixed those issues breaking GL state, I hope.
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2016-05-01 16:17:52 -04:00 |
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