1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-11-23 18:31:53 +00:00
Commit Graph

1992 Commits

Author SHA1 Message Date
Thomas Harte
ed5ff49ef5 Fixed vertical delay, retreated from my previous thought about adding the one extra cycle of sprite delay, at least temporarily. 2017-02-16 20:52:01 -05:00
Thomas Harte
8d502a0b03 Decided not to run before I can walk and switched to storing the motion time and next step explicitly per object. 2017-02-16 20:28:37 -05:00
Thomas Harte
5ea232310f Added a check against negative runs. 2017-02-16 18:55:58 -05:00
Thomas Harte
09309aa74f Attempted to prevent extraneous moves. 2017-02-16 18:52:39 -05:00
Thomas Harte
b5357860b9 Made an attempt to split things apart so as to be able to introduce the proper sprite latency. 2017-02-14 20:56:16 -05:00
Thomas Harte
dd17459687 Added my first failing test: delay is incorrect when resetting outside of the play area. 2017-02-12 20:42:49 -05:00
Thomas Harte
cd90118a0f Added two, extraordinarily simple tests. 2017-02-12 20:32:53 -05:00
Thomas Harte
25776de59d I think unit testing this thing is the only way forwards. Started adding appropriate hooks. 2017-02-12 19:55:02 -05:00
Thomas Harte
600bdc9af7 In C++, I think the implicit cast to bool negates the need for any manual collapsing? 2017-02-12 18:18:35 -05:00
Thomas Harte
0c9be2b09e Shunted the collisions buffer onto a separate area of the heap for the time being, as a debugging aid. Also added a few more initial values. 2017-02-12 18:16:50 -05:00
Thomas Harte
df8a5cbe6d Made attempts (i) to respect the delay flag; and (ii) to account for border-region sprite clocking. 2017-02-12 17:35:09 -05:00
Thomas Harte
9ce68c38ae Made an effort to implement proper pixel output for sprites. 2017-02-12 14:01:50 -05:00
Thomas Harte
40954d6a2a Attempted to factor out parts I expect to reuse for missiles and the ball. 2017-02-12 11:31:17 -05:00
Thomas Harte
ac444a3f34 Corrected both position increments and target time calculation. 2017-02-11 21:24:14 -05:00
Thomas Harte
b8abeced6d Made an attempt to introduce the proper eventful loop for player output. With debugging yet to occur. 2017-02-11 21:01:58 -05:00
Thomas Harte
aeff59addc Implemented motion 'correctly', for programs written to do all work outside of the pixel area. 2017-02-11 20:25:49 -05:00
Thomas Harte
7ab6023a0c Ensured no attempt to call strcmp on null if a file name without an extension got into here. 2017-02-11 13:36:36 -05:00
Thomas Harte
97cdfea9e9 Resolved spurious static analyser complaint: input_size and output_size aren't supposed to have defined values if input or output is null. But whatever. 2017-02-11 13:36:09 -05:00
Thomas Harte
aff69dbc34 Resolved spurious static analyser issue; screen mode will always be 0–6 but it doesn't know that. Setting a non-zero divider doesn't feel worth worrying about for a cleaner compile. 2017-02-11 13:35:22 -05:00
Thomas Harte
6381e4e1b0 All that's happened to position is that numbers have been added to it. So it can't be negative, given that it wasn't before. So a regular modulo will do. 2017-02-11 13:34:36 -05:00
Thomas Harte
c8e595d9aa Merge branch 'master' into TIAImprovements 2017-02-11 13:20:52 -05:00
Thomas Harte
8c88fd4261 Merge pull request #99 from TomHarte/StartupRace
Resolves a race condition on machine startup
2017-02-11 13:18:19 -05:00
Thomas Harte
a86a6367b5 Slightly shuffled to avoid a race condition on the best-effort updater. 2017-02-11 13:17:11 -05:00
Thomas Harte
905ed1f87b Switched to the more natural type, which is also signed, making my logic less prone to error. 2017-02-11 13:16:53 -05:00
Thomas Harte
8de6caf6ff Started trying to get into a proper structure here. Chickened out. 2017-02-11 12:59:13 -05:00
Thomas Harte
327c19a222 Slightly shuffled to avoid a race condition on the best-effort updater. 2017-02-11 12:58:47 -05:00
Thomas Harte
40d3f5f7f6 Attempted properly to respect start. 2017-02-11 08:26:09 -05:00
Thomas Harte
64d5712d1d Added an incorrectly-coded version of horizontal move, at least so that I can verify that information is going into the correct slots. 2017-02-10 07:23:43 -05:00
Thomas Harte
3b20d862f0 Made an initial attempt to mark sprite positions. But without hmove implemented, they're all over the place. 2017-02-09 20:53:42 -05:00
Thomas Harte
2e9ef2b0ef Took a shot at reinstating the horizontal blank extend flag. 2017-02-09 18:37:19 -05:00
Thomas Harte
70745286a5 Ensured this array is properly aligned for the uin32_t accesses I intend to make for background drawing. 2017-02-08 20:25:23 -05:00
Thomas Harte
dcb7584060 Added the four-cycle playfield output latency and ensured you can't get smaller-than-usual pixels by rapid register value changing. 2017-02-08 07:30:32 -05:00
Thomas Harte
a477499724 Got a bit more explicit with range returned by get_cycles_until_horizontal_blank and hence attempted a more thorough (/correct) version of WSYNC. 2017-02-07 22:14:45 -05:00
Thomas Harte
944d835eea Switched explicitly to an accumulation model for filling the collision buffer. 2017-02-06 21:59:28 -05:00
Thomas Harte
8f5039130c Changed index naming order to ensure no out-of-bounds accesses. 2017-02-06 21:48:41 -05:00
Thomas Harte
ba165bb70a Made an attempt properly to populate collision registers from the collision buffer. 2017-02-06 21:15:55 -05:00
Thomas Harte
474e2e8d2c Fixed once again to respect mid-line palette changes. 2017-02-06 20:09:12 -05:00
Thomas Harte
8b8eb787df Fixed complete invisibility. 2017-02-06 18:42:58 -05:00
Thomas Harte
66bcdd36f3 Made an attempt to introduce an intermediate buffer that ends up with a bit mask of all graphical components present on it, and to use that to infer collision flags and colours, based on playfield priority and colour palette. Immediately yielding: a blank screen. Good work! 2017-02-06 18:29:00 -05:00
Thomas Harte
fcf8cafb5d Sought to ensure that communicating a colour burst in multiple parts doesn't ruin the phase. 2017-02-06 18:27:44 -05:00
Thomas Harte
6bcf95042c Started trying to be a bit more explicit about usage, and to divide up drawing responsibility. 2017-02-05 17:51:56 -05:00
Thomas Harte
23f3ccd77a Made a further attempt to prevent overwrites. 2017-02-05 17:47:34 -05:00
Thomas Harte
f2437cb257 Added some additional documentation, started making steps towards returning sprites, fixed a counter bug that would exhibit as incorrect sync. 2017-01-31 20:30:32 -05:00
Thomas Harte
abe04334c2 Attempted to retain more player information, and removed the output cursor from class storage as I think it's acceptable as a temporary. 2017-01-30 22:42:27 -05:00
Thomas Harte
8545707b54 Reinstituted the playfield. Probably needs more buffering though. Time to look into delays. 2017-01-30 21:38:58 -05:00
Thomas Harte
2b08758b2b Started capturing playfield/ball and background colours. 2017-01-30 08:08:03 -05:00
Thomas Harte
764b528891 Made a first attempt at switching to a model that respects blank and sync. 2017-01-30 07:19:19 -05:00
Thomas Harte
92754ace7a Some mild fixes get me up to having a rolling screen of vertical lines. Which is what I was hoping for right now! 2017-01-29 22:16:23 -05:00
Thomas Harte
1cc13b2799 Merge branch 'master' into TIAImprovements 2017-01-29 16:13:46 -05:00
Thomas Harte
38f944bc34 This needs to be a memmove as the areas may overlap. 2017-01-29 16:13:33 -05:00