Thomas Harte
da4d883321
Adds first, incomplete attempts to talk to a ScanTarget from the CRT.
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Does away with the hassle of `unsigned` while I'm here; that was a schoolboy error.
2018-11-03 19:58:44 -04:00
Thomas Harte
d1fc39d6e5
Attempts to carry on even if no BIOS is found.
2018-10-26 21:19:16 -04:00
Thomas Harte
a8645f80bf
Introduces 'non-exclusive' emulator-space keyboards.
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i.e. sets of keys that don't amount to an entire keyboard in the modern sense. Experimentally used by the Master System for its reset key.
2018-10-24 21:59:30 -04:00
Thomas Harte
e3fd63b2d7
Adds composite/RGB selection for the Master System.
2018-10-23 22:30:24 -04:00
Thomas Harte
00e7958a97
Separates request for an SMS2 VDP from current graphics mode.
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Thereby fixes various minor segments of Codemasters games.
2018-10-23 22:19:45 -04:00
Thomas Harte
0822c96ce0
Implements the proper row counter values for > 192 row modes.
2018-10-19 22:37:56 -04:00
Thomas Harte
f49718e94b
Ensures Codemasters games have the proper initial state.
2018-10-19 22:10:14 -04:00
Thomas Harte
6fff514901
Honours the region by implementing Japanese (no BIOS) and European (PAL) paths.
2018-10-19 21:37:05 -04:00
Thomas Harte
10d9cbdeb1
Adds an extra LOG to track the memory map as a potential cause of emulation failure.
2018-10-18 21:48:37 -04:00
Thomas Harte
57f03e660c
Ensures console output only in debug builds.
2018-10-18 21:16:56 -04:00
Thomas Harte
0278d5b61c
Restores SG1000 compatibility.
2018-10-18 19:13:15 -04:00
Thomas Harte
52e02db5c8
Introduces horizontal counter latching and reading.
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Then makes a new guess at frame IRQ position. But gets it wrong. Hmmm.
2018-10-11 19:56:32 -04:00
Thomas Harte
24644f1dd1
Adds a low-pass filter, picked entirely by ear, and switches to composite output, at least for now.
2018-10-07 18:39:03 -04:00
Thomas Harte
76f3b9f6ba
Fixed: paging writes don't obstruct RAM.
2018-10-06 14:26:00 -04:00
Thomas Harte
7830cda912
Implements line querying and most of line interrupts.
2018-10-04 22:50:35 -04:00
Thomas Harte
e9328d819e
Switches to RGB output, at least for development.
2018-09-30 20:47:03 -04:00
Thomas Harte
2e4c4c3e91
Makes some attempt to implement paging.
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This causes several of the 32kb games to be recognised by the BIOS and permitted to start, so it really really may be time to stop deferring work on the VDP.
2018-09-24 21:34:42 -04:00
Thomas Harte
7515fa8a98
Ensures the SG1000 gets an unadulterated TMS and SN.
2018-09-23 22:24:29 -04:00
Thomas Harte
5b9e7213dd
Adds a couple of joystick inputs.
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SG1000 titles all seem to work now.
2018-09-23 21:55:07 -04:00
Thomas Harte
2253341904
This now goes far enough for the only SG1000 game I'm testing to start up.
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Which hopefully gives me as much as I need to implement joypads, etc, and definitively get to just the VDP being outstanding.
2018-09-23 17:42:42 -04:00
Thomas Harte
e155dc8d6e
Adds fairly standard memory map indirection.
2018-09-23 17:36:30 -04:00
Thomas Harte
00b2db4fb9
Ensures the Master System is informed when it should pretend to be an SG1000.
2018-09-23 16:34:47 -04:00
Thomas Harte
f59386f523
Adds just enough input logic that the Sega sound now plays.
2018-09-23 16:05:37 -04:00
Thomas Harte
38a1fde3bf
Attempts to permit Master System interrupts.
2018-09-23 00:07:46 -04:00
Thomas Harte
40c7a63fb5
Makes a first attempt at Master System IO decoding.
2018-09-22 23:45:29 -04:00
Thomas Harte
e511261b04
Adds a Master System class, so that SMSs can end up somewhere.
2018-09-21 22:13:07 -04:00
Thomas Harte
0d01346ad4
Advertises SMS support and goes as far as realising it needs to spawn a Master System.
2018-09-20 22:04:28 -04:00