Thomas Harte
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d013d46337
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Fixed object motion decoding and checking of the repeat mask for missile graphics.
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2016-05-18 21:36:28 -04:00 |
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Thomas Harte
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83ed6a82cf
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Fixed: asserting vertical blank doesn't affect underlying timing.
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2016-05-18 18:49:40 -04:00 |
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Thomas Harte
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877c55b5c5
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Threw in missiles. To 'complete' graphics output. Or, rather, to move me on to debugging.
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2016-05-18 07:54:44 -04:00 |
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Thomas Harte
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354143a78c
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Reintroduced an attempt to plot sprites.
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2016-05-18 07:51:25 -04:00 |
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Thomas Harte
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0b99649b0f
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Had a first shot at triggering player and missile resets.
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2016-05-18 07:31:05 -04:00 |
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Thomas Harte
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b8708b805c
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The vertical blank flag now works again.
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2016-05-17 22:02:57 -04:00 |
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Thomas Harte
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a1e63e8320
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Attempted to generalise on pixel counter storage, at least. Further adjusted background timing but I'm still not sure.
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2016-05-17 21:41:32 -04:00 |
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Thomas Harte
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ad6f405483
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Fixed: was off by one on pixels, allowing four extra pixel output cycles per line.
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2016-05-17 19:02:32 -04:00 |
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Thomas Harte
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c96674b341
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Made genuine first approximate attempt at hmove.
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2016-05-17 18:35:40 -04:00 |
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Thomas Harte
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d170bb14e6
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Extended scheduling plans, inserted initial events for hmove, albeit not yet implemented.
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2016-05-17 18:21:49 -04:00 |
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Thomas Harte
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6a961c4d28
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Added something of the ball counter, but without yet a working HMOVE it's prone to error.
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2016-05-17 07:18:14 -04:00 |
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Thomas Harte
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7d3cf76576
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Generalised slightly, to allow events to be queued up to eight cycles in advance; most importantly each event gets to pick its own delay.
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2016-05-17 07:09:18 -04:00 |
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Thomas Harte
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3d003070b3
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Made an attempt better to generalise the idea of things with 4 CLK delays.
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2016-05-16 21:54:27 -04:00 |
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Thomas Harte
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4ad074fc78
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Introduced a four-cycle delay between playfield fetch and display, curing Yar's Revenge. Also disabled barrel roll scanling colouring again. I really need to make my mind up on that.
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2016-05-16 19:55:56 -04:00 |
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Thomas Harte
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f19ed2e8f8
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Started merely attempting to reintroduce the background layer.
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2016-05-16 19:04:13 -04:00 |
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Thomas Harte
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9d92ad659f
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Established the basic timing loop, albeit without clocking delays yet.
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2016-05-16 08:01:29 -04:00 |
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Thomas Harte
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bf2932cd57
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Merge pull request #16 from TomHarte/UniformSetters
Implemented deferred setting of shader uniforms
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2016-05-15 15:22:06 -04:00 |
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Thomas Harte
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00a2b42080
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Made thread-safe.
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2016-05-15 15:19:52 -04:00 |
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Thomas Harte
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091516e3cb
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The semantics might need better exposition but: fixed UniformXfv calls plus matrix calls, documented new semantics on all setters.
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2016-05-15 14:59:59 -04:00 |
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Thomas Harte
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328fabcd10
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Ensured values aren't dangling pointers.
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2016-05-14 18:15:10 -04:00 |
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Thomas Harte
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492dc7ccbf
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Made an attempt to queue uniform changes until the next call to bind . That's to allow usage from other threads.
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2016-05-14 18:06:55 -04:00 |
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Thomas Harte
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cca53598d3
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Made another run at 2600 colours.
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2016-05-14 16:52:24 -04:00 |
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Thomas Harte
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30f335fa35
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Switched pervasively to using the named slot uniform setters on Shader .
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2016-05-13 22:08:32 -04:00 |
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Thomas Harte
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f487062c62
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Merge pull request #15 from TomHarte/2600PAL
Adds an implementation of the PAL-region colour phase shift formula
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2016-05-13 09:00:25 -04:00 |
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Thomas Harte
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8d52765f40
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Realised why new shaders weren't taking. Very negligibly decreased Atari drawing cost.
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2016-05-12 22:22:24 -04:00 |
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Thomas Harte
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6d65bc9b3a
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Permitted a wider error window on vertical sync, tidied things up a little and started trying to move towards full implementation of the OpenGL contract.
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2016-05-11 22:11:01 -04:00 |
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Thomas Harte
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4b3c4082d2
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These functions appear correctly to model the NTSC and PAL palettes; the CRT's attempt to switch function doesn't work properly yet though.
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2016-05-11 21:07:18 -04:00 |
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Thomas Harte
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93760bf8fa
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Merge pull request #12 from TomHarte/FixedTests
Ensured that calling `return_from_subroutine` really does unjam the processor if required
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2016-05-10 21:45:24 -04:00 |
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Thomas Harte
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e636ae37b4
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Ensured that calling return_from_subroutine really does unjam the processor if required, causing all tests once again to pass.
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2016-05-10 21:44:11 -04:00 |
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Thomas Harte
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5a4262d74e
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Confirmed: it is inaccurate for a 6502 to self reset at power up. So that responsibility now rests in the machines.
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2016-05-10 21:05:52 -04:00 |
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Thomas Harte
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fab59cbc64
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Merge pull request #11 from TomHarte/SourceInstancing
Following the output run switch, switched also to instanced rendering for intermediate scans.
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2016-05-10 20:00:32 -04:00 |
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Thomas Harte
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a8ce021136
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Fixed comment.
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2016-05-10 19:59:03 -04:00 |
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Thomas Harte
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0d2d6a452d
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Fixed some dangling buffer management issues.
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2016-05-10 19:55:34 -04:00 |
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Thomas Harte
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b6d2c8cb63
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Switched to instaced drawing for source[/intermediate] runs too, reducing that data transfer footprint by 50%.
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2016-05-10 19:50:12 -04:00 |
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Thomas Harte
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7369139f7e
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Realised that phase time can fit inside a single byte, since it's always (well) within the first quarter of the line — and if it somehow weren't (?) then taking it modulo the frequency would do.
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2016-05-10 19:14:57 -04:00 |
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Thomas Harte
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47ae402f7e
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Introduced a shorthand for setting up array attributes.
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2016-05-10 19:11:48 -04:00 |
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Thomas Harte
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257420b0f7
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Fixed potential output error if buffer top were hit; clarified buffer size constants.
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2016-05-10 19:04:03 -04:00 |
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Thomas Harte
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309313c470
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Update CRTConstants.hpp
Lack of data duplication means this storage can be smaller.
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2016-05-10 10:49:48 -04:00 |
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Thomas Harte
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fa34b9c67b
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Merge pull request #10 from TomHarte/NewInstancing
Introduces use of array instancing for output runs.
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2016-05-10 07:51:27 -04:00 |
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Thomas Harte
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1d0bcb416d
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Dropped the size per output run back down to 8 bytes.
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2016-05-10 07:47:47 -04:00 |
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Thomas Harte
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b0f0315f12
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Fixed: this now implements 12-byte instancing for output runs.
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2016-05-10 07:30:12 -04:00 |
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Thomas Harte
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86dab3a5d6
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Quickest first attempt to switch to instancing for the output array. Texture coordinates seem to be off.
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2016-05-10 07:23:47 -04:00 |
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Thomas Harte
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4592458ea0
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Merge pull request #9 from TomHarte/RollingBlackLine
Found and fixed off-by-one error.
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2016-05-09 21:16:58 -04:00 |
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Thomas Harte
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daec21d3d8
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Found and fixed off-by-one error. Display should now be completely fixed.
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2016-05-09 21:14:59 -04:00 |
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Thomas Harte
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e532786f40
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Merge pull request #8 from TomHarte/ArrayRestarts
Switches to always filling GL-headed arrays from 0
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2016-05-09 19:23:03 -04:00 |
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Thomas Harte
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59d766b325
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Rationalised buffer sizes.
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2016-05-09 19:17:03 -04:00 |
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Thomas Harte
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7e2bd78891
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With an eye towards instancing, moved away from circular buffers.
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2016-05-09 19:14:30 -04:00 |
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Thomas Harte
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bb4a935f8f
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Merge pull request #7 from TomHarte/GarbageLines
Attempted fully to perfect `memove`, albeit that it's not affecting e…
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2016-05-09 19:05:03 -04:00 |
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Thomas Harte
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a87e34fbc5
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Update README.md
Added tap count information.
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2016-05-09 15:13:16 -04:00 |
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Thomas Harte
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e8a0a28018
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Merge pull request #6 from TomHarte/GarbageLines
Fixes the two most obvious potential causes of garbage lines
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2016-05-09 07:54:37 -04:00 |
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