Thomas Harte
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574985f9a2
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Fixed interlaced timing; switched to a more robust detector for horizontal sync; eliminated some test logging.
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2016-02-20 20:29:40 -05:00 |
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Thomas Harte
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00f414d757
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Made an attempt to reintroduce interlacing and screen modes with gaps. Something's wrong with synchronisation though, so most likely I'm outputting a bad signal.
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2016-02-20 17:32:51 -05:00 |
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Thomas Harte
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1954f7bcbd
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Got back to a stable image, at least when staying in a mode. Which is what I was trying to fix. Hmmm.
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2016-02-19 23:41:09 -05:00 |
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Thomas Harte
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697e50c0cc
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Screen output is back, no matter how inefficiently.
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2016-02-13 23:50:18 -05:00 |
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Thomas Harte
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eeb0e134fd
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Started the transition towards a more natural collection of rolling buffers, with phosphor decay in mind.
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2016-02-13 20:52:23 -05:00 |
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Thomas Harte
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0a09762be6
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Fixed output precision compared to the new approach of trusting the flywheel for position, and eliminated fixed-Acorn constants. Also re-enabled the faded previous frame, at least temporarily.
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2016-02-12 19:53:49 -05:00 |
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Thomas Harte
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1d20a29d97
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Made an attempt to switch to the flywheels for both vertical and horizontal sync, and to act more appropriately for out-of-bounds sync requests. Lots of tweaking to do, I fear.
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2016-02-11 23:43:08 -05:00 |
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Thomas Harte
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c81891ec43
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Minor tidying and at least acknowledged the new flywheel encapsulation.
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2016-02-11 22:13:38 -05:00 |
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Thomas Harte
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c66409421e
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Switched to generating an interlaced output, that apparently being correct. Enabled a poor man's version of phosphor persistence to smooth things out a little. It's not completely unconvincing.
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2016-02-10 23:11:25 -05:00 |
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Thomas Harte
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b5bcadb8d3
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Reinstated clipped CRT output, with more appropriate ownership of the decision.
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2016-02-07 22:18:55 -05:00 |
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Thomas Harte
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3a689d14cc
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Added padding of supplied data to correct for any potential rounding errors when rendering.
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2016-02-07 20:29:32 -05:00 |
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Thomas Harte
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3a9ea66f8b
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Filled in shader class.
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2016-02-07 19:21:22 -05:00 |
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Thomas Harte
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4d0a218a57
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Certainly at least seriously considering a separate holder for the "compile a shader" logic. Otherwise taking steps back towards PAL/NTSC decoding.
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2016-02-07 17:32:38 -05:00 |
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thomasharte
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2cb12a7513
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Allowed overly aggressive allocations to be cleared up after the fact.
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2016-02-06 16:07:23 -05:00 |
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Thomas Harte
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6ab425deda
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There is now a semi-reasonable amount of screen output again.
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2016-02-05 21:35:39 -05:00 |
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Thomas Harte
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8bc3f8046d
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This endeavours to move everything into the CRT class except the final version of shader building.
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2016-02-04 22:57:46 -05:00 |
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Thomas Harte
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e0d51408e4
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Onward with carrying this through to the bitter end, this at least results in all the appropriate knowledge and call-ins occuring at the CRT.
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2016-02-04 22:28:50 -05:00 |
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