Thomas Harte
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024b7960cb
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Overtly link line and sprite buffers.
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2023-04-10 23:03:39 -04:00 |
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Thomas Harte
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224c79c492
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Move state.
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2023-04-06 00:05:19 -04:00 |
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Thomas Harte
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278e7ba9b0
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Take ownership of test choice.
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2023-04-05 23:33:42 -04:00 |
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Thomas Harte
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20c1c6fdcd
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Add sanity check on sprite fetches versus draws.
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2023-04-03 22:46:49 -04:00 |
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Thomas Harte
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f3c2c0ffa9
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Synchronise fetch and draw sprite buffer usage.
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2023-03-30 19:11:00 -04:00 |
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Thomas Harte
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931d2373a4
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Attempt to make outer loop sole owner of line/sprite buffer selection.
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2023-03-30 00:20:03 -04:00 |
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Thomas Harte
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b948761f30
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Detect mode 2 collisions, albeit without proper reporting.
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2023-02-25 10:42:44 -06:00 |
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Thomas Harte
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dd65074bbf
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Add named getters, resolving composition bug.
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2023-02-25 10:32:47 -06:00 |
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Thomas Harte
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5eae11434a
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Sprite mode 2: select sprites, fetch locations and names.
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2023-02-18 22:56:05 -05:00 |
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Thomas Harte
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35a0a1447e
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Further clarify different usages of storage.
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2023-02-14 20:23:17 -05:00 |
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Thomas Harte
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40894964bc
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Move VerticalState to live with ScreenMode and FetchMode.
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2023-02-13 09:54:29 -05:00 |
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Thomas Harte
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41d57e03a6
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Split out LineBuffer and Storage to make 9918Base more manageable.
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2023-02-12 12:58:46 -05:00 |
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