Thomas Harte
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cbf5b79a5b
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Attempt different frame weighting for interlaced output.
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2026-02-21 22:42:51 -05:00 |
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Thomas Harte
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887ef36fec
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Strip all precision modifiers.
I'll either reestablish them when I have a broader range of testing hardware,
or just leave the highp defaults as is.
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2026-02-07 20:43:25 -05:00 |
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Thomas Harte
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e59e51afa5
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Apply and update aspect ratio.
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2026-02-06 18:01:23 -05:00 |
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Thomas Harte
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39b522e0f9
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Propagate aspect ratio information into a LineOutputShader.
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2026-02-06 17:23:33 -05:00 |
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Thomas Harte
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83231821cf
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Introduce line blending.
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2026-02-05 17:12:39 -05:00 |
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Thomas Harte
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34bf59272a
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Attempt to correct for inverted y.
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2026-02-04 18:09:48 -05:00 |
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Thomas Harte
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1519c35a79
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Fill the window, at least.
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2026-02-04 16:17:14 -05:00 |
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Thomas Harte
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2504c67a4d
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Fix hard-coded texture coordinates.
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2026-02-04 16:02:39 -05:00 |
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Thomas Harte
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eb8d7d6f6d
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Force onward to an unstable and gapped output.
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2026-02-04 15:57:58 -05:00 |
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Thomas Harte
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65ebcd9c99
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Attempt a line output shader.
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2026-02-04 14:41:34 -05:00 |
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