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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-30 04:50:08 +00:00
Commit Graph

474 Commits

Author SHA1 Message Date
Thomas Harte
cb0f58ab7a Corrects order-of-initialisation errors in the CPC (again), TextureBuilder, TextureTarget, Z80, MFM parser and binary tape player. 2017-11-10 22:57:03 -05:00
Thomas Harte
fabaf4e607 Adds missing include files, corrects bad include paths and eliminates the Clang-specific __undefined. 2017-11-10 21:56:53 -05:00
Thomas Harte
cb015c83e1 Eliminated C99-style struct initialisations. 2017-11-10 19:14:19 -05:00
Thomas Harte
2203499215 Enables -Wreorder and corrects a few of the more trivial fixes thereby suggested. 2017-11-09 22:14:22 -05:00
Thomas Harte
c0055a5a5f Further builds up SConstruct, correcting many missed imports and a couple of improper uses of C99 in C++ code. 2017-11-09 22:04:49 -05:00
Thomas Harte
c45d4831ec Introduces an SConstruct file and corrects those errors and warnings that arise in Ubuntu. 2017-11-08 22:36:41 -05:00
Thomas Harte
6e1d69581c Eliminates a variety of end-of-line spaces. 2017-11-07 22:54:22 -05:00
Thomas Harte
512e877d06 Ensures proper initialisation of the delegate pointer. 2017-11-05 20:11:18 -05:00
Thomas Harte
218b976dbc Adds through route for setting a texture bookender, and exploits it from the Electron. 2017-10-23 18:35:37 -04:00
Thomas Harte
513903890e Corrects definition of Bookender and provides the default implementation. 2017-10-22 17:24:41 -04:00
Thomas Harte
1157bde453 Sketches interface for a GPU data bookender, to avoid stray errors with packed pixel formats. 2017-10-22 10:48:10 -04:00
Thomas Harte
c13f8e5390 Corrects a couple of cast conversion errors. 2017-10-21 22:42:19 -04:00
Thomas Harte
ad9df4bb90 Commutes uint8_t *, uint16_t *, uint32_t *, size_t, off_t and long to functional-style casts. 2017-10-21 22:30:15 -04:00
Thomas Harte
e983854e71 Converts all uint8_t and uint16_t casts to the functional style. 2017-10-21 21:50:53 -04:00
Thomas Harte
ec999446e8 Commutes int and unsigned casts to the functional style. 2017-10-21 21:00:40 -04:00
Thomas Harte
5e3e91373a Switches all unsigned int and double casts to functional style. 2017-10-21 19:49:04 -04:00
Thomas Harte
b5b6219cb7 Slightly simplifies TextureBuilder arithmetic. 2017-10-19 22:02:00 -04:00
Thomas Harte
ba5f668338 Ensured full CRT instance initialisation. 2017-10-17 22:34:10 -04:00
Thomas Harte
ce78d9d12c Introduces buffer alignment when writing to textures.
To avoid cross-boundary writes and hopefully to eke out a little better performance.
2017-10-17 22:09:48 -04:00
Thomas Harte
edbc60a3fb Various undefined behaviour fixes.
Primarily around uninitialised variables, but also with an attempted use of a negative pointer.
2017-10-17 21:29:19 -04:00
Thomas Harte
c6e6c3fcfb Resolves all current analyser warnings. 2017-08-24 22:18:44 -04:00
Thomas Harte
131b340d75 Dodges a lambda copy. 2017-08-22 21:55:10 -04:00
Thomas Harte
2d81acb82e Upped C++ standard to C++14 and added an #if that's intended to use the built-in std::gcd when compiled on C++17 or better. Fixed for new signedness warnings resulting for taking the step to C++14. 2017-08-11 19:18:45 -04:00
Thomas Harte
62eadbb51a Adjusted gamma ratio to be the correct way around. The PAL midrange should be slightly darker now. 2017-08-10 15:36:27 -04:00
Thomas Harte
ad8c8166bc Built in gamma conversion for all machines, assuming an output of 2.8 for PAL, 2.2 for NTSC. 2017-08-10 15:17:08 -04:00
Thomas Harte
633d8965e2 Removed accidental logging commit. 2017-08-02 07:38:14 -04:00
Thomas Harte
bda9441620 Made an attempt to clock the AY. 2017-08-02 07:20:59 -04:00
Thomas Harte
55fd9122d0 Slightly relaxed vertical sync testing. 2017-07-30 21:19:42 -04:00
Thomas Harte
0bf4fdc9af Simplified slightly. 2017-07-29 21:37:59 -04:00
Thomas Harte
ed8c73eb14 Ensured lengthy constant sync can't appear to be two sync pulses, regardless of other interruption. 2017-07-29 18:25:04 -04:00
Thomas Harte
3528a7f78b Made an attempt at triggering vertical sync the expected number of time after it begins, regardless of total length. 2017-07-29 17:33:52 -04:00
Thomas Harte
54bcc40192 With an eye towards being more accurate as to vertical sync recognition: acknowledged that the detection period varies between PAL and NTSC. 2017-07-29 14:53:53 -04:00
Thomas Harte
4abd62e62b Standardises on const [Half]Cycles as the thing called and returned, rather than const [Half]Cycles & as it's explicitly defined to be only one int in size, so using a reference is overly weighty. 2017-07-27 22:05:29 -04:00
Thomas Harte
8361756dc4 Switched definitively to the works-for-now approach of requiring an explicit opt-in where somebody wants to clock a whole-cycle receiver from a half-cycle clock. 2017-07-27 07:40:02 -04:00
Thomas Harte
75d67ee770 Relocated ClockReceiver.hpp as it's a dependency for parts of the static analyser, and therefore needs to be distinct from the actual emulation parts. 2017-07-25 20:20:55 -04:00
Thomas Harte
b7f88e8f61 Filter is now a ClockReciever, affecting all sound output devices. 2017-07-24 21:29:13 -04:00
Thomas Harte
92d1dd9a4a Attempts to eliminate all remaining type variations. 2017-07-21 21:54:05 -04:00
Thomas Harte
be750ee427 Eliminated all dangling implicit signedness conversions. 2017-07-21 21:52:37 -04:00
Thomas Harte
449c33ee8b Signedness fixes. 2017-07-21 21:28:04 -04:00
Thomas Harte
ef03c84b21 More definitively removed the old sample-offset blending approach to filtering. 2017-07-21 20:58:55 -04:00
Thomas Harte
5b4c5b0cbf Avoided having two different variables named next_output_run. 2017-07-21 20:46:08 -04:00
Thomas Harte
279f4760d7 Eliminated buffer_size_ as something explicitly stored, and reduced size of delegate call out. 2017-07-16 15:01:39 -04:00
Thomas Harte
f931cd582d Switched to use of std::vector in those few remaining places where I was still using a unique_ptr to a native type and newing for myself. So, some of my earliest bits of code. 2017-07-16 13:54:07 -04:00
Thomas Harte
8ccec37a4b Eliminated a further potential cause of texture/geometry mismatch: the texture retain succeeded but then there wasn't room for geometry. 2017-07-09 19:11:38 -04:00
Thomas Harte
a25c2fd6b5 Got more explicit about what the thinking is here re: multiple sources of action. 2017-07-09 17:54:26 -04:00
Thomas Harte
ee1a9a4781 Eliminates attempts cleverly to shuffle unsubmitted runs, because no mechanism exists to stop them overwriting previously-submitted-but-not-yet-flushed runs. Which implies that the buffer must be fully circular. The cost of which is sometimes having to make two calls to glTexSubImage2D. Also added some TODOs, and a means for reporting when a retain_latest is ineffective, in which situation it would be inappropriate to attempt to generate correlated geometry 2017-07-09 17:50:22 -04:00
Thomas Harte
2f90f35478 Ensured the same write area can be submitted multiple times — this is actively used if a run of data overlaps a flywheel-suggested sync. Which nullifies the idea of not having a write area in the barrel, at least as soon as any one has been allocated. 2017-07-07 23:37:44 -04:00
Thomas Harte
12f7e1b804 Enshrined a default colour burst amplitude. Which now everybody relies on. The 102 figure is derived from the burst apparently being 40 IRE. 2017-07-07 23:35:14 -04:00
Thomas Harte
c7fa2ed11a It makes more sense not to retain the previous texture builder run until vertex storage is confirmed. 2017-07-07 23:21:25 -04:00
Thomas Harte
bfbe12b94b Made an attempt further to tie geometry and texture generation fully together, removing the assumption that the caller will achieve one-to-one calling. 2017-07-07 22:25:05 -04:00