Thomas Harte
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f3174069fa
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Attempts a linear comb filter for YC separation, plus post-separation Y filtering.
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2018-11-25 21:54:12 -05:00 |
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Thomas Harte
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cd1e796093
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Attempts to add clearing of the destination framebuffer too.
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2018-11-24 23:31:56 -05:00 |
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Thomas Harte
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dd4af4f0df
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Removes dead files.
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2018-11-24 22:40:06 -05:00 |
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Thomas Harte
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76656fab23
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Applies harsher filtering.
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2018-11-24 22:39:53 -05:00 |
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Thomas Harte
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cf49603a9e
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Makes first reintroduction of colour composite decoding.
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2018-11-24 22:30:39 -05:00 |
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Thomas Harte
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6c92853461
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Corrects monochrome composite generation.
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2018-11-24 21:55:15 -05:00 |
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Thomas Harte
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6a62cf9146
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Corrects shader generation for S-Video input to S-Video output.
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2018-11-24 21:40:34 -05:00 |
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Thomas Harte
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4fa6bc0ad1
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Corrects S-Video decoding for most machines.
Ironically, that being those other than luminance/chrominance input machines. Further investigation required.
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2018-11-24 21:30:09 -05:00 |
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Thomas Harte
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95685749ad
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Attempts fully to implement the S-Video pipeline, without success.
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2018-11-24 18:51:07 -05:00 |
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Thomas Harte
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d7c0f0c804
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Switches to an ordinary sampler for scan processing.
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2018-11-24 18:03:44 -05:00 |
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Thomas Harte
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6b42b92930
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Kills CRTOpenGL.cpp and simplifies shader output very slightly.
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2018-11-24 17:37:58 -05:00 |
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Thomas Harte
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538c57664f
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Establishes attribute bindings to allow multiple shaders to use the same vertex array.
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2018-11-24 16:06:26 -05:00 |
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Thomas Harte
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a66a20f7fe
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Manages to get a brilliant white out of the new pipeline.
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2018-11-23 22:54:52 -05:00 |
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Thomas Harte
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d4ac79b0af
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Attempts to introduce a full-on processing pipeline, in theory putting me two shaders away from completion.
Well, subject to finding the last flashing bug and updating the multimachine, anyway.
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2018-11-23 22:34:38 -05:00 |
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Thomas Harte
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a5a3769a0f
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Reaches for conceptual const correctness.
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2018-11-23 22:33:28 -05:00 |
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Thomas Harte
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ee89be6730
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Removes many stray spaces.
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2018-11-23 22:32:32 -05:00 |
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Thomas Harte
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b9aca39eb0
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Reintroduces Vic-20 output.
Resolving errors in shader generation while I'm here.
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2018-11-22 22:43:42 -05:00 |
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Thomas Harte
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c0454ff101
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Corrects chrominance scale.
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2018-11-22 18:18:16 -05:00 |
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Thomas Harte
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a697a2e4f6
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Attempts to complete all input processing — an RGB, S-Video or composite input buffer is now produced.
... for all input data types.
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2018-11-22 17:20:31 -05:00 |
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Thomas Harte
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396cf72029
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Renames OutputType as DisplayType and promotes it to a scan target modal.
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2018-11-22 14:36:46 -05:00 |
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Thomas Harte
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bfe9704829
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Reintroduces respect of each machine's nominated visible area.
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2018-11-22 13:22:04 -05:00 |
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Thomas Harte
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43ee540233
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Avoids race condition on .is_first_in_frame
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2018-11-21 18:27:04 -05:00 |
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Thomas Harte
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38ffc4fdb3
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Invalidates the stencil buffer upon buffer resizes.
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2018-11-20 19:51:11 -05:00 |
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Thomas Harte
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a70991d50e
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Eliminates minor gap.
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2018-11-19 23:35:12 -05:00 |
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Thomas Harte
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4c00456166
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Makes first attempt to draw only new lines.
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2018-11-19 23:25:26 -05:00 |
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Thomas Harte
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26219213d7
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Marginally increases scan size.
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2018-11-18 23:03:56 -05:00 |
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Thomas Harte
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97c5ee6c0a
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Corrects stencil buffer creation, and edges towards using it for [guaranteed] full-screen decay.
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2018-11-18 22:22:43 -05:00 |
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Thomas Harte
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75bc0e451d
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Reintroduces the accumulation texture.
Disables automatic clearing of the texture target, as the profiler indicates the vector instantiation to be a huge time sink.
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2018-11-18 21:39:11 -05:00 |
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Thomas Harte
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6496b6313c
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Attempts to fix random stray noise lines.
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2018-11-17 23:27:25 -05:00 |
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Thomas Harte
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8f05560dd7
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Corrects right-edge bookending.
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2018-11-17 17:46:57 -05:00 |
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Thomas Harte
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06c0c64c1a
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Shifts intermediate buffer sampling into the middle of each pixel row.
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2018-11-17 17:31:32 -05:00 |
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Thomas Harte
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c173777d12
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Extends TextureTarget so that targets can be created with a one-bit stencil.
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2018-11-17 15:51:12 -05:00 |
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Thomas Harte
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16dfeb3fc8
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Discards empty lines, yet makes some attempt at restoring transparency.
The two things conflict more than a little, so work to do.
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2018-11-15 21:51:27 -05:00 |
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Thomas Harte
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5a31891048
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Returns Amstrad CPC output.
Which is probably it until I get some more composite processing back in.
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2018-11-15 21:32:22 -05:00 |
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Thomas Harte
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8b37496447
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Restores video output to the Master System.
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2018-11-15 21:21:54 -05:00 |
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Thomas Harte
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8f6664f0d7
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Starts towards picking an input shader based on data type and pipeline.
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2018-11-15 21:02:46 -05:00 |
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Thomas Harte
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8a699b6072
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Kills setup_output definitively, saving some indirection. set_scan_target takes its place.
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2018-11-14 21:52:57 -05:00 |
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Thomas Harte
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87df8b9e85
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Makes an attempt at pre-emptive line buffer clearing.
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2018-11-14 21:19:14 -05:00 |
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Thomas Harte
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91b19c5c70
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Adds bookending, and finally kills the TextureBuilder. Farewell.
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2018-11-14 20:49:06 -05:00 |
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Thomas Harte
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0487580a1a
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Corrects initial state of is_drawing_ and expands lines to full display.
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2018-11-14 20:10:38 -05:00 |
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Thomas Harte
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3dca836571
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Ensures no overflow, and adds a couple of const s.
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2018-11-14 20:09:57 -05:00 |
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Thomas Harte
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6ba02c44d0
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Better binds buffer sizes.
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2018-11-13 23:08:51 -05:00 |
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Thomas Harte
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bf3ab4e260
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Proceeds as drawing to the unprocessed line buffer and drawing from it.
Very, very slowly, and without yet clearing.
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2018-11-13 21:15:33 -05:00 |
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Thomas Harte
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02f9cada43
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Communicates the colour subcarrier frequency, and uses it to pick a buffer width.
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2018-11-13 18:33:44 -05:00 |
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Thomas Harte
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654a19ea15
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Switches back to working on the scan shaders.
Pixels from the emulated machine are now starting to appear.
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2018-11-12 22:52:26 -05:00 |
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Thomas Harte
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ecb5504bd1
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Switches enable_vertex_attribute_with_pointer to silent failure (versus glGetError).
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2018-11-12 22:51:44 -05:00 |
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Thomas Harte
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2adf3d353e
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Subtracts retrace periods from output scale.
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2018-11-12 20:20:09 -05:00 |
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Thomas Harte
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3045e85004
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Ensures redraws when resizing; declines to busy wait otherwise.
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2018-11-12 20:15:38 -05:00 |
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Thomas Harte
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e9d1afd515
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Appears to demonstrates that the line buffer is approximately working.
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2018-11-12 19:10:48 -05:00 |
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Thomas Harte
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833ab7945b
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Slow steps towards switching to line output.
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2018-11-12 18:56:54 -05:00 |
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