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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-23 03:32:32 +00:00
Commit Graph

262 Commits

Author SHA1 Message Date
Thomas Harte
492dc7ccbf Made an attempt to queue uniform changes until the next call to bind. That's to allow usage from other threads. 2016-05-14 18:06:55 -04:00
Thomas Harte
30f335fa35 Switched pervasively to using the named slot uniform setters on Shader. 2016-05-13 22:08:32 -04:00
Thomas Harte
8d52765f40 Realised why new shaders weren't taking. Very negligibly decreased Atari drawing cost. 2016-05-12 22:22:24 -04:00
Thomas Harte
6d65bc9b3a Permitted a wider error window on vertical sync, tidied things up a little and started trying to move towards full implementation of the OpenGL contract. 2016-05-11 22:11:01 -04:00
Thomas Harte
4b3c4082d2 These functions appear correctly to model the NTSC and PAL palettes; the CRT's attempt to switch function doesn't work properly yet though. 2016-05-11 21:07:18 -04:00
Thomas Harte
a8ce021136 Fixed comment. 2016-05-10 19:59:03 -04:00
Thomas Harte
0d2d6a452d Fixed some dangling buffer management issues. 2016-05-10 19:55:34 -04:00
Thomas Harte
b6d2c8cb63 Switched to instaced drawing for source[/intermediate] runs too, reducing that data transfer footprint by 50%. 2016-05-10 19:50:12 -04:00
Thomas Harte
7369139f7e Realised that phase time can fit inside a single byte, since it's always (well) within the first quarter of the line — and if it somehow weren't (?) then taking it modulo the frequency would do. 2016-05-10 19:14:57 -04:00
Thomas Harte
47ae402f7e Introduced a shorthand for setting up array attributes. 2016-05-10 19:11:48 -04:00
Thomas Harte
257420b0f7 Fixed potential output error if buffer top were hit; clarified buffer size constants. 2016-05-10 19:04:03 -04:00
Thomas Harte
309313c470 Update CRTConstants.hpp
Lack of data duplication means this storage can be smaller.
2016-05-10 10:49:48 -04:00
Thomas Harte
1d0bcb416d Dropped the size per output run back down to 8 bytes. 2016-05-10 07:47:47 -04:00
Thomas Harte
b0f0315f12 Fixed: this now implements 12-byte instancing for output runs. 2016-05-10 07:30:12 -04:00
Thomas Harte
86dab3a5d6 Quickest first attempt to switch to instancing for the output array. Texture coordinates seem to be off. 2016-05-10 07:23:47 -04:00
Thomas Harte
daec21d3d8 Found and fixed off-by-one error. Display should now be completely fixed. 2016-05-09 21:14:59 -04:00
Thomas Harte
59d766b325 Rationalised buffer sizes. 2016-05-09 19:17:03 -04:00
Thomas Harte
7e2bd78891 With an eye towards instancing, moved away from circular buffers. 2016-05-09 19:14:30 -04:00
Thomas Harte
ad734f341f Attempted fully to perfect memove, albeit that it's not affecting either current machine. 2016-05-09 07:44:05 -04:00
Thomas Harte
8eb058064c Fixed: ensured that the attempt to plot a misplaced write occurs correctly. 2016-05-09 07:42:26 -04:00
Thomas Harte
e6a7161e87 Made some minor corrections on the copyback of misplaced write data. 2016-05-09 07:39:57 -04:00
Thomas Harte
45af963b9a Moved more of the circular logic inside getCircularRanges in order to eliminate one more potential source of error. 2016-05-09 07:34:37 -04:00
Thomas Harte
cec9ad0dc6 Switched to a more rational interface, ensured output_level will work when eventually needed, and that neither it nor output_data attempts a recursive lock. 2016-05-09 07:02:12 -04:00
Thomas Harte
a82fa31370 Switched back to broad locking for CRT updates. To eliminate one more thing. 2016-05-09 06:58:26 -04:00
Thomas Harte
47302de23a Switched to simpler storage for _image. 2016-05-08 21:11:56 -04:00
Thomas Harte
1f02c5df88 Tidied up some further loose ends. 2016-05-08 20:58:18 -04:00
Thomas Harte
7b5982e455 Removed last mentions of 'lateral'. 2016-05-08 20:51:28 -04:00
Thomas Harte
986019f9f9 Fixed error that could lead to split output run vertex writes. 2016-05-08 20:30:59 -04:00
Thomas Harte
1a214a8308 Fence sync tied up. Remaining glitches are likely off-by-one-type errors but we'll see. 2016-05-08 19:45:36 -04:00
Thomas Harte
ef3b91d3aa Made an attempt to get formal on synchronisation. 2016-05-08 19:42:33 -04:00
Thomas Harte
dd469fe83a Switched back to normal frame drawing logic and cleaned up the circular range stuff a little, to make it clear that no errors lie there. 2016-05-08 18:50:30 -04:00
Thomas Harte
ccdbec3ffc Corrected for potential lost lines. 2016-05-08 16:43:11 -04:00
Thomas Harte
a75259ce9f Removed some dead caveman debugging statements. 2016-05-08 16:18:42 -04:00
Thomas Harte
9b2061be98 Actually, that should probably be 1/outputTextureSize, as the output range is -1 to +1. 2016-05-08 16:09:39 -04:00
Thomas Harte
9485ef2c8c At last a genuine bug fixed: was nudging the wrong amount in intermediate shaders. 2016-05-08 16:07:36 -04:00
Thomas Harte
8e4ab37719 Things are back pretty much to where they were, but offset is eliminated as an input. 2016-05-07 18:37:18 -04:00
Thomas Harte
c73751b15a Reverted deliberately broken segments to produce something mergeable. 2016-05-05 21:27:13 -04:00
Thomas Harte
a74f081aa9 Put lateral lookup table directly into the shader. 2016-05-05 21:21:27 -04:00
Thomas Harte
8284b272ad Picked appropriate new-world values for various buffers. 2016-05-05 20:00:28 -04:00
Thomas Harte
284b310074 Attempted to implement end-of-buffer tests for all stages. 2016-05-05 19:52:05 -04:00
Thomas Harte
e9a9cfb09f Fixed off-by-one error on texture upload. 2016-05-05 07:22:49 -04:00
Thomas Harte
f621cc8523 Withdrew the pixel unpack buffer in order to avoid the potential for a paused machine to be undrawable. The cost is at least an extra memcpy per frame; I'm letting the driver worry about the whole process for now. 2016-05-04 21:27:10 -04:00
Thomas Harte
2e7ac0e6db With a lot of logging also currently ongoing, fixed circular ranges for clearing and when covering an entire buffer. 2016-05-04 21:08:38 -04:00
Thomas Harte
87df57195d Started on an attempt not to treat the various buffers as free to loop within, starting with the input texture. 2016-05-04 07:39:45 -04:00
Thomas Harte
3684c6404f Proven through deliberate inefficiency: the issues are (i) texture upload; and (ii) buffer wraparound. 2016-05-03 22:22:12 -04:00
Thomas Harte
759fbd89ca Switched pixel unpack buffer back to explicit flushes. 2016-05-03 21:26:09 -04:00
Thomas Harte
2541711061 Made attempts (i) to flush buffers before unmapping them; and (ii) to bring texture uploads within the new orthodoxy. 2016-05-03 20:56:47 -04:00
Thomas Harte
fc1a67c157 Lateral is no longer written per vertex. It's a fixed list. 2016-05-03 18:45:55 -04:00
Thomas Harte
535d272039 Tweaks here, tweaks there. 2016-05-03 18:15:24 -04:00
Thomas Harte
6d5a1b33ee Turned the colour up just a little, slightly lowered luminance signal strength. 2016-05-03 07:51:14 -04:00
Thomas Harte
31f1e6d5c0 Introduced a separate stage for luminance filtering. 2016-05-03 07:46:40 -04:00
Thomas Harte
29e7c96e4c Brought monitor mode inside the pipeline and added an intermediate filter. 2016-05-02 21:05:58 -04:00
Thomas Harte
4a0e1dc789 Switched to explicit flushing of data. 2016-05-01 22:33:00 -04:00
Thomas Harte
c93bcf9f28 Discovered cause of clears: stale code. Tweaked persistence, again. 2016-05-01 22:28:33 -04:00
Thomas Harte
09ed8eb654 Quelle surprise, failure to find strikes again. Fixed. 2016-05-01 21:07:27 -04:00
Thomas Harte
1b6754c5f8 Shuffled code, realised I wasn't actually binding my shader. 2016-05-01 19:22:24 -04:00
Thomas Harte
69984b54e5 Fixed aspect ratio storage. Adjusted indentation slightly. 2016-05-01 16:49:44 -04:00
Thomas Harte
6982e945fb Fixed those issues breaking GL state, I hope. 2016-05-01 16:17:52 -04:00
Thomas Harte
4ec4cceb84 Made a first attempt at adding draw-as-a-quad functionality to texture targets. 2016-05-01 13:52:35 -04:00
Thomas Harte
2616d748fe Introduced bind-if-necessary/unbind semantics for shaders. 2016-05-01 11:07:49 -04:00
Thomas Harte
fe2abbd4ed Minor adjustments to ensure sampling occurs as intended. 2016-04-30 20:48:09 -04:00
Thomas Harte
16ef09fc2b Made an attempt intelligently to use bilinear filtering to increase filtering quality with the same number of samples. 2016-04-29 18:37:35 -04:00
Thomas Harte
501ab74eaf Fixed time multiplier calculation. 2016-04-28 22:12:59 -04:00
Thomas Harte
23ea832f41 Increased brightness in television mode, added a clear if screen resolution changes. 2016-04-28 22:04:47 -04:00
Thomas Harte
3638414b37 Added additional comments. 2016-04-28 21:55:14 -04:00
Thomas Harte
e6c3b148ac Switched wholeheartedly to the new shader. 2016-04-28 21:45:44 -04:00
Thomas Harte
8538b62ea2 Made an attempt to extract and consolidate the logic behind the intermediate shaders. 2016-04-28 21:04:59 -04:00
Thomas Harte
ef3647f6cf Being bold: per-scan timing isn't coming back, I think, so started completely removing it. 2016-04-27 23:00:43 -04:00
Thomas Harte
87c778ebb7 Fixed code use of parameter name. 2016-04-27 22:58:53 -04:00
Thomas Harte
494ef6a324 Updated documentation, taking the opportunity to improve a parameter name. 2016-04-27 22:57:40 -04:00
Thomas Harte
7c20fce467 I guess NumberOfFields is done for. 2016-04-27 22:48:37 -04:00
Thomas Harte
8849dc3265 Finished consolidation into OutputShader. With its documentation yet to update. 2016-04-27 22:41:32 -04:00
Thomas Harte
496d979aca Made a decision to clean up by creating per-shader classes. Well, more or less. First thing to be factored out: the output shader. 2016-04-27 22:29:54 -04:00
Thomas Harte
f6d58f1ce7 Played in the margins with image retention. 2016-04-26 22:14:12 -04:00
Thomas Harte
416c944f02 Experimental: let's try accumulating history directly in the framebuffer. 2016-04-26 21:41:39 -04:00
Thomas Harte
6c567d166a Fixed colour burst acceptance, switched to an integral single byte streaming of Atari colours. 2016-04-25 20:56:15 -04:00
Thomas Harte
9b64f64db7 Attempted to normalise some style decisions.` 2016-04-24 22:32:24 -04:00
Thomas Harte
884755c560 Ensured the GL context is available when switching Atari 2600 output, and that it locks the output. 2016-04-24 20:56:21 -04:00
Thomas Harte
2bd6566768 Oh, of course, I can use GL_CONSTANT_ALPHA so that new colours can be painted at alpha 1.0 while possibly saturating with old colours. 2016-04-24 20:47:24 -04:00
Thomas Harte
d221c712b0 Ensured GL context is active when destructing CRTOpenGL. 2016-04-24 20:34:25 -04:00
Thomas Harte
acab22d95a Removed any improper talk of YUV. Switched to (cos, -sin) formulation of the quadrature vector, which I now believe to be correct. 2016-04-24 20:27:03 -04:00
Thomas Harte
d393776677 Fixed an incorrect sign. 2016-04-24 19:29:30 -04:00
Thomas Harte
9b2b7a09eb Ensured that colour space changes take effect. 2016-04-24 19:16:23 -04:00
Thomas Harte
929cfc49cb Extended window for picking output frequency, attempted to consolidate CRT OpenGL timing uniforms for approprate resetting. 2016-04-24 18:58:31 -04:00
Thomas Harte
082003ed0a Reintroduced the CRT delegate and the 2600's automatic region switching. Albeit that the CRT itself doesn't adjust properly to new timings yet. 2016-04-24 18:36:22 -04:00
Thomas Harte
d0f9a6c2f5 Added a dump-the-input default RGB output shader. Which at least proves that the Atari 2600 is generally still working. 2016-04-24 17:35:25 -04:00
Thomas Harte
775fc270e6 Fixed bug whereby first frame drawn has random collection of data. 2016-04-24 07:00:22 -04:00
Thomas Harte
80a3169674 Started reviving the Atari 2600 emulation. Put new startup sequence into place. 2016-04-24 06:56:08 -04:00
Thomas Harte
bdaf4cee43 Switched to an in-framebuffer approach to phosphor decay, which might be acceptable now that every single pixel is being painted, re-emphasises luminance and stretched sampling period for the two FIR filters as well as decreasing the amount of signal that is retained, subjectively to improve output. 2016-04-24 06:16:41 -04:00
Thomas Harte
c123f3bf74 Fixed run extension, temporarily forced colour amplitude. 2016-04-23 14:16:49 -04:00
Thomas Harte
a4889074b8 Moved final colour space conversion out of the innermost loop. 2016-04-22 21:29:27 -04:00
Thomas Harte
8ff1f82008 Fixed accidental channel duplication. 2016-04-22 19:18:28 -04:00
Thomas Harte
95639f1189 Made attempt to introduce final filtering stage and output. 2016-04-22 19:15:59 -04:00
Thomas Harte
23311d633b Doubled phosphor life, added comment on required final stage fix for tomorrow. 2016-04-21 23:15:48 -04:00
Thomas Harte
59c07f7ddd This, at least, is an attempt to decode chrominance, as yet unfiltered, and not commuted to RGB (and possibly packed incorrectly). 2016-04-21 23:01:54 -04:00
Thomas Harte
cc7bf97a9c This now attempts to filter y. 2016-04-21 22:32:30 -04:00
Thomas Harte
e7ed1224a5 Introduced the second filtering stage, albeit that it presently does nothing whatsoever. 2016-04-21 21:32:36 -04:00
Thomas Harte
23ce032ba1 Started edging towards the necessary flexibility for the other two intermediate shaders. 2016-04-21 20:21:34 -04:00
Thomas Harte
4b9985626d Started commuting alpha to direction. The incoming amplitude is now honoured. 2016-04-21 19:53:41 -04:00
Thomas Harte
638b08302b The initial composite buffer is now genuinely a composite signal. 2016-04-21 19:37:32 -04:00