Thomas Harte
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1c605d58e3
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Removes the CRT requirement for an integral relationship between cycles and samples.
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2018-04-16 20:00:56 -04:00 |
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Thomas Harte
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912791d3d4
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Causes the s-video path correctly to function.
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2018-03-30 18:24:18 -04:00 |
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Thomas Harte
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163a61dd63
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Corrects SVideo-as-composite output; the Atari and Vic-20 now both supply svideo.
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2018-03-30 13:16:18 -04:00 |
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Thomas Harte
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33281b9d89
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Introduces S-Video as a video signal type at the interface level.
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2018-03-30 10:25:41 -04:00 |
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Thomas Harte
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d36e9d0b0d
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Reintroduces cstring.h to a few files that previously got it implicitly.
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2017-12-18 21:47:30 -05:00 |
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Thomas Harte
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c827d14d97
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Corrects various GCC warnings across the 6560, CPC, TIA, Oric video and elsewhere.
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2017-11-12 17:17:27 -05:00 |
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Thomas Harte
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5aef81cf24
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Commutes cross-platform #pragma mark s to //MARK: s.
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2017-11-12 15:59:11 -05:00 |
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Thomas Harte
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4add2c1051
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Corrects order-of-initialisation errors in the TIA.
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2017-11-10 22:57:43 -05:00 |
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Thomas Harte
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ad9df4bb90
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Commutes uint8_t * , uint16_t * , uint32_t * , size_t , off_t and long to functional-style casts.
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2017-10-21 22:30:15 -04:00 |
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Thomas Harte
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ec999446e8
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Commutes int and unsigned casts to the functional style.
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2017-10-21 21:00:40 -04:00 |
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Thomas Harte
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5e3e91373a
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Switches all unsigned int and double casts to functional style.
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2017-10-21 19:49:04 -04:00 |
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Thomas Harte
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edb9fd301c
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Begins this project's conversion to functional-style casts.
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2017-10-03 22:04:15 -04:00 |
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Thomas Harte
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4abd62e62b
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Standardises on const [Half]Cycles as the thing called and returned, rather than const [Half]Cycles & as it's explicitly defined to be only one int in size, so using a reference is overly weighty.
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2017-07-27 22:05:29 -04:00 |
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Thomas Harte
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d9c6b3bcf7
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Corrected TIA's WSYNC lookahead to accept Cycles .
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2017-07-25 22:13:41 -04:00 |
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Thomas Harte
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13f7aa4063
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The TIA is now a ClockReceiver .
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2017-07-24 21:48:34 -04:00 |
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Thomas Harte
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2ee8a7056e
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Corrected TIA no longer to assume phase is an automatic quarter askew.
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2017-05-16 20:43:28 -04:00 |
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Thomas Harte
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814c0ada13
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Fixed action counts for border motion.
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2017-03-26 18:33:05 -04:00 |
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Thomas Harte
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3229502fa1
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Standardised curly bracket placement across the Atari.
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2017-03-23 21:59:16 -04:00 |
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Thomas Harte
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afbd9fd41b
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Fixed declared line length.
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2017-03-14 21:33:38 -04:00 |
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Thomas Harte
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4751615623
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Fixed NTSC colour cycle count, and hence the 2600's reported line lengths and phase offset.
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2017-03-04 17:31:39 -05:00 |
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Thomas Harte
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06dd98b23c
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Pulled the reset time for horizontal blank extend up to position 224.
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2017-02-28 20:28:54 -05:00 |
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Thomas Harte
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e6a84fd26b
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Attempted a hardware-correct implementation of missile-to-player latching. This completes the last of the **knowing** inaccuracies. The rest are as-of-yet unwitting.
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2017-02-26 15:12:31 -05:00 |
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Thomas Harte
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440467ea3e
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Started communicating which copy is being requested.
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2017-02-26 13:39:25 -05:00 |
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Thomas Harte
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c898c8a99e
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Ensured the missiles and ball don't attempt to enqueue. Because I don't think they're supposed to.
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2017-02-25 17:13:22 -05:00 |
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Thomas Harte
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8c9062857c
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Added a single-slot queue for player objects to defer drawing, thereby deferring pixel lookup. Which I think is correct. Though more slots might be needed.
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2017-02-25 17:10:24 -05:00 |
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Thomas Harte
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82f392fada
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This should be the other way around. I want whichever is later.
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2017-02-22 21:54:49 -05:00 |
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Thomas Harte
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4f5f191cd6
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Fixed: will no longer attempt to output pixels from before the pixel part of a line on which sync was disabled abruptly.
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2017-02-22 07:33:36 -05:00 |
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Thomas Harte
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21abf4e9fc
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Enshrined a terminology switch, albeit without any flow change behind it.
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2017-02-22 07:29:48 -05:00 |
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Thomas Harte
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144d6b70d9
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Minor cleaning.
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2017-02-22 07:14:30 -05:00 |
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Thomas Harte
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b769f22ca0
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Switched back to the collision_buffer_ being part of the TIA object, added one more assert.
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2017-02-21 22:26:20 -05:00 |
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Thomas Harte
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7019d396d0
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Threw in some asserts, discovering a bug in missile positioning.
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2017-02-21 22:04:27 -05:00 |
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Thomas Harte
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f4447fd9cd
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Attempted to fix failure of sprites properly to wrap when performing motion.
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2017-02-21 21:53:09 -05:00 |
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Thomas Harte
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36396b3d62
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Made a slightly better, albeit still inaccurate, version of missile-player lock.Enough for Combat to do reasonable things.
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2017-02-21 20:45:20 -05:00 |
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Thomas Harte
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d1dbf8c21f
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Missile to player lock is supposed to be a toggle; also factored out the commonalities of missile and ball drawing.
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2017-02-21 07:58:37 -05:00 |
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Thomas Harte
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1bde0fed6f
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Simplified relationship between Objects and the usage-specific components through inheritance.
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2017-02-21 07:37:20 -05:00 |
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Thomas Harte
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7ab2358bba
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Made an attempt to reintroduce missiles.
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2017-02-20 22:22:39 -05:00 |
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Thomas Harte
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99547181f1
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Attempted to template this thing. Without yet a plan in place for pixel lookup timing.
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2017-02-20 21:42:59 -05:00 |
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Thomas Harte
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2bf784535c
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Simplified calllng.
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2017-02-20 18:04:40 -05:00 |
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Thomas Harte
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57f434c199
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Reorganised state, with an eye towards unifying object motion and triggers.
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2017-02-20 17:58:28 -05:00 |
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Thomas Harte
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99a35266e1
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Attempted to bring frequency-switching logic into the cross-platform realm. Which for now creates an issue with the OpenGL context.
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2017-02-19 21:20:37 -05:00 |
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Thomas Harte
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51bcaea60c
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Disabled incorrect 'optimisations'.
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2017-02-19 12:00:04 -05:00 |
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Thomas Harte
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e00339ef0a
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Attempted to reintroduce the ball.
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2017-02-19 08:02:54 -05:00 |
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Thomas Harte
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53cd125712
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Added stub calls to draw the missiles and ball.
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2017-02-19 07:28:24 -05:00 |
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Thomas Harte
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04693b067c
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Fixed failure of the optimised route to pump the pixel clock; removed optimisation entirely for now.
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2017-02-18 21:36:48 -05:00 |
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Thomas Harte
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cd7876a746
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Reintroduced the extra clocking delay.
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2017-02-18 20:18:50 -05:00 |
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Thomas Harte
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ed5ff49ef5
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Fixed vertical delay, retreated from my previous thought about adding the one extra cycle of sprite delay, at least temporarily.
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2017-02-16 20:52:01 -05:00 |
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Thomas Harte
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8d502a0b03
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Decided not to run before I can walk and switched to storing the motion time and next step explicitly per object.
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2017-02-16 20:28:37 -05:00 |
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Thomas Harte
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5ea232310f
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Added a check against negative runs.
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2017-02-16 18:55:58 -05:00 |
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Thomas Harte
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09309aa74f
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Attempted to prevent extraneous moves.
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2017-02-16 18:52:39 -05:00 |
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Thomas Harte
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b5357860b9
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Made an attempt to split things apart so as to be able to introduce the proper sprite latency.
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2017-02-14 20:56:16 -05:00 |
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