Thomas Harte
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8f2e94a1d8
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Switch name back to emphasise _async_.
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2022-07-16 14:41:04 -04:00 |
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Thomas Harte
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bf03bda314
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Generalise AsyncTaskQueue, DeferringAsyncTaskQueue and AsyncUpdater into a single template.
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2022-07-14 16:39:26 -04:00 |
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Thomas Harte
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25996ce180
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Further doubles down on construction syntax for type conversions.
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2020-05-09 23:00:39 -04:00 |
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Thomas Harte
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eed357abb4
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Introduces concept of 'average peak volume' in order better to normalise audio sources like the OPLL.
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2020-05-09 17:57:21 -04:00 |
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Thomas Harte
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9ca2d8f9f2
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Tried to be less lazy with lambda captures.
This is primarily defensive.
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2020-02-14 23:39:08 -05:00 |
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Thomas Harte
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0b771ce61a
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Removes all instances of the copyright symbol.
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2018-05-13 15:19:52 -04:00 |
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Thomas Harte
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48737a32a7
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Introduces formal setting of the output volume to SampleSource .
Previously every output device was making its own decision. Which is increasingly less sustainable due to the CompoundSource.
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2018-03-09 13:23:18 -05:00 |
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Thomas Harte
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3c5a8d9ff3
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Adds Super Game Module support for the ColecoVision.
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2018-03-03 13:08:33 -05:00 |
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Thomas Harte
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2ffde4c3c2
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Corrects SCC volume errors.
Which were leading to substantial overflow.
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2018-01-07 09:59:00 -05:00 |
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Thomas Harte
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fc16e8eb8c
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Makes first attempt at actually implementing the SCC.
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2018-01-06 23:15:42 -05:00 |
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Thomas Harte
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655b971976
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Establishes that there is such as a thing as a Konami SCC.
Creates one, ensures it appears in memory when intended to, lets it handle reads and writes. It currently does nothing.
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2018-01-06 20:15:55 -05:00 |
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