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mirror of https://github.com/TomHarte/CLK.git synced 2026-03-13 19:16:40 +00:00
Commit Graph

185 Commits

Author SHA1 Message Date
Thomas Harte
67bf076f2a Attempt stencil fill-in. 2026-02-05 21:53:35 -05:00
Thomas Harte
83231821cf Introduce line blending. 2026-02-05 17:12:39 -05:00
Thomas Harte
8259437275 Apply brightness and gamma. 2026-02-05 16:53:44 -05:00
Thomas Harte
0650eb9d16 Adopt idiomatic name. 2026-02-05 12:32:45 -05:00
Thomas Harte
1332aba17e Use fill shader. 2026-02-05 10:33:04 -05:00
Thomas Harte
5b97de8cb0 Create a 'fill' shader, for buffer clearing. 2026-02-05 10:23:13 -05:00
Thomas Harte
621d927d47 Resolve usage of dirty zones. 2026-02-05 10:01:24 -05:00
Thomas Harte
7d6f28a167 Avoid magic constants. 2026-02-05 09:51:50 -05:00
Thomas Harte
da80d77cad Eliminate old pipeline. 2026-02-04 21:22:27 -05:00
Thomas Harte
2e7fae52a8 Begin SVideo support. 2026-02-04 20:57:43 -05:00
Thomas Harte
8e2f2c6c48 Fix centre-sample effect on demodulation. 2026-02-04 20:50:41 -05:00
Thomas Harte
363e9c6b09 Add note to self. 2026-02-04 18:24:35 -05:00
Thomas Harte
34bf59272a Attempt to correct for inverted y. 2026-02-04 18:09:48 -05:00
Thomas Harte
2504c67a4d Fix hard-coded texture coordinates. 2026-02-04 16:02:39 -05:00
Thomas Harte
eb8d7d6f6d Force onward to an unstable and gapped output. 2026-02-04 15:57:58 -05:00
Thomas Harte
fd63c88d77 Establish that the line output shader does not work. 2026-02-04 14:49:25 -05:00
Thomas Harte
65ebcd9c99 Attempt a line output shader. 2026-02-04 14:41:34 -05:00
Thomas Harte
d5fa5d4dd4 Add .reset to clarify intent. 2026-02-04 13:53:38 -05:00
Thomas Harte
dfa5db5bf5 Rename as per new duality. 2026-02-04 13:46:44 -05:00
Thomas Harte
763b4c1d1b Eliminate test fills. 2026-02-04 12:11:45 -05:00
Thomas Harte
8a361c290b Attempt full composite decoding. 2026-02-04 12:07:49 -05:00
Thomas Harte
7c6b79ad1c Coerce demodulation shader into building. 2026-02-04 12:03:44 -05:00
Thomas Harte
b5cebd8d8c Establish correct range of output. 2026-02-04 10:49:56 -05:00
Thomas Harte
6867a56749 Fix num_dirty_zones, otherwise try to get output. 2026-02-04 10:17:34 -05:00
Thomas Harte
7ac22e1a67 Ensure the separation buffer exists. 2026-02-04 09:17:24 -05:00
Thomas Harte
6332bcca07 Get to an eerily-predictable no-show on separation. 2026-02-04 09:13:58 -05:00
Thomas Harte
f4f1dbd4d5 Strike towards a separation filter. 2026-02-03 22:48:48 -05:00
Thomas Harte
35030e879e Use copy shader. 2026-02-03 16:38:09 -05:00
Thomas Harte
79ef9ce388 Attempt to give CopyShader fuller state. 2026-02-03 16:22:13 -05:00
Thomas Harte
2dc3aebe1c Add 'DirtyZone' definition. 2026-02-03 12:50:04 -05:00
Thomas Harte
937c175008 Avoid accidental texture unit sharing. 2026-02-02 22:07:33 -05:00
Thomas Harte
a89e48718d Create a supersampling buffer. 2026-02-02 16:51:34 -05:00
Thomas Harte
61474bc70b Reorganise. 2026-02-02 14:05:19 -05:00
Thomas Harte
c060af1494 Use real clock rates. 2026-02-02 13:18:47 -05:00
Thomas Harte
93059d6a19 Elininate temporary array. 2026-02-02 11:04:17 -05:00
Thomas Harte
961669168a Slim perform call path; establish that uniforms are now in place. 2026-02-02 11:00:02 -05:00
Thomas Harte
15cced59e5 Eliminate deferred uniform sets. 2026-02-02 09:08:50 -05:00
Thomas Harte
3a02b2b6c0 Ensure copy shader compiles, at least. 2026-02-01 17:19:29 -05:00
Thomas Harte
e56b4bd61b Establish that the composition buffer is at least drawable.
The problem must lie in the composition shader, the scans vertex array or the connection between the two.
2026-02-01 16:06:02 -05:00
Thomas Harte
4c965ecf4e Change premise of test_gl. 2026-02-01 13:14:21 -05:00
Thomas Harte
43448a6084 Establish that this isn't an "it just works" situation. 2026-02-01 00:00:02 -05:00
Thomas Harte
075c1b3ec9 Allocate new-pipeline vertex array + buffer. 2026-01-31 11:49:18 -05:00
Thomas Harte
4235bc07e2 Clarify logic for texture uploads. 2026-01-30 23:39:59 -05:00
Thomas Harte
2cd72d58a1 Avoid double on-demand test. 2026-01-30 22:34:16 -05:00
Thomas Harte
85e190835f Use a Texture. 2026-01-30 22:22:52 -05:00
Thomas Harte
e04f89d2f1 Remove capacity for misuse. 2026-01-29 18:16:59 -05:00
Thomas Harte
7464a0c0ec Go a bit more RAII on vertex arrays. 2026-01-29 18:12:51 -05:00
Thomas Harte
21f1d8421c Avoid hardcoding source buffer size. 2026-01-29 17:06:45 -05:00
Thomas Harte
53bed7db58 Introduce a temporary vertex array to avoid replacement binding. 2026-01-29 15:01:21 -05:00
Thomas Harte
5f0ab48ec1 Enable generation of the needed composition shader.
Proving that I've forgotten something about vertex attribute bindings.
2026-01-29 11:03:02 -05:00