1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-12-02 02:49:28 +00:00
Commit Graph

10 Commits

Author SHA1 Message Date
Thomas Harte
c226be612f Slightly adjusts mouse hiding semantics.
This allows the Macintosh and ST to fade out volume and settings even without having captured the mouse.
2021-07-16 17:21:25 -04:00
Thomas Harte
a2065f59a1 Adds a 0.1 second pause before exit-related menu fadeout.
This is because the system may post a quick succession of exits and enters if the view hierarchy changes.
2021-07-12 19:12:04 -04:00
Thomas Harte
4758bc8615 Attempts to support insertion of states into existing windows. 2021-04-30 21:37:41 -04:00
Thomas Harte
ceeadd6a33 Edges up towards reimplementing screenshots. 2020-09-13 22:30:17 -04:00
Thomas Harte
1a2545fdea Excises dangling references to OpenGLView, reinstates display link. 2020-09-13 22:11:51 -04:00
Thomas Harte
645c29f853 Adds an intermediate buffer to correct inter-frame smoothing.
Also goes someway back to the old scan output scheduling, albeit presently with limited thread safety.
2020-08-15 21:24:10 -04:00
Thomas Harte
3d6590af89 Throws out a little more OpenGL. 2020-08-09 22:11:31 -04:00
Thomas Harte
df89a8771c Makes an attempt to have the emulator fill the actual GPU buffers.
Not that they're drawn from correctly yet. I might first take a run at a new quick-path output route for emulated RGB displays, that just seeks to use the scans directly. No intermediate buffers. Besides probably being a good feature, it'll be a good way to ramp further up with Metal.
2020-08-08 22:49:02 -04:00
Thomas Harte
72df6e52cd This is possibly at least dispatching an empty command buffer correctly. 2020-08-04 19:44:56 -04:00
Thomas Harte
e235a45abb Breaks all output.
... by switching out NSOpenGLView for MKLView with no drawing infrastructure yet in place.
2020-08-04 18:22:14 -04:00