Thomas Harte
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3ddc1a1722
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Eliminates hard-coded concept of timer jitter.
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2020-06-25 23:59:44 -04:00 |
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Thomas Harte
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b96f7711e3
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Corrects attempt at back-to-UI final window SDI behaviour.
Maybe it'll turn out to be not what I want, but at least now it works.
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2020-06-22 22:36:36 -04:00 |
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Thomas Harte
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1875a03757
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Plugs a per-window memory leak.
While also ensuring proper OpenGL resource destruction.
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2020-06-22 20:32:44 -04:00 |
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Thomas Harte
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c5d8d9127b
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Rejigs ScanTarget relationship from pull to push, so it can be set whenever it is safe.
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2020-06-21 18:25:38 -04:00 |
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Thomas Harte
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336dffefe0
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Ensures changes in the framebuffer are passed onward.
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2020-06-21 17:25:21 -04:00 |
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Thomas Harte
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e297d4cced
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Decouples scan target drawing and lifetime.
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2020-06-21 17:20:44 -04:00 |
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Thomas Harte
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b052ca5ca2
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Switch to Qt-style member naming.
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2020-06-21 17:16:11 -04:00 |
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Thomas Harte
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79833deeaf
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With some attempt at vsync prediction, seeks to smooth audio/video output.
There's plenty more work to do here, but hopefully it takes the issue immediately off the table.
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2020-06-14 19:26:56 -04:00 |
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Thomas Harte
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fdc234ed3b
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Advances to having a selected machine actually run.
Albeit, invisibly.
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2020-06-03 23:39:16 -04:00 |
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