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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-01 11:49:58 +00:00
Commit Graph

182 Commits

Author SHA1 Message Date
Thomas Harte
0c2a4f442e Resolve all commented-out old logging references. 2024-01-19 22:17:35 -05:00
Thomas Harte
18814f7b2c Update use of logging. 2024-01-19 22:14:24 -05:00
Thomas Harte
85f814c632 Attempt to build fixed operations into type.
This simplifies callees and should make all helper functions automatically able to optimise themselves for fixed operations.
2023-12-21 23:08:18 -05:00
Thomas Harte
213dfe037d Shift operation stuff into its own namespace, making data_select_active a free function. 2023-12-21 16:03:53 -05:00
Thomas Harte
28c79b2885 Eliminate redundant [space][tab] pairs. 2023-05-12 14:14:45 -04:00
Thomas Harte
809cd7bca9 Remove the 68000's Mk2 suffix. 2023-05-10 17:13:01 -05:00
Thomas Harte
7289192130 Fix refresh slots: they're taken, not open. 2022-08-16 21:51:02 -04:00
Thomas Harte
bb54ac14b8 Prove that new output errors are [probably] external to the Blitter. 2022-08-15 11:10:17 -04:00
Thomas Harte
804c12034c Apply blitter priority bit. 2022-07-26 16:07:26 -04:00
Thomas Harte
ce7f57f251 Switch to regular integer types for flags. 2022-07-26 09:22:05 -04:00
Thomas Harte
426eb0f79b Add comments, fix playfield sprite masking. 2022-07-22 17:01:38 -04:00
Thomas Harte
6beca141d5 Reinstate assumption of no sprites in vertical blank. 2022-07-21 08:41:50 -04:00
Thomas Harte
89abf7faeb Take a guess at reintroducing a special case for end-of-blank. 2022-07-19 21:25:34 -04:00
Thomas Harte
57186c3c14 Don't limit sprite fetch area; add further commentary. 2022-07-19 16:37:13 -04:00
Thomas Harte
cb42ee3ade Eliminate DMAState; it sounds like VSTOP solves this problem. 2022-07-19 16:11:29 -04:00
Thomas Harte
830704b4a9 Clarify and slightly improve state machine.
No more using the visible flag to permit a DMA control fetch.
2022-07-19 15:39:57 -04:00
Thomas Harte
76d5e53094 Fix red/blue confusion. 2022-07-15 16:24:07 -04:00
Thomas Harte
9818c7e78c Switch the Amiga to the newer 68000. 2022-06-06 11:10:56 -04:00
Thomas Harte
bfd28a04ba Remove noise. 2022-03-18 10:41:20 -04:00
Thomas Harte
359ec257c0 Add a further state, seemingly to fix high-res mode. 2022-03-18 08:27:46 -04:00
Thomas Harte
88767e402c Switch DDFSTART/STOP state machine. 2022-03-17 20:03:36 -04:00
Thomas Harte
acba357df6 Adds empty callouts for all serial port registers. 2021-12-23 15:22:20 -05:00
Thomas Harte
348840a2aa It's probably a net detriment to use a template in this scenario. 2021-12-19 16:31:44 -05:00
Thomas Harte
3a719633eb Consolidate interface; correct LOGs. 2021-12-18 19:39:41 -05:00
Thomas Harte
bd69948d37 The Copper can now skip Chipset::perform. 2021-12-18 17:53:11 -05:00
Thomas Harte
54aa211f56 Avoid infinite loops for completely undefined addresses. 2021-12-18 17:48:45 -05:00
Thomas Harte
f118891970 Breaks Chipset::perform into read and write.
This allows each to call the other when a read occurs of a write-only address, and vice versa.
2021-12-18 17:43:53 -05:00
Thomas Harte
dbae3fc9a5 Propagate to bitplanes immediately; fix odd/even confusion. 2021-12-18 16:37:40 -05:00
Thomas Harte
f3ec7d54bb Clarifies wait-for-CPU-slot semantics.
Big bonus: this guarantees `advance_dma`s will be called at most once per output cycle, even if they return `false`.
2021-12-09 19:17:44 -05:00
Thomas Harte
bfc70a1b60 Ensure interrupt request bits always propagate. 2021-12-04 16:50:42 -05:00
Thomas Harte
e6fe36f45c Add buffer-length assert; add <tuple> where std::tuple_size is used. 2021-12-02 12:53:20 -05:00
Thomas Harte
a8dd4660b2 Adds a pipeline for audio output. 2021-12-01 05:37:58 -05:00
Thomas Harte
eb3a0eb3c7 Attempt full implementation of collisions. 2021-11-29 18:39:33 -05:00
Thomas Harte
8584ee609f Support a fetch window start on line 0. 2021-11-28 05:37:49 -05:00
Thomas Harte
84f7d8dfc2 Factors out pixel generation, adds HAM. 2021-11-28 05:06:30 -05:00
Thomas Harte
e057a7d0dd Attempts to implement sprite/playfield priorities. 2021-11-27 15:03:46 -05:00
Thomas Harte
dac40630fd Adds support for the Blitter-busy flag to WAIT and SKIP. 2021-11-27 11:36:15 -05:00
Thomas Harte
8fc27dc292 Moves bitplane collection and shifter out of Chipset.[h/c]pp. 2021-11-26 18:16:24 -05:00
Thomas Harte
cd53e42d79 Resolve operator precedence. 2021-11-26 18:08:10 -05:00
Thomas Harte
bea6cf2038 Move mouse and joystick into a separate file, give a common parent. 2021-11-26 17:50:47 -05:00
Thomas Harte
eca80f1425 Sprites: avoid magic constants, ensure proper DMA resumption. 2021-11-26 16:02:18 -05:00
Thomas Harte
1c0962e53c Move sprites into their own source file. 2021-11-26 15:30:31 -05:00
Thomas Harte
4b21549ff4 Add a couple of static asserts. 2021-11-26 15:23:54 -05:00
Thomas Harte
30d7b0129b Correct sprite ordering within pairs. 2021-11-26 11:58:50 -05:00
Thomas Harte
ce6877d6e4 Sprites: infer part of DMA state from slot, no access during blank.
Also sets the proper vertical blank length.
2021-11-26 09:37:52 -05:00
Thomas Harte
0ab5177637 Allow DMAState::FetchStopAndControl on y == v_stop_. 2021-11-25 14:29:12 -05:00
Thomas Harte
276cbfa505 Simplify sprite state machine.
This now better matches the explanation given on Page 133 of the Amiga System Programmer's Guide.
2021-11-25 14:08:55 -05:00
Thomas Harte
012084b37b Fix exclusive fill, sizing, eliminate ECS call-ins.
The clock test now proceeds further, but still doesn't seem to pass.
2021-11-24 17:25:32 -05:00
Thomas Harte
a8a99f647f Further improves framing. 2021-11-21 08:13:55 -05:00
Thomas Harte
ff68b26c44 Push HSYNC 11 slots over, to its proper position, and add a frame crop. 2021-11-20 12:39:50 -05:00