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Commit Graph

358 Commits

Author SHA1 Message Date
Thomas Harte
6252f6030f Switched to idiomatic source name, ensured latest project name is in all appropriate header places, threw texture coordinates slightly into the shader mix. 2015-07-26 15:25:11 -04:00
Thomas Harte
ecb2898bd5 The overall architecture of who has responsibility for what is now very askew but: the CRT now outputs a tightly packed short buffer, with the probable OpenGL destination in mind. So it's now all fixed arithmetic internally. CRTFrame is reduced to a plain C struct with the intention that the OpenGL view will take responsibility for it and stop doing the back-and-forth sprint on getting buffer data. The Atari 2600 now outputs explicit blanks rather than level blacks for its border, so that it's easier visually to debug the CRT in its form as far as it has currently progressed: to drawing lines where the cathode ray gun would run while outputting pixel. I note that I'm still not quite getting vertical sync right yet — I'm just accepting it anywhere in teh frame — but that should be an easy fix. 2015-07-24 23:29:45 -04:00
Thomas Harte
2d0f861474 Incoming: a 'CRT' class, to receive information intended for a cathode ray tube. To decode sync, etc. 2015-07-19 13:36:27 -04:00
Thomas Harte
e0aa1e9f19 Minor project rearrangement to aid findability. 2015-07-17 09:10:23 -04:00
Thomas Harte
1df2c48668 Introduced my GL view as the window content. 2015-07-16 21:01:49 -04:00
Thomas Harte
5160b6bbb8 Separated out different test suites into different XCTest subclasses. 2015-07-16 20:52:16 -04:00
Thomas Harte
3e0679235a This now goes just far enough to create an instance of Atari2600::Machine and push a ROM to it. Next jobs are to get a basic CRT emulation wired up, outputting to the window. 2015-07-16 20:40:46 -04:00
Thomas Harte
24c0579b94 Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper. 2015-07-16 20:27:31 -04:00