Thomas Harte
|
d5af1f3948
|
Removes some migrated work.
|
2018-11-11 16:22:14 -05:00 |
|
Thomas Harte
|
0ba3ae53ab
|
Connects up the necessary recording to use intermediate composite buffers.
|
2018-11-11 15:20:18 -05:00 |
|
Thomas Harte
|
be12d78c83
|
Corrects vertical event announcement, and adjusts namespaces for OpenGL primitives.
|
2018-11-11 15:11:32 -05:00 |
|
Thomas Harte
|
b70227ac1b
|
Ensures proper write area locations end up in the scans.
|
2018-11-10 21:10:33 -05:00 |
|
Thomas Harte
|
6d277fecd5
|
Makes ScanTarget a little more communicative and orthogonal.
|
2018-11-10 19:52:57 -05:00 |
|
Thomas Harte
|
491817d85c
|
Corrects allocation error and begins submitting raw textures.
|
2018-11-08 23:02:36 -05:00 |
|
Thomas Harte
|
20faf4e477
|
Adds submission of scans to the GPU.
|
2018-11-08 22:21:11 -05:00 |
|
Thomas Harte
|
4fe5c7c24e
|
Conspires to handle multithreading side of things in a lockless fashion.
At least on x86-64.
|
2018-11-08 21:57:28 -05:00 |
|
Thomas Harte
|
36bf640c6f
|
Acts as if it is going to submit scans, at least.
|
2018-11-07 22:53:46 -05:00 |
|
Thomas Harte
|
55da1e9c0f
|
Simplifies semantics a little and starts accepting a single buffer of pixel data.
|
2018-11-06 22:23:38 -05:00 |
|