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Commit Graph

875 Commits

Author SHA1 Message Date
Thomas Harte
595791cee0 Made the base 6522 class more abstract: you must now opt-in if you want the IRQ line to be sent to a delegate. 2016-06-18 08:51:18 -04:00
Thomas Harte
60d654e9f9 Whoops; they're all .bin. No .roms here. 2016-06-17 08:27:16 -04:00
Thomas Harte
d6cb4fe15c Merge pull request #21 from TomHarte/LowLatencyAudio
Attempts to apply some sort of quality-of-service guarantee to audio
2016-06-16 21:44:16 -04:00
Thomas Harte
090e92ad26 Making this large has very limited side effects. So why not? 2016-06-16 21:41:17 -04:00
Thomas Harte
3b71d1a309 Switched to a variable-length buffer based on attempting to hit approximately a certain quality of service. 2016-06-16 21:35:22 -04:00
Thomas Harte
2ee78d42b9 Made an attempt also to trigger updates upon audio packets being returned, and significantly to reduce the size and quantity of those. This should get down to 11ms latency if the output wave is 44100; I might need to scale up the buffer size as the sampling rate increases or this is going to get crazy at 192Khz. 2016-06-16 20:51:35 -04:00
Thomas Harte
00a9f1bf24 Fixed best-effort updater actually to run, finally moved clock rate announcement into the C++ side of things, started working on a mechanism to allow clock rate to be updated. 2016-06-16 20:39:46 -04:00
Thomas Harte
1921a6c469 Rewired the existing cause-an-update route from the OpenGLView through the best-effort updater. 2016-06-16 18:19:23 -04:00
Thomas Harte
530cf3dcbb Made an attempt to consolidate serialisation and clock rate adherence, allowing a floating-point clock rate. 2016-06-16 18:04:54 -04:00
Thomas Harte
ce59ad1911 Minor on-disk shuffle, to try to clarify ownership of responsibility. 2016-06-15 08:11:30 -04:00
Thomas Harte
45999f5b26 This should be strong. 2016-06-15 08:07:59 -04:00
Thomas Harte
e0baaf17f1 Added class prefix. 2016-06-15 08:07:25 -04:00
Thomas Harte
695dd2e9e3 Started upon a delegate protocol for the AudioQueue, resolving my use of a deprecated API while I'm at it. 2016-06-15 07:35:34 -04:00
Thomas Harte
dbdd05afb8 Merge pull request #20 from TomHarte/6560Accuracy
Adds some documentation and support for inverted cells in the 6560
2016-06-14 21:07:44 -04:00
Thomas Harte
ce7488dd30 Added support for _invertedCells. Treading water a little before making real changes. 2016-06-14 21:06:29 -04:00
Thomas Harte
926f819e3b Added some documentation, made the speaker private. 2016-06-14 20:00:16 -04:00
Thomas Harte
3e1e5b163a Update README.md
Added mention of the Vic-20.
2016-06-14 18:20:55 -04:00
Thomas Harte
8c82f6ae37 Merge pull request #18 from TomHarte/Vic-20
Adds basic NTSC VIC-20 emulation.
2016-06-14 18:20:06 -04:00
Thomas Harte
a2a6e3c818 Fixed phase offsets. 2016-06-14 18:19:06 -04:00
Thomas Harte
f4884a3481 Added the noise channel, albeit not very creatively. 2016-06-14 17:50:32 -04:00
Thomas Harte
a9036e7aa4 Increased buffering range of audio as a quick fix for now. Basically means: increased latency as a short-term fix. 2016-06-14 07:31:47 -04:00
Thomas Harte
c18cc4c8f5 It appears the Vic's output is sine-ish, after all. Also adjusted centre of display, simultaneously adding some validation on that. 2016-06-14 07:29:35 -04:00
Thomas Harte
fdc854c0c2 Fixed tone channels; made an attempt at loading PRGs that are supposed to go into RAM. 2016-06-13 21:49:59 -04:00
Thomas Harte
efcb196ef7 Made a complete attempt at the tone channels. 2016-06-13 20:59:01 -04:00
Thomas Harte
f1a45c1011 Merge branch 'VicAudio' into Vic-20 2016-06-13 19:34:13 -04:00
Thomas Harte
2d23bc46f2 Whoops; fixed line count target test. 2016-06-13 19:34:01 -04:00
Thomas Harte
5fc36b956c Attempted most basic sketching of a container for Vic audio. 2016-06-13 19:30:52 -04:00
Thomas Harte
fcf4b14344 Extended to allow floating-point sampling rates. Which makes sense. 2016-06-13 19:30:41 -04:00
Thomas Harte
4190b42bbb No need for these to live separately, I think. 2016-06-13 18:27:18 -04:00
Thomas Harte
91c406e065 Made an attempt to honour interlaced-frame line counts. 2016-06-13 18:21:21 -04:00
Thomas Harte
2e946e785f Settled on half-intensity colour for now, appears likely not to be too incorrect(?) 2016-06-13 18:20:21 -04:00
Thomas Harte
e10535181d Made an attempt to implement interlaced video. 2016-06-12 22:27:58 -04:00
Thomas Harte
4ad55a7f5e Trimmed the visible area. 2016-06-12 18:01:38 -04:00
Thomas Harte
a5efa7543a Added vertical sync, switching fully to the normal NTSC colour space. 2016-06-12 17:57:52 -04:00
Thomas Harte
4c2b964cd4 Added NTSC-VIC's switching of phase every field. 2016-06-12 17:45:25 -04:00
Thomas Harte
6b5a322918 Fixed all colours, plus special case no-chroma for black and white. 2016-06-12 17:41:52 -04:00
Thomas Harte
580c8bdcbd Ported rest. 2016-06-12 17:29:44 -04:00
Thomas Harte
1a2b18f93b Steps towards CPU mapping; diagnostic. 2016-06-12 17:27:57 -04:00
Thomas Harte
8abf395202 Experimented with table-based GLSL lookups, and a sine curve. Now _exceedingly_ slow, but colours are correct if I pretend I'm in the YUV colour space. 2016-06-12 14:57:24 -04:00
Thomas Harte
2992183aae Switched to a lookup table for phase, temporarily in YUV colour space, probably. Working on it. 2016-06-12 14:39:17 -04:00
Thomas Harte
ed76e36b18 Made basic attempt at 16-line character mode. 2016-06-12 11:23:57 -04:00
Thomas Harte
19b2f46488 Fixed accesses to colour memory. 2016-06-12 11:06:19 -04:00
Thomas Harte
4fec625b19 Minor cleaning, implemented clearAllKeys. 2016-06-12 10:38:21 -04:00
Thomas Harte
ec604f1414 Expanded mapped keys just a tiny bit further. 2016-06-12 10:35:47 -04:00
Thomas Harte
167ed9b8bb Added enough to load a PRG as a ROM. 2016-06-11 14:00:12 -04:00
Thomas Harte
d9b001d3fc Minor clean-ups. 2016-06-11 13:51:04 -04:00
Thomas Harte
3e8d383615 Improved key map. Possibly enough to type some basic BASIC? 2016-06-11 13:19:59 -04:00
Thomas Harte
d1731b1d26 Hacked my 6522 to work. Mistake is in not returning output as input when appropriate — i.e. that I'm ignoring data direction. Also fixed K and L keys. 2016-06-11 13:06:01 -04:00
Thomas Harte
271de23ee6 Ran on in and introduced a bunch more keys, hopefully to help to diagnose. 2016-06-11 12:26:19 -04:00
Thomas Harte
d7c1f5b18a Made an attempt at hooking up the '2' and '4' keys. A mostly unsuccessful attempt. 2 does nothing, 4 clears the screen. 2016-06-11 11:50:37 -04:00