Thomas Harte
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fcf4b14344
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Extended to allow floating-point sampling rates. Which makes sense.
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2016-06-13 19:30:41 -04:00 |
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Thomas Harte
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8623dc2833
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Consolidated a little more within the common code, adding sampling rate selection based on querying the machine.
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2016-06-01 19:04:07 -04:00 |
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Thomas Harte
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8dc66167be
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Made an attempt to consolidate the Objective-C++ side of things based on the incoming CRTMachine::Machine .
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2016-05-31 22:16:20 -04:00 |
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Thomas Harte
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d221c712b0
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Ensured GL context is active when destructing CRTOpenGL.
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2016-04-24 20:34:25 -04:00 |
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Thomas Harte
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2cc72169ff
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Ensured machines can nominate their own aspect ratio windows. Switched to 11/10 for the Electron.
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2016-04-11 23:12:56 -04:00 |
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Thomas Harte
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9da7716c72
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Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow.
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2016-03-19 22:46:17 -04:00 |
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Thomas Harte
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41c09f8c3f
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Renamed CSCathodeRayView to CSOpenGLView as it no longer has any CRT-related responsibilities. It just does the GL and manages a serial dispatch queue.
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2016-03-05 14:45:09 -05:00 |
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Thomas Harte
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0527888b15
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Endeavoured to ensure safe shutdown.
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2016-02-12 22:30:06 -05:00 |
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Thomas Harte
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38ffcaa262
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Here, at last, is _some_ audio output, at least.
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2016-01-14 20:33:22 -05:00 |
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Thomas Harte
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ab45c1d530
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Started working on a shell for the Electron emulation, including factoring out the common CRT delegate -> Objective-C bridging, serial dispatch queue and frameskipping logic from the Atari 2600 shell.
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2016-01-04 23:12:47 -05:00 |
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