Thomas Harte
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a3d37640aa
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Switch include guards to #pragma once .
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2024-01-16 23:34:46 -05:00 |
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Thomas Harte
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a1a7c0e253
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Apply maybe_unused judiciously.
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2023-05-15 10:17:04 -04:00 |
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Thomas Harte
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e7c40eead9
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Have Fetch and Draw be overt about namespaces.
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2023-05-12 13:46:35 -04:00 |
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Thomas Harte
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992a47c196
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Add fallthrough annotations to Duff-esque loops.
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2023-05-10 09:38:42 -05:00 |
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Thomas Harte
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024b7960cb
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Overtly link line and sprite buffers.
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2023-04-10 23:03:39 -04:00 |
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Thomas Harte
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278e7ba9b0
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Take ownership of test choice.
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2023-04-05 23:33:42 -04:00 |
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Thomas Harte
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20c1c6fdcd
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Add sanity check on sprite fetches versus draws.
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2023-04-03 22:46:49 -04:00 |
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Thomas Harte
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931d2373a4
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Attempt to make outer loop sole owner of line/sprite buffer selection.
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2023-03-30 00:20:03 -04:00 |
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Thomas Harte
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a5a36cb08e
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Add missing status storage; capture mode 2 sprite collision locations.
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2023-03-15 23:06:32 -04:00 |
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Thomas Harte
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d46f869276
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Minor style improvement.
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2023-03-10 21:14:52 -05:00 |
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Thomas Harte
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5471979f8d
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Eliminate stale TODOs.
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2023-03-05 21:34:10 -05:00 |
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Thomas Harte
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5b8a5755f0
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Use correct mode-7 sprite palette.
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2023-03-05 21:29:04 -05:00 |
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Thomas Harte
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caaba836ba
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Correct GR7 rasterisation and 6/7 collection.
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2023-03-05 13:43:53 -05:00 |
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Thomas Harte
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3381e6b5aa
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Switch to Duff's device.
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2023-03-02 22:16:18 -05:00 |
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Thomas Harte
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4c1973adc8
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Fill in missing rasterisers.
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2023-03-01 23:19:33 -05:00 |
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Thomas Harte
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95fd5a52ba
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Use redirected palette in bitmap modes.
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2023-02-26 13:59:17 -05:00 |
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Thomas Harte
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b948761f30
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Detect mode 2 collisions, albeit without proper reporting.
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2023-02-25 10:42:44 -06:00 |
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Thomas Harte
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dd65074bbf
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Add named getters, resolving composition bug.
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2023-02-25 10:32:47 -06:00 |
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Thomas Harte
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9debed25e8
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Fix meaning of 'origin'.
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2023-02-25 08:53:00 -06:00 |
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Thomas Harte
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1bdf9a50e6
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Take a shot at Mode 2 sprite output.
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2023-02-25 08:48:16 -06:00 |
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Thomas Harte
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2592dfd78f
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Pile on the TODOs.
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2023-02-21 22:33:47 -05:00 |
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Thomas Harte
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ef5d05db53
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Scale down new-mode coordinates; add note to self.
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2023-02-21 22:28:39 -05:00 |
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Thomas Harte
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6a2cda7074
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Pull out and partially generalise sprite output.
This also provides the intended route to supporting Mode 2.
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2023-02-21 22:00:00 -05:00 |
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Thomas Harte
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ebc596820e
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Obtain the background graphics, at least, for G3.
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2023-02-17 22:47:15 -05:00 |
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Thomas Harte
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bbccc5d6d6
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Route other holdover TMS modes through the Yamaha logic.
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2023-02-16 22:07:18 -05:00 |
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Thomas Harte
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3f2a5929a3
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Consolidate text output and support blinking; add sprites-enabled flag.
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2023-02-15 20:18:56 -05:00 |
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Thomas Harte
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35a0a1447e
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Further clarify different usages of storage.
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2023-02-14 20:23:17 -05:00 |
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Thomas Harte
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bf0ed2813c
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Make faulty attempt at 80-column text.
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2023-02-14 20:13:51 -05:00 |
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Thomas Harte
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5c7367b262
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Route Yamaha 40-column text mode appropriately.
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2023-02-13 22:24:39 -05:00 |
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Thomas Harte
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7cb51c021b
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Observation: offset is needed only ephemerally.
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2023-02-06 21:45:35 -05:00 |
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Thomas Harte
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29af5542f8
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Make an effort at doing _something_ for G4.
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2023-01-30 21:06:04 -05:00 |
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Thomas Harte
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73e79b14ea
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Use Yamaha palette pervasively.
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2023-01-29 21:17:00 -05:00 |
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Thomas Harte
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1bf8406e7e
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Correct deserialisation order.
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2023-01-26 21:34:56 -05:00 |
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Thomas Harte
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700470915a
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Add pixel serialisation for Yamaha graphics mode 5.
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2023-01-24 23:07:29 -05:00 |
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Thomas Harte
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9b7a925816
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Give clearer names to the two pointers.
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2023-01-20 20:29:15 -05:00 |
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Thomas Harte
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392b0acb58
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Pull everything out of master_system_ struct.
Now that it's inherently collected in the relevant `Storage`.
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2023-01-19 15:09:16 -05:00 |
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Thomas Harte
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4b7606894e
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Move Master System state, and start simplifying.
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2023-01-19 14:09:31 -05:00 |
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Thomas Harte
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7a82b76911
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Ensure visibility of memset.
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2023-01-05 13:21:03 -05:00 |
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Thomas Harte
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27d37f71ec
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Generalise and better factor bit reversal and TMS drawing.
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2023-01-05 13:18:10 -05:00 |
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