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Commit Graph

12 Commits

Author SHA1 Message Date
Thomas Harte
c87994336c Switches the Shader class to using LOG. 2019-01-25 22:45:47 -05:00
Thomas Harte
85ad490089 Offers a less error-prone route to attribute binding. 2019-01-25 21:56:55 -05:00
Thomas Harte
312f38906b Corrects two improper include paths. 2019-01-25 19:19:23 -05:00
Thomas Harte
46d756d298 Starts towards a flattening of the intermediate video processing.
Immediate issue: using x position to index into a bitmap sampled at the input data rate doesn't allow for the disconnection between input rate and output speed provided by the flywheels.
2019-01-05 18:11:39 -05:00
Thomas Harte
a5a3769a0f Reaches for conceptual const correctness. 2018-11-23 22:33:28 -05:00
Thomas Harte
ee89be6730 Removes many stray spaces. 2018-11-23 22:32:32 -05:00
Thomas Harte
97c5ee6c0a Corrects stencil buffer creation, and edges towards using it for [guaranteed] full-screen decay. 2018-11-18 22:22:43 -05:00
Thomas Harte
75bc0e451d Reintroduces the accumulation texture.
Disables automatic clearing of the texture target, as the profiler indicates the vector instantiation to be a huge time sink.
2018-11-18 21:39:11 -05:00
Thomas Harte
c173777d12 Extends TextureTarget so that targets can be created with a one-bit stencil. 2018-11-17 15:51:12 -05:00
Thomas Harte
ecb5504bd1 Switches enable_vertex_attribute_with_pointer to silent failure (versus glGetError). 2018-11-12 22:51:44 -05:00
Thomas Harte
be12d78c83 Corrects vertical event announcement, and adjusts namespaces for OpenGL primitives. 2018-11-11 15:11:32 -05:00
Thomas Harte
7881e40e0b Shuffles the OpenGL primitives into their own collection. 2018-11-07 19:11:01 -05:00