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Commit Graph

11 Commits

Author SHA1 Message Date
Thomas Harte
4e9ae65459 Reintroduce sync matching. 2022-07-12 09:56:13 -04:00
Thomas Harte
c226be612f Slightly adjusts mouse hiding semantics.
This allows the Macintosh and ST to fade out volume and settings even without having captured the mouse.
2021-07-16 17:21:25 -04:00
Thomas Harte
a2065f59a1 Adds a 0.1 second pause before exit-related menu fadeout.
This is because the system may post a quick succession of exits and enters if the view hierarchy changes.
2021-07-12 19:12:04 -04:00
Thomas Harte
4758bc8615 Attempts to support insertion of states into existing windows. 2021-04-30 21:37:41 -04:00
Thomas Harte
ceeadd6a33 Edges up towards reimplementing screenshots. 2020-09-13 22:30:17 -04:00
Thomas Harte
1a2545fdea Excises dangling references to OpenGLView, reinstates display link. 2020-09-13 22:11:51 -04:00
Thomas Harte
645c29f853 Adds an intermediate buffer to correct inter-frame smoothing.
Also goes someway back to the old scan output scheduling, albeit presently with limited thread safety.
2020-08-15 21:24:10 -04:00
Thomas Harte
3d6590af89 Throws out a little more OpenGL. 2020-08-09 22:11:31 -04:00
Thomas Harte
df89a8771c Makes an attempt to have the emulator fill the actual GPU buffers.
Not that they're drawn from correctly yet. I might first take a run at a new quick-path output route for emulated RGB displays, that just seeks to use the scans directly. No intermediate buffers. Besides probably being a good feature, it'll be a good way to ramp further up with Metal.
2020-08-08 22:49:02 -04:00
Thomas Harte
72df6e52cd This is possibly at least dispatching an empty command buffer correctly. 2020-08-04 19:44:56 -04:00
Thomas Harte
e235a45abb Breaks all output.
... by switching out NSOpenGLView for MKLView with no drawing infrastructure yet in place.
2020-08-04 18:22:14 -04:00